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- /*
- * Copyright (c) 2010-2017 OTClient <https://github.com/edubart/otclient>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #include "thingtype.h"
- #include "spritemanager.h"
- #include "game.h"
- #include "lightview.h"
-
- #include <framework/graphics/graphics.h>
- #include <framework/graphics/texture.h>
- #include <framework/graphics/image.h>
- #include <framework/graphics/texturemanager.h>
- #include <framework/core/filestream.h>
- #include <framework/otml/otml.h>
-
- ThingType::ThingType()
- {
- m_category = ThingInvalidCategory;
- m_id = 0;
- m_null = true;
- m_exactSize = 0;
- m_realSize = 0;
- m_animator = nullptr;
- m_numPatternX = m_numPatternY = m_numPatternZ = 0;
- m_animationPhases = 0;
- m_layers = 0;
- m_elevation = 0;
- m_opacity = 1.0f;
- }
-
- void ThingType::serialize(const FileStreamPtr& fin)
- {
- for(int i = 0; i < ThingLastAttr; ++i) {
- if(!hasAttr((ThingAttr)i))
- continue;
-
- int attr = i;
- if(g_game.getClientVersion() >= 780) {
- if(attr == ThingAttrChargeable)
- attr = ThingAttrWritable;
- else if(attr >= ThingAttrWritable)
- attr += 1;
- } else if(g_game.getClientVersion() >= 1000) {
- if(attr == ThingAttrNoMoveAnimation)
- attr = 16;
- else if(attr >= ThingAttrPickupable)
- attr += 1;
- }
-
- fin->addU8(attr);
- switch(attr) {
- case ThingAttrDisplacement: {
- fin->addU16(m_displacement.x);
- fin->addU16(m_displacement.y);
- break;
- }
- case ThingAttrLight: {
- Light light = m_attribs.get<Light>(attr);
- fin->addU16(light.intensity);
- fin->addU16(light.color);
- break;
- }
- case ThingAttrMarket: {
- MarketData market = m_attribs.get<MarketData>(attr);
- fin->addU16(market.category);
- fin->addU16(market.tradeAs);
- fin->addU16(market.showAs);
- fin->addString(market.name);
- fin->addU16(market.restrictVocation);
- fin->addU16(market.requiredLevel);
- break;
- }
- case ThingAttrUsable:
- case ThingAttrElevation:
- case ThingAttrGround:
- case ThingAttrWritable:
- case ThingAttrWritableOnce:
- case ThingAttrMinimapColor:
- case ThingAttrCloth:
- case ThingAttrLensHelp:
- fin->addU16(m_attribs.get<uint16>(attr));
- break;
- default:
- break;
- };
- }
- fin->addU8(ThingLastAttr);
-
- fin->addU8(m_size.width());
- fin->addU8(m_size.height());
-
- if(m_size.width() > 1 || m_size.height() > 1)
- fin->addU8(m_realSize);
-
- fin->addU8(m_layers);
- fin->addU8(m_numPatternX);
- fin->addU8(m_numPatternY);
- fin->addU8(m_numPatternZ);
- fin->addU8(m_animationPhases);
-
- if(g_game.getFeature(Otc::GameEnhancedAnimations)) {
- if(m_animationPhases > 1 && m_animator != nullptr) {
- m_animator->serialize(fin);
- }
- }
-
- for(uint i = 0; i < m_spritesIndex.size(); i++) {
- if(g_game.getFeature(Otc::GameSpritesU32))
- fin->addU32(m_spritesIndex[i]);
- else
- fin->addU16(m_spritesIndex[i]);
- }
- }
-
- void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileStreamPtr& fin)
- {
- m_null = false;
- m_id = clientId;
- m_category = category;
-
- int count = 0, attr = -1;
- bool done = false;
- for(int i = 0 ; i < ThingLastAttr;++i) {
- count++;
- attr = fin->getU8();
- if(attr == ThingLastAttr) {
- done = true;
- break;
- }
-
- if(g_game.getClientVersion() >= 1000) {
- /* In 10.10+ all attributes from 16 and up were
- * incremented by 1 to make space for 16 as
- * "No Movement Animation" flag.
