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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#ifndef THINGTYPEDAT_H
#define THINGTYPEDAT_H
#include "declarations.h"
#include <framework/core/declarations.h>
#include <framework/graphics/declarations.h>
#include <framework/graphics/coordsbuffer.h>
#include <framework/luaengine/luaobject.h>
#include <framework/net/server.h>
#include <framework/util/attribstorage.h>
enum DatCategory {
DatItemCategory = 0,
DatCreatureCategory,
DatEffectCategory,
DatMissileCategory,
DatLastCategory,
DatInvalidCategory = DatLastCategory
};
enum DatSpriteMask {
DatRedMask = 1,
DatGreenMask,
DatBlueMask,
DatYellowMask,
DatLastMask
};
enum DatAttrib {
DatAttribGround = 0,
DatAttribGroundBorder,
DatAttribOnBottom,
DatAttribOnTop,
DatAttribContainer,
DatAttribStackable,
DatAttribForceUse,
DatAttribMultiUse,
//DatAttribRune
DatAttribWritable,
DatAttribWritableOnce,
DatAttribFluidContainer,
DatAttribSplash,
DatAttribNotWalkable,
DatAttribNotMoveable,
DatAttribBlockProjectile,
DatAttribNotPathable,
DatAttribPickupable,
DatAttribHangable,
DatAttribHookSouth,
DatAttribHookEast,
DatAttribRotateable,
DatAttribLight,
DatAttribDontHide,
DatAttribTranslucent,
DatAttribDisplacement,
DatAttribElevation,
DatAttribLyingCorpse,
DatAttribAnimateAlways,
DatAttribMiniMapColor,
DatAttribLensHelp,
DatAttribFullGround,
DatAttribIgnoreLook,
DatAttribCloth,
DatAttribMarket,
DatLastAttrib = 255,
// legacy attribs
DatAttribChargeable = 254
};
struct MarketData {
std::string name;
int category;
uint16 requiredLevel;
uint16 restrictProfession;
uint16 showAs;
uint16 tradeAs;
};
struct Light {
uint8 intensity;
uint8 color;
};
class ThingTypeDat : public LuaObject
{
public:
ThingTypeDat();
void unserialize(uint16 clientId, DatCategory category, const FileStreamPtr& fin);
void draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase);
uint16 getId() { return m_id; }
DatCategory getCategory() { return m_category; }
bool isNull() { return m_null; }
Size getSize() { return m_size; }
int getWidth() { return m_size.width(); }
int getHeight() { return m_size.height(); }
int getExactSize() { return m_exactSize; }
int getLayers() { return m_layers; }
int getNumPatternX() { return m_numPatternX; }
int getNumPatternY() { return m_numPatternY; }
int getNumPatternZ() { return m_numPatternZ; }
int getAnimationPhases() { return m_animationPhases; }
Point getDisplacement() { return m_displacement; }
int getDisplacementX() { return getDisplacement().x; }
int getDisplacementY() { return getDisplacement().y; }
int getGroundSpeed() { return m_attribs.get<uint16>(DatAttribGround); }
int getMaxTextLength() { return m_attribs.has(DatAttribWritableOnce) ? m_attribs.get<uint16>(DatAttribWritableOnce) : m_attribs.get<uint16>(DatAttribWritable); }
Light getLight() { return m_attribs.get<Light>(DatAttribLight); }
int getMinimapColor() { return m_attribs.get<uint16>(DatAttribMiniMapColor); }
int getLensHelp() { return m_attribs.get<uint16>(DatAttribLensHelp); }
int getClothSlot() { return m_attribs.get<uint16>(DatAttribCloth); }
int getElevation() { return m_attribs.get<uint16>(DatAttribElevation); }
MarketData getMarketData() { return m_attribs.get<MarketData>(DatAttribMarket); }
bool isGround() { return m_attribs.has(DatAttribGround); }
bool isGroundBorder() { return m_attribs.has(DatAttribGroundBorder); }
bool isOnBottom() { return m_attribs.has(DatAttribOnBottom); }
bool isOnTop() { return m_attribs.has(DatAttribOnTop); }
bool isContainer() { return m_attribs.has(DatAttribContainer); }
bool isStackable() { return m_attribs.has(DatAttribStackable); }
bool isForceUse() { return m_attribs.has(DatAttribForceUse); }
bool isMultiUse() { return m_attribs.has(DatAttribMultiUse); }
bool isWritable() { return m_attribs.has(DatAttribWritable); }
bool isChargeable() { return m_attribs.has(DatAttribChargeable); }
bool isWritableOnce() { return m_attribs.has(DatAttribWritableOnce); }
bool isFluidContainer() { return m_attribs.has(DatAttribFluidContainer); }
bool isSplash() { return m_attribs.has(DatAttribSplash); }
bool isNotWalkable() { return m_attribs.has(DatAttribNotWalkable); }
bool isNotMoveable() { return m_attribs.has(DatAttribNotMoveable); }
bool blockProjectile() { return m_attribs.has(DatAttribBlockProjectile); }
bool isNotPathable() { return m_attribs.has(DatAttribNotPathable); }
bool isPickupable() { return m_attribs.has(DatAttribPickupable); }
bool isHangable() { return m_attribs.has(DatAttribHangable); }
bool isHookSouth() { return m_attribs.has(DatAttribHookSouth); }
bool isHookEast() { return m_attribs.has(DatAttribHookEast); }
bool isRotateable() { return m_attribs.has(DatAttribRotateable); }
bool hasLight() { return m_attribs.has(DatAttribLight); }
bool isDontHide() { return m_attribs.has(DatAttribDontHide); }
bool isTranslucent() { return m_attribs.has(DatAttribTranslucent); }
bool hasDisplacement() { return m_attribs.has(DatAttribDisplacement); }
bool hasElevation() { return m_attribs.has(DatAttribElevation); }
bool isLyingCorpse() { return m_attribs.has(DatAttribLyingCorpse); }
bool isAnimateAlways() { return m_attribs.has(DatAttribAnimateAlways); }
bool hasMiniMapColor() { return m_attribs.has(DatAttribMiniMapColor); }
bool hasLensHelp() { return m_attribs.has(DatAttribLensHelp); }
bool isFullGround() { return m_attribs.has(DatAttribFullGround); }
bool isIgnoreLook() { return m_attribs.has(DatAttribIgnoreLook); }
bool isCloth() { return m_attribs.has(DatAttribCloth); }
bool isMarketable() { return m_attribs.has(DatAttribMarket); }
private:
const TexturePtr& getTexture(int animationPhase);
Size getBestTextureDimension(int w, int h, int count);
uint getSpriteIndex(int w, int h, int l, int x, int y, int z, int a);
uint getTextureIndex(int l, int x, int y, int z);
DatCategory m_category;
uint16 m_id;
bool m_null;
AttribStorage m_attribs;
Size m_size;
Point m_displacement;
int m_exactSize;
int m_numPatternX, m_numPatternY, m_numPatternZ;
int m_animationPhases;
int m_layers;
std::vector<int> m_spritesIndex;
std::vector<TexturePtr> m_textures;
std::vector<std::vector<Rect>> m_texturesFramesRects;
std::vector<std::vector<Rect>> m_texturesFramesOriginRects;
std::vector<std::vector<Point>> m_texturesFramesOffsets;
};
#endif