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- /*
- * Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #include "creature.h"
- #include "thingtypemanager.h"
- #include "localplayer.h"
- #include "map.h"
- #include "tile.h"
- #include "item.h"
- #include "game.h"
- #include "effect.h"
- #include "luavaluecasts.h"
- #include "lightview.h"
-
- #include <framework/graphics/graphics.h>
- #include <framework/core/eventdispatcher.h>
- #include <framework/core/clock.h>
-
- #include <framework/graphics/paintershaderprogram.h>
- #include <framework/graphics/ogl/painterogl2_shadersources.h>
- #include <framework/graphics/texturemanager.h>
- #include <framework/graphics/framebuffermanager.h>
- #include "spritemanager.h"
-
- Creature::Creature() : Thing()
- {
- m_id = 0;
- m_healthPercent = 100;
- m_speed = 200;
- m_direction = Otc::South;
- m_walkAnimationPhase = 0;
- m_walkedPixels = 0;
- m_walkTurnDirection = Otc::InvalidDirection;
- m_skull = Otc::SkullNone;
- m_shield = Otc::ShieldNone;
- m_emblem = Otc::EmblemNone;
- m_icon = Otc::NpcIconNone;
- m_lastStepDirection = Otc::InvalidDirection;
- m_nameCache.setFont(g_fonts.getFont("verdana-11px-rounded"));
- m_nameCache.setAlign(Fw::AlignTopCenter);
- m_footStep = 0;
- m_speedFormula.fill(-1);
- m_outfitColor = Color::white;
- }
-
- void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
- {
- if(!canBeSeen())
- return;
-
- Point animationOffset = animate ? m_walkOffset : Point(0,0);
-
- if(m_showTimedSquare && animate) {
- g_painter->setColor(m_timedSquareColor);
- g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
- g_painter->setColor(Color::white);
- }
-
- if(m_showStaticSquare && animate) {
- g_painter->setColor(m_staticSquareColor);
- g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max<int>((int)(2*scaleFactor), 1));
- g_painter->setColor(Color::white);
- }
-
- internalDrawOutfit(dest + animationOffset * scaleFactor, scaleFactor, animate, animate, m_direction);
- m_footStepDrawn = true;
-
- if(lightView) {
- Light light = rawGetThingType()->getLight();
- if(m_light.intensity != light.intensity || m_light.color != light.color)
- light = m_light;
-
- // local player always have a minimum light in complete darkness
- if(isLocalPlayer() && (g_map.getLight().intensity < 64 || m_position.z > Otc::SEA_FLOOR)) {
- light.intensity = std::max<uint8>(light.intensity, 3);
- if(light.color == 0 || light.color > 215)
- light.color = 215;
- }
-
- if(light.intensity > 0)
- lightView->addLightSource(dest + (animationOffset + Point(16,16)) * scaleFactor, scaleFactor, light);
- }
- }
-
- void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction, LightView *lightView)
- {
- g_painter->setColor(m_outfitColor);
-
- // outfit is a real creature
- if(m_outfit.getCategory() == ThingCategoryCreature) {
- int animationPhase = animateWalk ? m_walkAnimationPhase : 0;
-
- if(isAnimateAlways() && animateIdle) {
- int ticksPerFrame = 1000 / getAnimationPhases();
- animationPhase = (g_clock.millis() % (ticksPerFrame * getAnimationPhases())) / ticksPerFrame;
- }
-
- // xPattern => creature direction
- int xPattern;
- if(direction == Otc::NorthEast || direction == Otc::SouthEast)
- xPattern = Otc::East;
- else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
- xPattern = Otc::West;
- else
- xPattern = direction;
-
- int zPattern = 0;
- if(m_outfit.getMount() != 0) {
- auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
- dest -= datType->getDisplacement() * scaleFactor;
- datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView);
- dest += getDisplacement() * scaleFactor;
- zPattern = std::min<int>(1, getNumPatternZ() - 1);
- }
-
- PointF jumpOffset = m_jumpOffset * scaleFactor;
- dest -= Point(stdext::round(jumpOffset.x), stdext::round(jumpOffset.y));
-
- // yPattern => creature addon
- for(int yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
-