- */
- if(attr == 16)
- attr = ThingAttrNoMoveAnimation;
- else if(attr > 16)
- attr -= 1;
- } else if(g_game.getClientVersion() >= 860) {
- /* Default attribute values follow
- * the format of 8.6-9.86.
- * Therefore no changes here.
- */
- } else if(g_game.getClientVersion() >= 780) {
- /* In 7.80-8.54 all attributes from 8 and higher were
- * incremented by 1 to make space for 8 as
- * "Item Charges" flag.
- */
- if(attr == 8) {
- m_attribs.set(ThingAttrChargeable, true);
- continue;
- } else if(attr > 8)
- attr -= 1;
- } else if(g_game.getClientVersion() >= 755) {
- /* In 7.55-7.72 attributes 23 is "Floor Change". */
- if(attr == 23)
- attr = ThingAttrFloorChange;
- } else if(g_game.getClientVersion() >= 740) {
- /* In 7.4-7.5 attribute "Ground Border" did not exist
- * attributes 1-15 have to be adjusted.
- * Several other changes in the format.
- */
- if(attr > 0 && attr <= 15)
- attr += 1;
- else if(attr == 16)
- attr = ThingAttrLight;
- else if(attr == 17)
- attr = ThingAttrFloorChange;
- else if(attr == 18)
- attr = ThingAttrFullGround;
- else if(attr == 19)
- attr = ThingAttrElevation;
- else if(attr == 20)
- attr = ThingAttrDisplacement;
- else if(attr == 22)
- attr = ThingAttrMinimapColor;
- else if(attr == 23)
- attr = ThingAttrRotateable;
- else if(attr == 24)
- attr = ThingAttrLyingCorpse;
- else if(attr == 25)
- attr = ThingAttrHangable;
- else if(attr == 26)
- attr = ThingAttrHookSouth;
- else if(attr == 27)
- attr = ThingAttrHookEast;
- else if(attr == 28)
- attr = ThingAttrAnimateAlways;
-
- /* "Multi Use" and "Force Use" are swapped */
- if(attr == ThingAttrMultiUse)
- attr = ThingAttrForceUse;
- else if(attr == ThingAttrForceUse)
- attr = ThingAttrMultiUse;
- }
-
- switch(attr) {
- case ThingAttrDisplacement: {
- if(g_game.getClientVersion() >= 755) {
- m_displacement.x = fin->getU16();
- m_displacement.y = fin->getU16();
- } else {
- m_displacement.x = 8;
- m_displacement.y = 8;
- }
- m_attribs.set(attr, true);
- break;
- }
- case ThingAttrLight: {
- Light light;
- light.intensity = fin->getU16();
- light.color = fin->getU16();
- m_attribs.set(attr, light);
- break;
- }
- case ThingAttrMarket: {
- MarketData market;
- market.category = fin->getU16();
- market.tradeAs = fin->getU16();
- market.showAs = fin->getU16();
- market.name = fin->getString();
- market.restrictVocation = fin->getU16();
- market.requiredLevel = fin->getU16();
- m_attribs.set(attr, market);
- break;
- }
- case ThingAttrElevation: {
- m_elevation = fin->getU16();
- m_attribs.set(attr, m_elevation);
- break;
- }
- case ThingAttrUsable:
- case ThingAttrGround:
- case ThingAttrWritable:
- case ThingAttrWritableOnce:
- case ThingAttrMinimapColor:
- case ThingAttrCloth:
- case ThingAttrLensHelp:
- m_attribs.set(attr, fin->getU16());
- break;
- default:
- m_attribs.set(attr, true);
- break;
- };
- }
-
- if(!done)
- stdext::throw_exception(stdext::format("corrupt data (id: %d, category: %d, count: %d, lastAttr: %d)",
- m_id, m_category, count, attr));
-
- bool hasFrameGroups = (category == ThingCategoryCreature && g_game.getFeature(Otc::GameIdleAnimations));
- uint8 groupCount = hasFrameGroups ? fin->getU8() : 1;
-
- m_animationPhases = 0;
- int totalSpritesCount = 0;
-
- for(int i = 0; i < groupCount; ++i) {
- uint8 frameGroupType = FrameGroupDefault;
- if(hasFrameGroups)
- frameGroupType = fin->getU8();
