579 lines
19 KiB
Lua
579 lines
19 KiB
Lua
SpeakTypesSettings = {
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say = { speakType = MessageModes.Say, color = '#FFFF00' },
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whisper = { speakType = MessageModes.Whisper, color = '#FFFF00' },
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yell = { speakType = MessageModes.Yell, color = '#FFFF00' },
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broadcast = { speakType = MessageModes.GamemasterPrivateFrom, color = '#F55E5E' },
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private = { speakType = MessageModes.PrivateTo, color = '#5FF7F7', private = true },
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privateRed = { speakType = MessageModes.GamemasterTo, color = '#F55E5E', private = true },
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privatePlayerToPlayer = { speakType = MessageModes.PrivateTo, color = '#9F9DFD', private = true },
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privatePlayerToNpc = { speakType = MessageModes.NpcTo, color = '#9F9DFD', private = true, npcChat = true },
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privateNpcToPlayer = { speakType = MessageModes.NpcFrom, color = '#5FF7F7', private = true, npcChat = true },
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channelYellow = { speakType = MessageModes.Channel, color = '#FFFF00' },
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channelWhite = { speakType = MessageModes.ChannelManagement, color = '#FFFFFF' },
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channelRed = { speakType = MessageModes.GamemasterChannel, color = '#F55E5E' },
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channelOrange = { speakType = MessageModes.ChannelHighlight, color = '#FE6500' },
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monsterSay = { speakType = MessageModes.MonsterSay, color = '#FE6500', hideInConsole = true},
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monsterYell = { speakType = MessageModes.MonsterYell, color = '#FE6500', hideInConsole = true},
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}
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SpeakTypes = {
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[MessageModes.Say] = SpeakTypesSettings.say,
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[MessageModes.Whisper] = SpeakTypesSettings.whisper,
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[MessageModes.Yell] = SpeakTypesSettings.yell,
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[MessageModes.GamemasterPrivateFrom] = SpeakTypesSettings.broadcast,
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[MessageModes.PrivateFrom] = SpeakTypesSettings.private,
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[MessageModes.GamemasterPrivateFrom] = SpeakTypesSettings.privateRed,
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[MessageModes.NpcTo] = SpeakTypesSettings.privatePlayerToNpc,
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[MessageModes.NpcFrom] = SpeakTypesSettings.privateNpcToPlayer,
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[MessageModes.Channel] = SpeakTypesSettings.channelYellow,
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[MessageModes.ChannelManagement] = SpeakTypesSettings.channelWhite,
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[MessageModes.GamemasterChannel] = SpeakTypesSettings.channelRed,
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[MessageModes.ChannelHighlight] = SpeakTypesSettings.channelOrange,
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[MessageModes.MonsterSay] = SpeakTypesSettings.monsterSay,
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[MessageModes.MonsterYell] = SpeakTypesSettings.monsterYell,
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}
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SayModes = {
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[1] = { speakTypeDesc = 'whisper', icon = 'icons/whisper.png' },
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[2] = { speakTypeDesc = 'say', icon = 'icons/say.png' },
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[3] = { speakTypeDesc = 'yell', icon = 'icons/yell.png' }
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}
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MAX_HISTORY = 1000
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MAX_LINES = 100
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HELP_CHANNEL = 9
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consolePanel = nil
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consoleContentPanel = nil
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consoleTabBar = nil
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consoleTextEdit = nil
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channels = nil
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channelsWindow = nil
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ownPrivateName = nil
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messageHistory = {}
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currentMessageIndex = 0
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ignoreNpcMessages = false
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function init()
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connect(g_game, { onTalk = onTalk,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onOpenOwnPrivateChannel = onOpenOwnPrivateChannel,
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onCloseChannel = onCloseChannel,
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onGameStart = onGameStart,
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onGameEnd = clear })
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consolePanel = g_ui.loadUI('console.otui', modules.game_interface.getBottomPanel())
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consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
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consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
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consoleTabBar = consolePanel:getChildById('consoleTabBar')
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consoleTabBar:setContentWidget(consoleContentPanel)
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channels = {}
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addTab(tr('Default'), true)
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addTab(tr('Server Log'), false)
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g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
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g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
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g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
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g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
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g_keyboard.bindKeyDown('Enter', sendCurrentMessage, consolePanel)
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g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
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-- apply buttom functions after loaded
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consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
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consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
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consoleTabBar.onTabChange = onTabChange
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-- tibia like hotkeys
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g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
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g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
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g_keyboard.bindKeyDown('Ctrl+H', openHelp)
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end
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function terminate()
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disconnect(g_game, { onTalk = onTalk,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onOpenOwnPrivateChannel = onOpenPrivateChannel,
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onCloseChannel = onCloseChannel,
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onGameStart = onGameStart,
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onGameEnd = clear })
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for channelid, channelname in pairs(channels) do
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if tonumber(channelid) and tonumber(channelid) ~= 0 then
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g_game.leaveChannel(channelid)
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end
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end
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channels = {}
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g_keyboard.unbindKeyDown('Ctrl+O')
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g_keyboard.unbindKeyDown('Ctrl+E')
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g_keyboard.unbindKeyDown('Ctrl+H')
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if channelsWindow then
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channelsWindow:destroy()
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channelsWindow = nil
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end
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consolePanel:destroy()