- // continue if we dont have this addon
- if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
- continue;
-
- auto datType = rawGetThingType();
- datType->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, yPattern == 0 ? lightView : nullptr);
-
- if(getLayers() > 1) {
- Color oldColor = g_painter->getColor();
- Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
- g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
- g_painter->setColor(m_outfit.getHeadColor());
- datType->draw(dest, scaleFactor, SpriteMaskYellow, xPattern, yPattern, zPattern, animationPhase);
- g_painter->setColor(m_outfit.getBodyColor());
- datType->draw(dest, scaleFactor, SpriteMaskRed, xPattern, yPattern, zPattern, animationPhase);
- g_painter->setColor(m_outfit.getLegsColor());
- datType->draw(dest, scaleFactor, SpriteMaskGreen, xPattern, yPattern, zPattern, animationPhase);
- g_painter->setColor(m_outfit.getFeetColor());
- datType->draw(dest, scaleFactor, SpriteMaskBlue, xPattern, yPattern, zPattern, animationPhase);
- g_painter->setColor(oldColor);
- g_painter->setCompositionMode(oldComposition);
- }
- }
- // outfit is a creature imitating an item or the invisible effect
- } else {
- ThingType *type = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory());
-
- int animationPhase = 0;
- int animationPhases = type->getAnimationPhases();
- int animateTicks = Otc::ITEM_TICKS_PER_FRAME;
-
- // when creature is an effect we cant render the first and last animation phase,
- // instead we should loop in the phases between
- if(m_outfit.getCategory() == ThingCategoryEffect) {
- animationPhases = std::max<int>(1, animationPhases-2);
- animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
- }
-
- if(animationPhases > 1) {
- if(animateIdle)
- animationPhase = (g_clock.millis() % (animateTicks * animationPhases)) / animateTicks;
- else
- animationPhase = animationPhases-1;
- }
-
- if(m_outfit.getCategory() == ThingCategoryEffect)
- animationPhase = std::min<int>(animationPhase+1, animationPhases);
-
- type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
- }
-
- g_painter->resetColor();
- }
-
- void Creature::drawOutfit(const Rect& destRect, bool resize)
- {
- int exactSize;
- if(m_outfit.getCategory() == ThingCategoryCreature)
- exactSize = getExactSize();
- else
- exactSize = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory())->getExactSize();
-
- if(g_graphics.canUseFBO()) {
- const FrameBufferPtr& outfitBuffer = g_framebuffers.getTemporaryFrameBuffer();
- outfitBuffer->resize(Size(2*Otc::TILE_PIXELS, 2*Otc::TILE_PIXELS));
- outfitBuffer->bind();
- g_painter->setAlphaWriting(true);
- g_painter->clear(Color::alpha);
- internalDrawOutfit(Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
- outfitBuffer->release();
-
- Rect srcRect;
- if(resize)
- srcRect.resize(exactSize, exactSize);
- else
- srcRect.resize(2*Otc::TILE_PIXELS*0.75f, 2*Otc::TILE_PIXELS*0.75f);
- srcRect.moveBottomRight(Point(2*Otc::TILE_PIXELS - 1, 2*Otc::TILE_PIXELS - 1));
- outfitBuffer->draw(destRect, srcRect);
- } else {
- float scaleFactor;
- if(resize)
- scaleFactor = destRect.width() / (float)exactSize;
- else
- scaleFactor = destRect.width() / (float)(2*Otc::TILE_PIXELS*0.75f);
- Point dest = destRect.bottomRight() - (Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) - getDisplacement())*scaleFactor;
- internalDrawOutfit(dest, scaleFactor, false, true, Otc::South);
- }
- }
-
- void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect, int drawFlags)
- {
- if(m_healthPercent < 1) // creature is dead
- return;
-
- Color fillColor = Color(96, 96, 96);
-
- if(!useGray)
- fillColor = m_informationColor;
-
- // calculate main rects
- Rect backgroundRect = Rect(point.x-(13.5), point.y, 27, 4);
- backgroundRect.bind(parentRect);
-
- Size nameSize = m_nameCache.getTextSize();
- Rect textRect = Rect(point.x - nameSize.width() / 2.0, point.y-12, nameSize);
