tibia-client/src/otclient/core/tile.cpp

247 lines
6.8 KiB
C++

/*
* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "tile.h"
#include "item.h"
#include "datmanager.h"
#include "map.h"
#include "game.h"
#include "localplayer.h"
#include <framework/graphics/fontmanager.h>
Tile::Tile(const Position& position)
{
m_drawNextOffset = 0;
m_position = position;
}
void Tile::draw(int x, int y)
{
m_drawNextOffset = 0;
if(m_ground)
m_ground->draw(x, y);
for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
if(thingAttributes.alwaysOnTopOrder == 1) {
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
m_drawNextOffset += thingAttributes.drawNextOffset;
}
}
for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
if(thingAttributes.alwaysOnTopOrder == 2) {
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
m_drawNextOffset += thingAttributes.drawNextOffset;
}
}
for(auto it = m_itemsBottom.rbegin(), end = m_itemsBottom.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
m_drawNextOffset += thingAttributes.drawNextOffset;
}
for(auto it = m_creatures.rbegin(), end = m_creatures.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
}
for(auto it = m_effects.rbegin(), end = m_effects.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
thing->draw(x - m_drawNextOffset, y - m_drawNextOffset);
}
for(auto it = m_itemsTop.rbegin(), end = m_itemsTop.rend(); it != end; ++it) {
const ThingPtr& thing = *it;
const ThingAttributes& thingAttributes = thing->getAttributes();
if(thingAttributes.alwaysOnTopOrder == 3) {
thing->draw(x, y);
}
}
}
void Tile::addThing(ThingPtr thing, int stackpos)
{
// TODO: rework this. that -1 sucks
if(!thing)
return;
const ThingAttributes& thingAttributes = thing->getAttributes();
if(thing->asItem()) {
if(thingAttributes.group == Otc::ThingGroundGroup)
m_ground = thing;
else {
if(thingAttributes.alwaysOnTop)
m_itemsTop.push_back(thing);
else {
if(stackpos == -1)
m_itemsBottom.push_back(thing);
else {
m_itemsBottom.insert(m_itemsBottom.begin()+(stackpos-getStackSize(2)), thing);
}
}
}
}
else if(thing->asCreature()) {
m_creatures.push_back(thing);
}
else if(thing->asEffect()) {
m_effects.push_back(thing);
}
}
ThingPtr Tile::getThing(unsigned int stackpos)
{
if(stackpos == 0)
return m_ground;
--stackpos;
if(stackpos < m_itemsTop.size())
return m_itemsTop[stackpos];
stackpos -= m_itemsTop.size();
if(stackpos < m_creatures.size())
return m_creatures[stackpos];
stackpos -= m_creatures.size();
if(stackpos < m_itemsBottom.size())
return m_itemsBottom[stackpos];
return ThingPtr();
}
void Tile::removeThing(unsigned int stackpos)
{
if(stackpos == 0) {
m_ground.reset();
return;
}
--stackpos;
if(stackpos < m_itemsTop.size()) {
m_itemsTop.erase(m_itemsTop.begin() + stackpos);
return;
}
stackpos -= m_itemsTop.size();
if(stackpos < m_creatures.size()) {
m_creatures.erase(m_creatures.begin() + stackpos);
return;
}
stackpos -= m_creatures.size();
if(stackpos < m_itemsBottom.size()) {
m_itemsBottom.erase(m_itemsBottom.begin() + stackpos);
return;
}
logDebug("Invalid stackpos.");
}
void Tile::removeThingByPtr(ThingPtr thing)
{
// Items
if(thing->asItem()) {
const ThingAttributes& thingAttributes = thing->getAttributes();
if(!thingAttributes.alwaysOnTop) {
for(auto it = m_itemsBottom.begin(), end = m_itemsBottom.end(); it != end; ++it) {
if(*it == thing) {
m_itemsBottom.erase(it);
break;
}
}
}
else {
for(auto it = m_itemsTop.begin(), end = m_itemsTop.end(); it != end; ++it) {
if(*it == thing) {
m_itemsTop.erase(it);
break;
}
}
}
}
// Creatures
else if(thing->asCreature()) {
for(auto it = m_creatures.begin(), end = m_creatures.end(); it != end; ++it) {
if(*it == thing) {
m_creatures.erase(it);
break;
}
}
}
// Effects
else if(thing->asEffect()) {
for(auto it = m_effects.begin(), end = m_effects.end(); it != end; ++it) {
if(*it == thing) {
m_effects.erase(it);
break;
}
}
}
}
void Tile::clean()
{
m_itemsTop.clear();
m_creatures.clear();
m_itemsBottom.clear();
m_effects.clear();
}
int Tile::getStackSize(int stop)
{
int ret = m_ground ? 1 : 0;
if(stop == 0)
return ret;
ret += m_itemsTop.size();
if(stop == 1)
return ret;
ret += m_creatures.size();
if(stop == 2)
return ret;
ret += m_itemsBottom.size();
return ret;
}
bool Tile::isOpaque()
{
if(m_ground && !m_ground->getAttributes().changesFloor)
return true;
return false;
}