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consolePanel = nil
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consoleTextEdit = nil
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consoleContentPanel = nil
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consoleTabBar = nil
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ownPrivateName = nil
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Console = nil
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end
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function onTabChange(tabBar, tab)
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if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then
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consolePanel:getChildById('closeChannelButton'):disable()
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else
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consolePanel:getChildById('closeChannelButton'):enable()
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end
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end
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function clear()
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local lastChannelsOpen = {}
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local player = g_game.getLocalPlayer()
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if(player) then
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local char = player:getName()
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lastChannelsOpen[char] = {}
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for channelId, channelName in pairs(channels) do
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table.insert(lastChannelsOpen[char], channelId)
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end
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end
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-- save last open channels
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g_settings.setNode('LastChannelsOpen', lastChannelsOpen)
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for _, channelName in pairs(channels) do
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local tab = consoleTabBar:getTab(channelName)
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consoleTabBar:removeTab(tab)
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end
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channels = {}
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consoleTabBar:getTab(tr('Default')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
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consoleTabBar:getTab(tr('Server Log')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
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local npcTab = consoleTabBar:getTab('NPCs')
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if npcTab then
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consoleTabBar:removeTab(npcTab)
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end
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consoleTextEdit:clearText()
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if channelsWindow then
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channelsWindow:destroy()
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channelsWindow = nil
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end
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end
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function setTextEditText(text)
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consoleTextEdit:setText(text)
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end
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function openHelp()
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g_game.joinChannel(HELP_CHANNEL)
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end
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function addTab(name, focus)
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local tab = getTab(name)
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if(tab) then -- is channel already open
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if(not focus) then focus = true end
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else
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tab = consoleTabBar:addTab(name)
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end
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if focus then
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consoleTabBar:selectTab(tab)
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elseif name ~= tr('Server Log') then
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consoleTabBar:blinkTab(tab)
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end
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return tab
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end
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function removeCurrentTab()
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local tab = consoleTabBar:getCurrentTab()
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if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then return end
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-- notificate the server that we are leaving the channel
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if tab.channelId then
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for k, v in pairs(channels) do
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if (k == tab.channelId) then channels[k] = nil end
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end
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g_game.leaveChannel(tab.channelId)
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elseif tab:getText() == "NPCs" then
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g_game.closeNpcChannel()
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end
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consoleTabBar:removeTab(tab)
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end
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function getTab(name)
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return consoleTabBar:getTab(name)
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end
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function getCurrentTab()
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return consoleTabBar:getCurrentTab()
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end
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function addChannel(name, id)
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channels[id] = name
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local tab = addTab(name, true)
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tab.channelId = id
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return tab
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end
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function addPrivateChannel(receiver)
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channels[receiver] = receiver
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return addTab(receiver, true)
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end
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function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
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local focus = false
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if speaktype.speakType == SpeakNpcFrom then
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name = 'NPCs'
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focus = true
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end
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local privateTab = getTab(name)
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if privateTab == nil then
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if (Options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then
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privateTab = getTab(tr('Default'))
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else
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privateTab = addTab(name, focus)
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channels[name] = name
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end
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privateTab.npcChat = speaktype.npcChat
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elseif focus then
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consoleTabBar:selectTab(privateTab)
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end
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addTabText(text, speaktype, privateTab, creatureName)
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end
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function addText(text, speaktype, tabName, creatureName)
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local tab = getTab(tabName)
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if tab ~= nil then
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addTabText(text, speaktype, tab, creatureName)
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end
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end
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function addTabText(text, speaktype, tab, creatureName)
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if Options.getOption('showTimestampsInConsole') then
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text = os.date('%H:%M') .. ' ' .. text
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end