- textRect.bind(parentRect);
-
- // distance them
- if(textRect.top() == parentRect.top())
- backgroundRect.moveTop(textRect.top() + 12);
- if(backgroundRect.bottom() == parentRect.bottom())
- textRect.moveTop(backgroundRect.top() - 12);
-
- // health rect is based on background rect, so no worries
- Rect healthRect = backgroundRect.expanded(-1);
- healthRect.setWidth((m_healthPercent / 100.0) * 25);
-
- // draw
- if(g_game.getFeature(Otc::GameBlueNpcNameColor) && isNpc() && m_healthPercent == 100 && !useGray)
- fillColor = Color(0x66, 0xcc, 0xff);
-
- if(drawFlags & Otc::DrawBars && (!isNpc() || !g_game.getFeature(Otc::GameHideNpcNames))) {
- g_painter->setColor(Color::black);
- g_painter->drawFilledRect(backgroundRect);
-
- g_painter->setColor(fillColor);
- g_painter->drawFilledRect(healthRect);
- }
-
- if(drawFlags & Otc::DrawNames) {
- if(g_painter->getColor() != fillColor)
- g_painter->setColor(fillColor);
- m_nameCache.draw(textRect);
- }
-
- if(m_skull != Otc::SkullNone && m_skullTexture) {
- g_painter->setColor(Color::white);
- Rect skullRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_skullTexture->getSize());
- g_painter->drawTexturedRect(skullRect, m_skullTexture);
- }
- if(m_shield != Otc::ShieldNone && m_shieldTexture && m_showShieldTexture) {
- g_painter->setColor(Color::white);
- Rect shieldRect = Rect(backgroundRect.x() + 13.5, backgroundRect.y() + 5, m_shieldTexture->getSize());
- g_painter->drawTexturedRect(shieldRect, m_shieldTexture);
- }
- if(m_emblem != Otc::EmblemNone && m_emblemTexture) {
- g_painter->setColor(Color::white);
- Rect emblemRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 16, m_emblemTexture->getSize());
- g_painter->drawTexturedRect(emblemRect, m_emblemTexture);
- }
- if(m_icon != Otc::NpcIconNone && m_iconTexture) {
- g_painter->setColor(Color::white);
- Rect iconRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_iconTexture->getSize());
- g_painter->drawTexturedRect(iconRect, m_iconTexture);
- }
- }
-
- void Creature::turn(Otc::Direction direction)
- {
- // if is not walking change the direction right away
- if(!m_walking)
- setDirection(direction);
- // schedules to set the new direction when walk ends
- else
- m_walkTurnDirection = direction;
- }
-
- void Creature::walk(const Position& oldPos, const Position& newPos)
- {
- if(oldPos == newPos)
- return;
-
- // get walk direction
- m_lastStepDirection = oldPos.getDirectionFromPosition(newPos);
- m_lastStepFromPosition = oldPos;
- m_lastStepToPosition = newPos;
-
- // set current walking direction
- setDirection(m_lastStepDirection);
-
- // starts counting walk
- m_walking = true;
- m_walkTimer.restart();
- m_walkedPixels = 0;
-
- if(m_walkFinishAnimEvent) {
- m_walkFinishAnimEvent->cancel();
- m_walkFinishAnimEvent = nullptr;
- }
-
- // no direction need to be changed when the walk ends
- m_walkTurnDirection = Otc::InvalidDirection;
-
- // starts updating walk
- nextWalkUpdate();
- }
-
- void Creature::stopWalk()
- {
- if(!m_walking)
- return;
-
- // stops the walk right away
- terminateWalk();
- }
-
- void Creature::jump(int height, int duration)
- {
- if(!m_jumpOffset.isNull())
- return;
-
- m_jumpTimer.restart();
- m_jumpHeight = height;
- m_jumpDuration = duration;
-
- updateJump();
- }
-
- void Creature::updateJump()
- {
- int t = m_jumpTimer.ticksElapsed();
- double a = -4 * m_jumpHeight / (m_jumpDuration * m_jumpDuration);
- double b = +4 * m_jumpHeight / (m_jumpDuration);
-
- double height = a*t*t + b*t;
- int roundHeight = stdext::round(height);
- int halfJumpDuration = m_jumpDuration / 2;
-
- // schedules next update
- if(m_jumpTimer.ticksElapsed() < m_jumpDuration) {
- m_jumpOffset = PointF(height, height);
-
- int diff = 0;
- if(m_jumpTimer.ticksElapsed() < halfJumpDuration)
- diff = 1;
- else if(m_jumpTimer.ticksElapsed() > halfJumpDuration)
- diff = -1;
-
- int nextT, i = 1;
- do {
