178 lines
4.2 KiB
Lua
178 lines
4.2 KiB
Lua
Outfit = {}
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-- private variables
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local window = nil
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local m_creature = nil
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local m_outfit = nil
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local m_outfits = nil
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local m_currentOutfit = 1
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local m_currentColor = nil
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-- private functions
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local function onAddonCheckChange(addon, value)
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if addon:isChecked() then
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m_outfit.addons = m_outfit.addons + value
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else
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m_outfit.addons = m_outfit.addons - value
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end
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m_creature:setOutfit(m_outfit)
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end
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local function update()
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local nameWidget = window:getChildById('name')
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nameWidget:setText(m_outfits[currentOutfit][2])
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local availableAddons = m_outfits[currentOutfit][3]
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local addon1 = window:getChildById('addon1')
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local addon2 = window:getChildById('addon2')
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local addon3 = window:getChildById('addon3')
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addon1.onCheckChange = function() onAddonCheckChange(addon1, 1) end
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addon2.onCheckChange = function() onAddonCheckChange(addon2, 2) end
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addon3.onCheckChange = function() onAddonCheckChange(addon3, 4) end
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addon1:setChecked(false)
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addon2:setChecked(false)
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addon3:setChecked(false)
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addon1:setEnabled(false)
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addon2:setEnabled(false)
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addon3:setEnabled(false)
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-- Maybe rework this someday
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if availableAddons == 1 then
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addon1:setEnabled(true)
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elseif availableAddons == 2 then
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addon2:setEnabled(true)
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elseif availableAddons == 3 then
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addon1:setEnabled(true)
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addon2:setEnabled(true)
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elseif availableAddons == 4 then
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addon3:setEnabled(true)
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elseif availableAddons == 5 then
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addon1:setEnabled(true)
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addon3:setEnabled(true)
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elseif availableAddons == 6 then
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addon2:setEnabled(true)
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addon3:setEnabled(true)
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elseif availableAddons == 7 then
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addon1:setEnabled(true)
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addon2:setEnabled(true)
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addon3:setEnabled(true)
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end
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m_outfit.type = m_outfits[currentOutfit][1]
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m_outfit.addons = 0
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m_creature:setOutfit(m_outfit)
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end
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local function onColorCheckChange(color)
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if color == m_currentColor then
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color.onCheckChange = nil
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color:setChecked(true)
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color.onCheckChange = function() onColorCheckChange(color) end
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else
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m_currentColor.onCheckChange = nil
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m_currentColor:setChecked(false)
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local color2 = m_currentColor
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m_currentColor.onCheckChange = function() onColorCheckChange(color2) end
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m_currentColor = color
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m_outfit.head = m_currentColor.colorId
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m_creature:setOutfit(m_outfit)
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end
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end
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-- public functions
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function Outfit.test()
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local button = UIButton.create()
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UI.root:addChild(button)
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button:setText('Set Outfit')
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button:setStyle('Button')
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button:moveTo({x = 0, y = 100})
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button:setWidth('100')
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button:setHeight('30')
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button.onClick = function() Game.openOutfitWindow() end
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end
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function Outfit.create(creature, outfitList)
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Outfit.destroy()
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window = loadUI("/outfit/outfit.otui", UI.root)
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window:lock()
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m_outfit = creature:getOutfit()
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local creatureWidget = window:getChildById('creature')
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creatureWidget:setCreature(creature)
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for i=0,18 do
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for j=0,6 do
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local color = UICheckBox.create()
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window:addChild(color)
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local outfitColor = getOufitColor(j*19 + i)
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color.colorId = j*19 + i
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color:setStyle('Color')
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color:setBackgroundColor(outfitColor)
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color:setMarginTop(j * 3 + j * 14)
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color:setMarginLeft(10 + i * 3 + i * 14)
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if j*19 + i == m_outfit.head then
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m_currentColor = color
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color:setChecked(true)
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end
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color.onCheckChange = function() onColorCheckChange(color) end
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end
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end
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m_creature = creature
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m_outfits = outfitList
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currentOutfit = 1
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for i=1,#outfitList do
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if outfitList[i][1] == m_outfit.type then
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currentOutfit = i
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break
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end
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end
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update()
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end
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function Outfit.destroy()
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if window ~= nil then
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window:destroy()
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window = nil
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end
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end
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function Outfit.accept()
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Game.setOutfit(m_outfit)
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Outfit.destroy()
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end
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function Outfit.nextType()
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currentOutfit = currentOutfit + 1
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if currentOutfit > #m_outfits then
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currentOutfit = 1
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end
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update()
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end
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function Outfit.previousType()
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currentOutfit = currentOutfit - 1
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if currentOutfit <= 0 then
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currentOutfit = #m_outfits
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end
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update()
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end
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-- hooked events
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connect(Game, { onOpenOutfitWindow = Outfit.create,
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onLogout = Outfit.destroy })
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connect(Game, { onLogin = Outfit.test })
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