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local panel = consoleTabBar:getTabPanel(tab)
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local consoleBuffer = panel:getChildById('consoleBuffer')
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local label = g_ui.createWidget('ConsoleLabel', consoleBuffer)
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label:setId('consoleLabel' .. panel:getChildCount())
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label:setText(text)
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label:setColor(speaktype.color)
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consoleTabBar:blinkTab(tab)
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label.onMouseRelease = function (self, mousePos, mouseButton) popupMenu(mousePos, mouseButton, creatureName, text) end
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if consoleBuffer:getChildCount() > MAX_LINES then
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consoleBuffer:getFirstChild():destroy()
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end
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end
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function popupMenu(mousePos, mouseButton, creatureName, text)
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if mouseButton == MouseRightButton then
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local menu = g_ui.createWidget('PopupMenu')
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if creatureName then
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if creatureName ~= g_game.getCharacterName() then
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menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
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if (not Player:hasVip(creatureName)) then
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menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end)
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end
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-- TODO ignore creatureName
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menu:addSeparator()
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end
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--TODO select all
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menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
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if modules.game_ruleviolation.hasWindowAccess() then
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menu:addSeparator()
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menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureName, text:match('.+%:%s(.+)')) end)
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end
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menu:addSeparator()
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menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
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else
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--TODO select all
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menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
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end
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menu:display(mousePos)
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end
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end
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function sendCurrentMessage()
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local message = consoleTextEdit:getText()
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if #message == 0 then return end
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consoleTextEdit:clearText()
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-- get current channel
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local tab = getCurrentTab()
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-- handling chat commands
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local originalMessage = message
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local chatCommandSayMode
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local chatCommandPrivate
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local chatCommandPrivateReady
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local chatCommandMessage = message:match("^%#y (.*)")
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if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
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message = chatCommandMessage or message
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local chatCommandMessage = message:match("^%#w (.*)")
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if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
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message = chatCommandMessage or message
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local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
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if findIni ~= nil and findIni == 1 then -- player used private chat command
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if chatCommandInitial == chatCommandEnd then
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chatCommandPrivateRepeat = false
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if chatCommandInitial == "*" then
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consoleTextEdit:setText('*'.. chatCommandPrivate .. '* ')
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end
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message = chatCommandMessage:trim()
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chatCommandPrivateReady = true
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end
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end
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message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
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if #message == 0 then return end
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-- add new command to history
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currentMessageIndex = 0
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if #messageHistory == 0 or messageHistory[#messageHistory] ~= originalMessage then
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table.insert(messageHistory, originalMessage)
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if #messageHistory > MAX_HISTORY then
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table.remove(messageHistory, 1)
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end
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end
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-- when talking on server log, the message goes to default channel
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local name = tab:getText()
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if name == tr('Server Log') then
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tab = getTab(tr('Default'))
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name = tr('Default')
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end
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local speaktypedesc
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if (tab.channelId or name == tr('Default')) and not chatCommandPrivateReady then
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if name == tr('Default') then
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speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
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if speaktypedesc ~= 'say' then sayModeChange(2) end -- head back to say mode
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else
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speaktypedesc = 'channelYellow'
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end
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g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
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return
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else
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local isPrivateCommand = false
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if chatCommandPrivateReady then
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speaktypedesc = 'privatePlayerToPlayer'
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name = chatCommandPrivate
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isPrivateCommand = true
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elseif tab.npcChat then
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speaktypedesc = 'privatePlayerToNpc'
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else
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speaktypedesc = 'privatePlayerToPlayer'
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end
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local speaktype = SpeakTypesSettings[speaktypedesc]
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local player = g_game.getLocalPlayer()
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g_game.talkPrivate(speaktype.speakType, name, message)
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message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
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addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getCharacterName())
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end
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end
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function sayModeChange(sayMode)
