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/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "thing.h"
#include "spritemanager.h"
#include <framework/graphics/graphics.h>
Thing::Thing() : m_id(0)
{
m_xPattern = 0;
m_yPattern = 0;
m_zPattern = 0;
m_animation = 0;
}
void Thing::internalDraw(const Point& p, int layers, Otc::SpriteMask mask)
{
const ThingType& type = getType();
for(int yi = 0; yi < type.dimensions[ThingType::Height]; yi++) {
for(int xi = 0; xi < type.dimensions[ThingType::Width]; xi++) {
int sprIndex = ((((((m_animation % type.dimensions[ThingType::AnimationPhases])
* type.dimensions[ThingType::PatternZ] + m_zPattern)
* type.dimensions[ThingType::PatternY] + m_yPattern)
* type.dimensions[ThingType::PatternX] + m_xPattern)
* type.dimensions[ThingType::Layers] + layers)
* type.dimensions[ThingType::Height] + yi)
* type.dimensions[ThingType::Width] + xi;
int spriteId = type.sprites[sprIndex];
if(!spriteId)
continue;
TexturePtr spriteTex = g_sprites.getSpriteTexture(spriteId, mask);
Rect drawRect((p.x - xi*32) - type.parameters[ThingType::DisplacementX],
(p.y - yi*32) - type.parameters[ThingType::DisplacementY],
32, 32);
g_graphics.drawTexturedRect(drawRect, spriteTex);
}
}
}
int Thing::getStackPriority()
{
const ThingType& type = getType();
if(type.properties[ThingType::IsGround])
return 0;
else if(type.properties[ThingType::IsGroundBorder])
return 1;
else if(type.properties[ThingType::IsOnBottom])
return 2;
else if(type.properties[ThingType::IsOnTop])
return 3;
else if(asCreature())
return 4;
return 5;
}