-
- uint8 width = fin->getU8();
- uint8 height = fin->getU8();
- m_size = Size(width, height);
- if(width > 1 || height > 1) {
- m_realSize = fin->getU8();
- m_exactSize = std::min<int>(m_realSize, std::max<int>(width * 32, height * 32));
- }
- else
- m_exactSize = 32;
-
- m_layers = fin->getU8();
- m_numPatternX = fin->getU8();
- m_numPatternY = fin->getU8();
- if(g_game.getClientVersion() >= 755)
- m_numPatternZ = fin->getU8();
- else
- m_numPatternZ = 1;
-
- int groupAnimationsPhases = fin->getU8();
- m_animationPhases += groupAnimationsPhases;
-
- if(groupAnimationsPhases > 1 && g_game.getFeature(Otc::GameEnhancedAnimations)) {
- m_animator = AnimatorPtr(new Animator);
- m_animator->unserialize(groupAnimationsPhases, fin);
- }
-
- int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * groupAnimationsPhases;
-
- if((totalSpritesCount+totalSprites) > 4096)
- stdext::throw_exception("a thing type has more than 4096 sprites");
-
- m_spritesIndex.resize((totalSpritesCount+totalSprites));
- for(int i = totalSpritesCount; i < (totalSpritesCount+totalSprites); i++)
- m_spritesIndex[i] = g_game.getFeature(Otc::GameSpritesU32) ? fin->getU32() : fin->getU16();
-
- totalSpritesCount += totalSprites;
- }
-
- m_textures.resize(m_animationPhases);
- m_texturesFramesRects.resize(m_animationPhases);
- m_texturesFramesOriginRects.resize(m_animationPhases);
- m_texturesFramesOffsets.resize(m_animationPhases);
- }
-
- void ThingType::exportImage(std::string fileName)
- {
- if(m_null)
- stdext::throw_exception("cannot export null thingtype");
-
- if(m_spritesIndex.size() == 0)
- stdext::throw_exception("cannot export thingtype without sprites");
-
- ImagePtr image(new Image(Size(32 * m_size.width() * m_layers * m_numPatternX, 32 * m_size.height() * m_animationPhases * m_numPatternY * m_numPatternZ)));
- for(int z = 0; z < m_numPatternZ; ++z) {
- for(int y = 0; y < m_numPatternY; ++y) {
- for(int x = 0; x < m_numPatternX; ++x) {
- for(int l = 0; l < m_layers; ++l) {
- for(int a = 0; a < m_animationPhases; ++a) {
- for(int w = 0; w < m_size.width(); ++w) {
- for(int h = 0; h < m_size.height(); ++h) {
- image->blit(Point(32 * (m_size.width() - w - 1 + m_size.width() * x + m_size.width() * m_numPatternX * l),
- 32 * (m_size.height() - h - 1 + m_size.height() * y + m_size.height() * m_numPatternY * a + m_size.height() * m_numPatternY * m_animationPhases * z)),
- g_sprites.getSpriteImage(m_spritesIndex[getSpriteIndex(w, h, l, x, y, z, a)]));
- }
- }
- }
- }
- }
- }
- }
-
- image->savePNG(fileName);
- }
-
- void ThingType::unserializeOtml(const OTMLNodePtr& node)
- {
- for(const OTMLNodePtr& node2 : node->children()) {
- if(node2->tag() == "opacity")
- m_opacity = node2->value<float>();
- else if(node2->tag() == "notprewalkable")
- m_attribs.set(ThingAttrNotPreWalkable, node2->value<bool>());
- else if(node2->tag() == "image")
- m_customImage = node2->value();
- else if(node2->tag() == "full-ground") {
- if(node2->value<bool>())
- m_attribs.set(ThingAttrFullGround, true);
- else
- m_attribs.remove(ThingAttrFullGround);
- }
- }
- }
-
- void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase, LightView *lightView)
- {
- if(m_null)
- return;
-
- if(animationPhase >= m_animationPhases)
- return;
-
- const TexturePtr& texture = getTexture(animationPhase); // texture might not exists, neither its rects.