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local buttom = consolePanel:getChildById('sayModeButton')
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if sayMode == nil then
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sayMode = buttom.sayMode + 1
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end
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if sayMode > #SayModes then sayMode = 1 end
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buttom:setIcon(SayModes[sayMode].icon)
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buttom.sayMode = sayMode
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end
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function getOwnPrivateTab()
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if not ownPrivateName then return end
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return getTab(ownPrivateName)
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end
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function ignoreNpcMessages(ignore)
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ignoreNpcMessages = ignore
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end
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function navigateMessageHistory(step)
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local numCommands = #messageHistory
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if numCommands > 0 then
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currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
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if currentMessageIndex > 0 then
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local command = messageHistory[numCommands - currentMessageIndex + 1]
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consoleTextEdit:setText(command)
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else
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consoleTextEdit:clearText()
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end
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end
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end
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function applyMessagePrefixies(name, level, message)
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if name then
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if Options.getOption('showLevelsInConsole') and level > 0 then
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message = name .. ' [' .. level .. ']: ' .. message
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else
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message = name .. ': ' .. message
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end
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end
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return message
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end
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function onTalk(name, level, speaktype, message, channelId, creaturePos)
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if ignoreNpcMessages and speaktype == SpeakNpcFrom then return end
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local defaultMessage = speaktype < 3 and true or false
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speaktype = SpeakTypes[speaktype]
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if speaktype.hideInConsole then return end
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local composedMessage = applyMessagePrefixies(name, level, message)
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if speaktype.private then
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addPrivateText(composedMessage, speaktype, name, false, name)
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else
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local channel = tr('Default')
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if not defaultMessage then
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channel = channels[channelId]
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end
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if channel then
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addText(composedMessage, speaktype, channel, name)
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elseif channelId ~= 0 then
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-- server sent a message on a channel that is not open
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pwarning('message in channel id ' .. channelId .. ' which is unknown, this is a server bug, relogin if you want to see messages in this channel')
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end
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end
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end
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|
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function onOpenChannel(channelId, channelName)
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addChannel(channelName, channelId)
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end
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|
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function onOpenPrivateChannel(receiver)
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addPrivateChannel(receiver)
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end
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|
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function onOpenOwnPrivateChannel(channelId, channelName)
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local privateTab = getTab(channelName)
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if privateTab == nil then
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addChannel(channelName, channelId)
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end
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ownPrivateName = channelName
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end
|
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|
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function onCloseChannel(channelId)
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local channel = channels[channelId]
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if channel then
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local tab = getTab(channel)
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if tab then
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consoleTabBar:removeTab(tab)
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end
|
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for k, v in pairs(channels) do
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if (k == tab.channelId) then channels[k] = nil end
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end
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end
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end
|
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|
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function doChannelListSubmit()
|
|
local channelListPanel = channelsWindow:getChildById('channelList')
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local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
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if openPrivateChannelWith ~= '' then
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g_game.openPrivateChannel(openPrivateChannelWith)
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else
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local selectedChannelLabel = channelListPanel:getFocusedChild()
|
|
if not selectedChannelLabel then return end
|
|
if selectedChannelLabel.channelId == 0xFFFF then
|
|
g_game.openOwnChannel()
|
|
else
|
|
g_game.joinChannel(selectedChannelLabel.channelId)
|
|
end
|
|
end
|
|
|
|
channelsWindow:destroy()
|
|
end
|
|
|
|
function onChannelList(channelList)
|
|
if channelsWindow then channelsWindow:destroy() end
|
|
channelsWindow = g_ui.displayUI('channelswindow.otui')
|
|
local channelListPanel = channelsWindow:getChildById('channelList')
|
|
channelsWindow.onEnter = doChannelListSubmit
|
|
channelsWindow.onDestroy = function() channelsWindow = nil end
|
|
g_keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow)
|
|
g_keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow)
|
|
|
|
for k,v in pairs(channelList) do
|
|
local channelId = v[1]
|
|
local channelName = v[2]
|
|
|
|
if #channelName > 0 then
|
|
local label = g_ui.createWidget('ChannelListLabel', channelListPanel)
|
|
label.channelId = channelId
|
|
label:setText(channelName)
|
|
|
|
label:setPhantom(false)
|
|
label.onDoubleClick = doChannelListSubmit
|
|
end
|
|
end
|
|
end
|
|
|
|
function onGameStart()
|
|
-- open last channels
|
|
local player = g_game.getLocalPlayer()
|
|
if(player) then
|
|
local char = player:getName()
|
|
|
|
local lastChannelsOpen = g_settings.getNode('LastChannelsOpen')
|
|
|
|
if(not table.empty(lastChannelsOpen) and lastChannelsOpen[char]) then
|
|
for channelName, channelId in ipairs(lastChannelsOpen[char]) do
|
|
channelId = tonumber(channelId)
|
|
if channelId ~= 0 then
|
|
if not table.find(channels, channelId) then
|
|
g_game.joinChannel(channelId)
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
local tab = getTab(tr('Default'))
|
|
if tab then
|
|
--[[
|
|
Known Issue: The server is calling to open channels after
|
|
onGameStart is executed causing it to focus the last tab opened.
|
|
|
|
Fix: Don't save channels to the settings that are opened by the server.
|
|
]]
|
|
addEvent(function() consoleTabBar:selectTab(tab) end, true)
|
|
end
|
|
end
|
|
|