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#ifndef ENGINE_H
#define ENGINE_H
#include <global.h>
#include "input.h"
class Engine
{
public:
Engine() : m_stopping(false),
m_running(false),
m_calculateFps(false) { }
void init();
void terminate();
/// Poll events
void poll();
/// Main loop
void run();
/// Stops main loop
void stop();
/// Change current game state
bool isRunning() const { return m_running; }
bool isStopping() const { return m_stopping; }
/// Fired by platform on window close
void onClose();
/// Fired by platform on window resize
void onResize(const Size& size);
/// Fired by platform on mouse/keyboard input
void onInputEvent(const InputEvent& event);
/// Enable FPS counter on screen
void enableFpsCounter(bool enable = true) { m_calculateFps = enable; };
/// Return the current ticks on this frame
int getCurrentFrameTicks() const { return m_lastFrameTicks; }
private:
bool m_stopping;
bool m_running;
bool m_calculateFps;
int m_lastFrameTicks;
};
extern Engine g_engine;
#endif // ENGINE_H