- nextT = stdext::round((-b + std::sqrt(std::max<int>(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
- ++i;
-
- if(nextT < halfJumpDuration)
- diff = 1;
- else if(nextT > halfJumpDuration)
- diff = -1;
- } while(nextT - m_jumpTimer.ticksElapsed() == 0 && i < 3);
-
- auto self = static_self_cast<Creature>();
- g_dispatcher.scheduleEvent([self] {
- self->updateJump();
- }, nextT - m_jumpTimer.ticksElapsed());
- }
- else
- m_jumpOffset = PointF(0, 0);
- }
-
- void Creature::onPositionChange(const Position& newPos, const Position& oldPos)
- {
- callLuaField("onPositionChange", newPos, oldPos);
- }
-
- void Creature::onAppear()
- {
- // cancel any disappear event
- if(m_disappearEvent) {
- m_disappearEvent->cancel();
- m_disappearEvent = nullptr;
- }
-
- // creature appeared the first time or wasn't seen for a long time
- if(m_removed) {
- stopWalk();
- m_removed = false;
- callLuaField("onAppear");
- // walk
- } else if(m_oldPosition != m_position && m_oldPosition.isInRange(m_position,1,1) && m_allowAppearWalk) {
- m_allowAppearWalk = false;
- walk(m_oldPosition, m_position);
- callLuaField("onWalk", m_oldPosition, m_position);
- // teleport
- } else if(m_oldPosition != m_position) {
- stopWalk();
- callLuaField("onDisappear");
- callLuaField("onAppear");
- } // else turn
- }
-
- void Creature::onDisappear()
- {
- if(m_disappearEvent)
- m_disappearEvent->cancel();
-
- m_oldPosition = m_position;
-
- // a pair onDisappear and onAppear events are fired even when creatures walks or turns,
- // so we must filter
- auto self = static_self_cast<Creature>();
- m_disappearEvent = g_dispatcher.addEvent([self] {
- self->m_removed = true;
- self->stopWalk();
-
- self->callLuaField("onDisappear");
-
- // invalidate this creature position
- if(!self->isLocalPlayer())
- self->setPosition(Position());
- self->m_oldPosition = Position();
- self->m_disappearEvent = nullptr;
- });
- }
-
- void Creature::onDeath()
- {
- callLuaField("onDeath");
- }
-
- void Creature::updateWalkAnimation(int totalPixelsWalked)
- {
- // update outfit animation
- if(m_outfit.getCategory() != ThingCategoryCreature)
- return;
-
- int footAnimPhases = getAnimationPhases() - 1;
- int footDelay = getStepDuration(true) / 3;
- // Since mount is a different outfit we need to get the mount animation phases
- if(m_outfit.getMount() != 0) {
- ThingType *type = g_things.rawGetThingType(m_outfit.getMount(), m_outfit.getCategory());
- footAnimPhases = type->getAnimationPhases() - 1;
- }
- if(footAnimPhases == 0)
- m_walkAnimationPhase = 0;
- else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
- m_footStep++;
- m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
- m_footStepDrawn = false;
- m_footTimer.restart();
- } else if(m_walkAnimationPhase == 0 && totalPixelsWalked < 32) {
- m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
- }
-
- if(totalPixelsWalked == 32 && !m_walkFinishAnimEvent) {
- auto self = static_self_cast<Creature>();
- m_walkFinishAnimEvent = g_dispatcher.scheduleEvent([self] {
- if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
- self->m_walkAnimationPhase = 0;
- self->m_walkFinishAnimEvent = nullptr;
- }, std::min<int>(footDelay, 200));
- }
-
- }
-
- void Creature::updateWalkOffset(int totalPixelsWalked)
- {
- m_walkOffset = Point(0,0);
- if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
- m_walkOffset.y = 32 - totalPixelsWalked;
- else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
- m_walkOffset.y = totalPixelsWalked - 32;
-
- if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
- m_walkOffset.x = totalPixelsWalked - 32;
- else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
- m_walkOffset.x = 32 - totalPixelsWalked;
- }
-
- void Creature::updateWalkingTile()
- {
- // determine new walking tile
- TilePtr newWalkingTile;
- Rect virtualCreatureRect(Otc::TILE_PIXELS + (m_walkOffset.x - getDisplacementX()),
