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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "thingtype.h"
#include "spritemanager.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/image.h>
ThingType::ThingType()
{
m_dimensions.fill(0);
m_parameters.fill(0);
m_properties.fill(false);
}
void ThingType::draw(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase)
{
int scaledSize = Otc::TILE_PIXELS * scaleFactor;
Point displacement(m_parameters[DisplacementX], m_parameters[DisplacementY]);
Rect drawRect(dest - displacement*scaleFactor, Size(scaledSize, scaledSize));
g_painter->setColor(Color::white);
g_painter->drawTexturedRect(drawRect, getSprite(w, h, layer, xPattern, yPattern, zPattern, animationPhase));
}
void ThingType::draw(const Point& dest, float scaleFactor, int xPattern, int yPattern, int zPattern, int animationPhase)
{
for(int l = 0; l < m_dimensions[Layers]; ++l)
for(int w = 0; w < m_dimensions[Width]; ++w)
for(int h = 0; h < m_dimensions[Height]; ++h)
draw(dest - Point(w,h)*Otc::TILE_PIXELS*scaleFactor, scaleFactor, w, h, xPattern, yPattern, zPattern, l, animationPhase);
}
void ThingType::drawMask(const Point& dest, float scaleFactor, int w, int h, int xPattern, int yPattern, int zPattern, int layer, int animationPhase, ThingType::SpriteMask mask)
{
int scaledSize = Otc::TILE_PIXELS * scaleFactor;
Point displacement(m_parameters[DisplacementX], m_parameters[DisplacementY]);
Rect drawRect(dest - displacement*scaleFactor, Size(scaledSize, scaledSize));
g_painter->drawTexturedRect(drawRect, getSpriteMask(w, h, layer, xPattern, yPattern, zPattern, animationPhase, mask));
}
TexturePtr& ThingType::getSprite(int w, int h, int l, int x, int y, int z, int a)
{
uint index = getSpriteIndex(w,h,l,x,y,z,a);
TexturePtr& spriteTexture = m_sprites[index];
if(!spriteTexture) {
ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[index]);
if(!spriteImage)
spriteTexture = g_graphics.getEmptyTexture();
else {
spriteTexture = TexturePtr(new Texture(spriteImage));
spriteTexture->setSmooth(true);
if(g_graphics.canUseMipmaps())
spriteTexture->generateSoftwareMipmaps(spriteImage->getPixels());
}
}
return spriteTexture;
}
TexturePtr& ThingType::getSpriteMask(int w, int h, int l, int x, int y, int z, int a, ThingType::SpriteMask mask)
{
if(m_spritesMask.size() == 0)
m_spritesMask.resize(m_spritesIndex.size());
uint index = getSpriteIndex(w,h,l,x,y,z,a);
TexturePtr& maskTexture = m_spritesMask[index][mask];
if(!maskTexture) {
ImagePtr maskImage = g_sprites.getSpriteImage(m_spritesIndex[index]);
if(!maskImage)
maskTexture = g_graphics.getEmptyTexture();
else {
static Color maskColors[LastMask] = { Color::yellow, Color::red, Color::green, Color::blue };
maskImage->overwriteMask(maskColors[mask]);
maskTexture = TexturePtr(new Texture(maskImage));
maskTexture->setSmooth(true);
if(g_graphics.canUseMipmaps())
maskTexture->generateSoftwareMipmaps(maskImage->getPixels());
}
}
return maskTexture;
}