- if(!texture)
- return;
-
- uint frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
- if(frameIndex >= m_texturesFramesRects[animationPhase].size())
- return;
-
- Point textureOffset;
- Rect textureRect;
-
- if(scaleFactor != 1.0f) {
- textureRect = m_texturesFramesOriginRects[animationPhase][frameIndex];
- } else {
- textureOffset = m_texturesFramesOffsets[animationPhase][frameIndex];
- textureRect = m_texturesFramesRects[animationPhase][frameIndex];
- }
-
- Rect screenRect(dest + (textureOffset - m_displacement - (m_size.toPoint() - Point(1, 1)) * 32) * scaleFactor,
- textureRect.size() * scaleFactor);
-
- bool useOpacity = m_opacity < 1.0f;
-
- if(useOpacity)
- g_painter->setColor(Color(1.0f,1.0f,1.0f,m_opacity));
-
- g_painter->drawTexturedRect(screenRect, texture, textureRect);
-
- if(useOpacity)
- g_painter->setColor(Color::white);
-
- if(lightView && hasLight()) {
- Light light = getLight();
- if(light.intensity > 0)
- lightView->addLightSource(screenRect.center(), scaleFactor, light);
- }
- }
-
- const TexturePtr& ThingType::getTexture(int animationPhase)
- {
- TexturePtr& animationPhaseTexture = m_textures[animationPhase];
- if(!animationPhaseTexture) {
- bool useCustomImage = false;
- if(animationPhase == 0 && !m_customImage.empty())
- useCustomImage = true;
-
- // we don't need layers in common items, they will be pre-drawn
- int textureLayers = 1;
- int numLayers = m_layers;
- if(m_category == ThingCategoryCreature && numLayers >= 2) {
- // 5 layers: outfit base, red mask, green mask, blue mask, yellow mask
- textureLayers = 5;
- numLayers = 5;
- }
-
- int indexSize = textureLayers * m_numPatternX * m_numPatternY * m_numPatternZ;
- Size textureSize = getBestTextureDimension(m_size.width(), m_size.height(), indexSize);
- ImagePtr fullImage;
-
- if(useCustomImage)
- fullImage = Image::load(m_customImage);
- else
- fullImage = ImagePtr(new Image(textureSize * Otc::TILE_PIXELS));
-
- m_texturesFramesRects[animationPhase].resize(indexSize);
- m_texturesFramesOriginRects[animationPhase].resize(indexSize);
- m_texturesFramesOffsets[animationPhase].resize(indexSize);
-
- for(int z = 0; z < m_numPatternZ; ++z) {
- for(int y = 0; y < m_numPatternY; ++y) {
- for(int x = 0; x < m_numPatternX; ++x) {
- for(int l = 0; l < numLayers; ++l) {
- bool spriteMask = (m_category == ThingCategoryCreature && l > 0);
- int frameIndex = getTextureIndex(l % textureLayers, x, y, z);
- Point framePos = Point(frameIndex % (textureSize.width() / m_size.width()) * m_size.width(),
- frameIndex / (textureSize.width() / m_size.width()) * m_size.height()) * Otc::TILE_PIXELS;
-
- if(!useCustomImage) {
- for(int h = 0; h < m_size.height(); ++h) {
- for(int w = 0; w < m_size.width(); ++w) {
- uint spriteIndex = getSpriteIndex(w, h, spriteMask ? 1 : l, x, y, z, animationPhase);
- ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]);
- if(spriteImage) {
- if(spriteMask) {
- static Color maskColors[] = { Color::red, Color::green, Color::blue, Color::yellow };
- spriteImage->overwriteMask(maskColors[l - 1]);
- }
- Point spritePos = Point(m_size.width() - w - 1,
