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Outfit = {}
-- private variables
local window = nil
local m_creature = nil
local m_outfit = nil
local m_outfits = nil
local m_currentOutfit = 1
local m_currentColor = nil
-- private functions
local function onAddonCheckChange(addon, value)
if addon:isChecked() then
m_outfit.addons = m_outfit.addons + value
else
m_outfit.addons = m_outfit.addons - value
end
m_creature:setOutfit(m_outfit)
end
local function update()
local nameWidget = window:getChildById('name')
nameWidget:setText(m_outfits[currentOutfit][2])
local availableAddons = m_outfits[currentOutfit][3]
local addon1 = window:getChildById('addon1')
local addon2 = window:getChildById('addon2')
local addon3 = window:getChildById('addon3')
addon1.onCheckChange = function() onAddonCheckChange(addon1, 1) end
addon2.onCheckChange = function() onAddonCheckChange(addon2, 2) end
addon3.onCheckChange = function() onAddonCheckChange(addon3, 4) end
addon1:setChecked(false)
addon2:setChecked(false)
addon3:setChecked(false)
addon1:setEnabled(false)
addon2:setEnabled(false)
addon3:setEnabled(false)
-- Maybe rework this someday
if availableAddons == 1 then
addon1:setEnabled(true)
elseif availableAddons == 2 then
addon2:setEnabled(true)
elseif availableAddons == 3 then
addon1:setEnabled(true)
addon2:setEnabled(true)
elseif availableAddons == 4 then
addon3:setEnabled(true)
elseif availableAddons == 5 then
addon1:setEnabled(true)
addon3:setEnabled(true)
elseif availableAddons == 6 then
addon2:setEnabled(true)
addon3:setEnabled(true)
elseif availableAddons == 7 then
addon1:setEnabled(true)
addon2:setEnabled(true)
addon3:setEnabled(true)
end
m_outfit.type = m_outfits[currentOutfit][1]
m_outfit.addons = 0
m_creature:setOutfit(m_outfit)
end
local function onColorCheckChange(color)
if color == m_currentColor then
color.onCheckChange = nil
color:setChecked(true)
color.onCheckChange = function() onColorCheckChange(color) end
else
m_currentColor.onCheckChange = nil
m_currentColor:setChecked(false)
local color2 = m_currentColor
m_currentColor.onCheckChange = function() onColorCheckChange(color2) end
m_currentColor = color
m_outfit.head = m_currentColor.colorId
m_creature:setOutfit(m_outfit)
end
end
-- public functions
function Outfit.test()
local button = UIButton.create()
UI.root:addChild(button)
button:setText('Set Outfit')
button:setStyle('Button')
button:moveTo({x = 0, y = 100})
button:setWidth('100')
button:setHeight('30')
button.onClick = function() Game.openOutfitWindow() end
end
function Outfit.create(creature, outfitList)
Outfit.destroy()
window = UI.display('outfit.otui', { parent = UI.root })
window:lock()
m_outfit = creature:getOutfit()
local creatureWidget = window:getChildById('creature')
creatureWidget:setCreature(creature)
for i=0,18 do
for j=0,6 do
local color = UICheckBox.create()
window:addChild(color)
local outfitColor = getOufitColor(j*19 + i)
color.colorId = j*19 + i
color:setStyle('Color')
color:setBackgroundColor(outfitColor)
color:setMarginTop(j * 3 + j * 14)
color:setMarginLeft(10 + i * 3 + i * 14)
if j*19 + i == m_outfit.head then
m_currentColor = color
color:setChecked(true)
end
color.onCheckChange = function() onColorCheckChange(color) end
end
end
m_creature = creature
m_outfits = outfitList
currentOutfit = 1
for i=1,#outfitList do
if outfitList[i][1] == m_outfit.type then
currentOutfit = i
break
end
end
update()
end
function Outfit.destroy()
if window ~= nil then
window:destroy()
window = nil
end
end
function Outfit.accept()
Game.setOutfit(m_outfit)
Outfit.destroy()
end
function Outfit.nextType()
currentOutfit = currentOutfit + 1
if currentOutfit > #m_outfits then
currentOutfit = 1
end
update()
end
function Outfit.previousType()
currentOutfit = currentOutfit - 1
if currentOutfit <= 0 then
currentOutfit = #m_outfits
end
update()
end
-- hooked events
connect(Game, { onOpenOutfitWindow = Outfit.create,
onLogout = Outfit.destroy })
connect(Game, { onLogin = Outfit.test })