- Otc::TILE_PIXELS + (m_walkOffset.y - getDisplacementY()),
- Otc::TILE_PIXELS, Otc::TILE_PIXELS);
- for(int xi = -1; xi <= 1 && !newWalkingTile; ++xi) {
- for(int yi = -1; yi <= 1 && !newWalkingTile; ++yi) {
- Rect virtualTileRect((xi+1)*Otc::TILE_PIXELS, (yi+1)*Otc::TILE_PIXELS, Otc::TILE_PIXELS, Otc::TILE_PIXELS);
-
- // only render creatures where bottom right is inside tile rect
- if(virtualTileRect.contains(virtualCreatureRect.bottomRight())) {
- newWalkingTile = g_map.getOrCreateTile(m_position.translated(xi, yi, 0));
- }
- }
- }
-
- if(newWalkingTile != m_walkingTile) {
- if(m_walkingTile)
- m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
- if(newWalkingTile) {
- newWalkingTile->addWalkingCreature(static_self_cast<Creature>());
-
- // recache visible tiles in map views
- if(newWalkingTile->isEmpty())
- g_map.notificateTileUpdate(newWalkingTile->getPosition());
- }
- m_walkingTile = newWalkingTile;
- }
- }
-
- void Creature::nextWalkUpdate()
- {
- // remove any previous scheduled walk updates
- if(m_walkUpdateEvent)
- m_walkUpdateEvent->cancel();
-
- // do the update
- updateWalk();
-
- // schedules next update
- if(m_walking) {
- auto self = static_self_cast<Creature>();
- m_walkUpdateEvent = g_dispatcher.scheduleEvent([self] {
- self->m_walkUpdateEvent = nullptr;
- self->nextWalkUpdate();
- }, getStepDuration() / 32);
- }
- }
-
- void Creature::updateWalk()
- {
- float walkTicksPerPixel = getStepDuration(true) / 32;
- int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
-
- // needed for paralyze effect
- m_walkedPixels = std::max<int>(m_walkedPixels, totalPixelsWalked);
-
- // update walk animation and offsets
- updateWalkAnimation(totalPixelsWalked);
- updateWalkOffset(m_walkedPixels);
- updateWalkingTile();
-
- // terminate walk
- if(m_walking && m_walkTimer.ticksElapsed() >= getStepDuration())
- terminateWalk();
- }
-
- void Creature::terminateWalk()
- {
- // remove any scheduled walk update
- if(m_walkUpdateEvent) {
- m_walkUpdateEvent->cancel();
- m_walkUpdateEvent = nullptr;
- }
-
- // now the walk has ended, do any scheduled turn
- if(m_walkTurnDirection != Otc::InvalidDirection) {
- setDirection(m_walkTurnDirection);
- m_walkTurnDirection = Otc::InvalidDirection;
- }
-
- if(m_walkingTile) {
- m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
- m_walkingTile = nullptr;
- }
-
- m_walking = false;
- m_walkedPixels = 0;
-
- // reset walk animation states
- m_walkOffset = Point(0,0);
- m_walkAnimationPhase = 0;
- }
-
- void Creature::setName(const std::string& name)
- {
- m_nameCache.setText(name);
- m_name = name;
- }
-
- void Creature::setHealthPercent(uint8 healthPercent)
- {
- if(healthPercent > 92)
- m_informationColor = Color(0x00, 0xBC, 0x00);
- else if(healthPercent > 60)
- m_informationColor = Color(0x50, 0xA1, 0x50);
- else if(healthPercent > 30)
- m_informationColor = Color(0xA1, 0xA1, 0x00);
- else if(healthPercent > 8)
- m_informationColor = Color(0xBF, 0x0A, 0x0A);
- else if(healthPercent > 3)
- m_informationColor = Color(0x91, 0x0F, 0x0F);
- else
- m_informationColor = Color(0x85, 0x0C, 0x0C);
-
- m_healthPercent = healthPercent;
- callLuaField("onHealthPercentChange", healthPercent);
-
- if(healthPercent <= 0)
- onDeath();
- }
-
- void Creature::setDirection(Otc::Direction direction)
- {
- assert(direction != Otc::InvalidDirection);
- m_direction = direction;
- }
-
- void Creature::setOutfit(const Outfit& outfit)
- {
- Outfit oldOutfit = m_outfit;
- if(outfit.getCategory() != ThingCategoryCreature) {
- if(!g_things.isValidDatId(outfit.getAuxId(), outfit.getCategory()))
- return;
- m_outfit.setAuxId(outfit.getAuxId());
- m_outfit.setCategory(outfit.getCategory());
- } else {
- if(outfit.getId() > 0 && !g_things.isValidDatId(outfit.getId(), ThingCategoryCreature))
- return;
- m_outfit = outfit;
- }
- m_walkAnimationPhase = 0; // might happen when player is walking and outfit is changed.
