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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef HOUSES_H
#define HOUSES_H
#include "declarations.h"
#include "tile.h"
#include <framework/luaengine/luaobject.h>
class House : public LuaObject
{
public:
House() { }
House(uint32 hId, const std::string& name = "", const Position& pos=Position());
~House() { m_tiles.clear(); m_doors.clear(); }
void setId(uint32 hId) { m_id = hId; }
void setName(const std::string& name) { m_name = name; }
void addDoor(uint16 doorId, const Position& pos);
void setTile(const TilePtr& tile);
uint32 getId() const { return m_id; }
std::string getName() const { return m_name; }
protected:
void load(const TiXmlElement* elem);
void save(TiXmlElement &elem) { } // TODO
private:
uint32 m_id, m_size, m_rent;
std::string m_name;
std::map<uint16, Position> m_doors;
std::vector<TilePtr> m_tiles;
Boolean<false> m_isGuildHall;
friend class Houses;
};
class Houses {
public:
void addHouse(const HousePtr& house);
void removeHouse(uint32 houseId);
void load(const std::string& fileName);
HouseList houseList() const { return m_houses; }
HousePtr getHouse(uint32 houseId);
// Fix to segfault on exit.
void clear() { m_houses.clear(); }
private:
HouseList m_houses;
protected:
HouseList::iterator findHouse(uint32 houseId);
};
#endif