- m_size.height() - h - 1) * Otc::TILE_PIXELS;
-
- fullImage->blit(framePos + spritePos, spriteImage);
- }
- }
- }
- }
-
- Rect drawRect(framePos + Point(m_size.width(), m_size.height()) * Otc::TILE_PIXELS - Point(1,1), framePos);
- for(int x = framePos.x; x < framePos.x + m_size.width() * Otc::TILE_PIXELS; ++x) {
- for(int y = framePos.y; y < framePos.y + m_size.height() * Otc::TILE_PIXELS; ++y) {
- uint8 *p = fullImage->getPixel(x,y);
- if(p[3] != 0x00) {
- drawRect.setTop (std::min<int>(y, (int)drawRect.top()));
- drawRect.setLeft (std::min<int>(x, (int)drawRect.left()));
- drawRect.setBottom(std::max<int>(y, (int)drawRect.bottom()));
- drawRect.setRight (std::max<int>(x, (int)drawRect.right()));
- }
- }
- }
-
- m_texturesFramesRects[animationPhase][frameIndex] = drawRect;
- m_texturesFramesOriginRects[animationPhase][frameIndex] = Rect(framePos, Size(m_size.width(), m_size.height()) * Otc::TILE_PIXELS);
- m_texturesFramesOffsets[animationPhase][frameIndex] = drawRect.topLeft() - framePos;
- }
- }
- }
- }
- animationPhaseTexture = TexturePtr(new Texture(fullImage, true));
- animationPhaseTexture->setSmooth(true);
- }
- return animationPhaseTexture;
- }
-
- Size ThingType::getBestTextureDimension(int w, int h, int count)
- {
- const int MAX = 32;
-
- int k = 1;
- while(k < w)
- k<<=1;
- w = k;
-
- k = 1;
- while(k < h)
- k<<=1;
- h = k;
-
- int numSprites = w*h*count;
- assert(numSprites <= MAX*MAX);
- assert(w <= MAX);
- assert(h <= MAX);
-
- Size bestDimension = Size(MAX, MAX);
- for(int i=w;i<=MAX;i<<=1) {
- for(int j=h;j<=MAX;j<<=1) {
- Size candidateDimension = Size(i, j);
- if(candidateDimension.area() < numSprites)
- continue;
- if((candidateDimension.area() < bestDimension.area()) ||
- (candidateDimension.area() == bestDimension.area() && candidateDimension.width() + candidateDimension.height() < bestDimension.width() + bestDimension.height()))
- bestDimension = candidateDimension;
- }
- }
-
- return bestDimension;
- }
-
- uint ThingType::getSpriteIndex(int w, int h, int l, int x, int y, int z, int a) {
- uint index =
- ((((((a % m_animationPhases)
- * m_numPatternZ + z)
- * m_numPatternY + y)
- * m_numPatternX + x)
- * m_layers + l)
- * m_size.height() + h)
- * m_size.width() + w;
- assert(index < m_spritesIndex.size());
- return index;
- }
-
- uint ThingType::getTextureIndex(int l, int x, int y, int z) {
- return ((l * m_numPatternZ + z)
- * m_numPatternY + y)
- * m_numPatternX + x;
- }
-
- int ThingType::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
- {
- if(m_null)
- return 0;
-
- getTexture(animationPhase); // we must calculate it anyway.
- int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
- Size size = m_texturesFramesOriginRects[animationPhase][frameIndex].size() - m_texturesFramesOffsets[animationPhase][frameIndex].toSize();
- return std::max<int>(size.width(), size.height());
- }
-
- void ThingType::setPathable(bool var)
- {
- if(var == true)
- m_attribs.remove(ThingAttrNotPathable);
- else
- m_attribs.set(ThingAttrNotPathable, true);
- }
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