-
- callLuaField("onOutfitChange", m_outfit, oldOutfit);
- }
-
- void Creature::setOutfitColor(const Color& color, int duration)
- {
- if(m_outfitColorUpdateEvent) {
- m_outfitColorUpdateEvent->cancel();
- m_outfitColorUpdateEvent = nullptr;
- }
-
- if(duration > 0) {
- Color delta = (color - m_outfitColor) / (float)duration;
- m_outfitColorTimer.restart();
- updateOutfitColor(m_outfitColor, color, delta, duration);
- }
- else
- m_outfitColor = color;
- }
-
- void Creature::updateOutfitColor(Color color, Color finalColor, Color delta, int duration)
- {
- if(m_outfitColorTimer.ticksElapsed() < duration) {
- m_outfitColor = color + delta * m_outfitColorTimer.ticksElapsed();
-
- auto self = static_self_cast<Creature>();
- m_outfitColorUpdateEvent = g_dispatcher.scheduleEvent([=] {
- self->updateOutfitColor(color, finalColor, delta, duration);
- }, 100);
- }
- else {
- m_outfitColor = finalColor;
- }
- }
-
- void Creature::setSpeed(uint16 speed)
- {
- uint16 oldSpeed = m_speed;
- m_speed = speed;
-
- // speed can change while walking (utani hur, paralyze, etc..)
- if(m_walking)
- nextWalkUpdate();
-
- callLuaField("onSpeedChange", m_speed, oldSpeed);
- }
-
- void Creature::setBaseSpeed(double baseSpeed)
- {
- if(m_baseSpeed != baseSpeed) {
- double oldBaseSpeed = m_baseSpeed;
- m_baseSpeed = baseSpeed;
-
- callLuaField("onBaseSpeedChange", baseSpeed, oldBaseSpeed);
- }
- }
- void Creature::setSkull(uint8 skull)
- {
- m_skull = skull;
- callLuaField("onSkullChange", m_skull);
- }
-
- void Creature::setShield(uint8 shield)
- {
- m_shield = shield;
- callLuaField("onShieldChange", m_shield);
- }
-
- void Creature::setEmblem(uint8 emblem)
- {
- m_emblem = emblem;
- callLuaField("onEmblemChange", m_emblem);
- }
-
- void Creature::setIcon(uint8 icon)
- {
- m_icon = icon;
- callLuaField("onIconChange", m_icon);
- }
-
- void Creature::setSkullTexture(const std::string& filename)
- {
- m_skullTexture = g_textures.getTexture(filename);
- }
-
- void Creature::setShieldTexture(const std::string& filename, bool blink)
- {
- m_shieldTexture = g_textures.getTexture(filename);
- m_showShieldTexture = true;
-
- if(blink && !m_shieldBlink) {
- auto self = static_self_cast<Creature>();
- g_dispatcher.scheduleEvent([self]() {
- self->updateShield();
- }, SHIELD_BLINK_TICKS);
- }
-
- m_shieldBlink = blink;
- }
-
- void Creature::setEmblemTexture(const std::string& filename)
- {
- m_emblemTexture = g_textures.getTexture(filename);
- }
-
- void Creature::setIconTexture(const std::string& filename)
- {
- m_iconTexture = g_textures.getTexture(filename);
- }
-
-
- void Creature::setSpeedFormula(double speedA, double speedB, double speedC)
- {
- m_speedFormula[Otc::SpeedFormulaA] = speedA;
- m_speedFormula[Otc::SpeedFormulaB] = speedB;
- m_speedFormula[Otc::SpeedFormulaC] = speedC;
- }
-
- bool Creature::hasSpeedFormula()
- {
- return m_speedFormula[Otc::SpeedFormulaA] != -1 && m_speedFormula[Otc::SpeedFormulaB] != -1
- && m_speedFormula[Otc::SpeedFormulaC] != -1;
- }
-
- void Creature::addTimedSquare(uint8 color)
- {
- m_showTimedSquare = true;
- m_timedSquareColor = Color::from8bit(color);
-
- // schedule removal
- auto self = static_self_cast<Creature>();
- g_dispatcher.scheduleEvent([self]() {
- self->removeTimedSquare();
- }, VOLATILE_SQUARE_DURATION);
- }
-
- void Creature::updateShield()
- {
- m_showShieldTexture = !m_showShieldTexture;
-
- if(m_shield != Otc::ShieldNone && m_shieldBlink) {
- auto self = static_self_cast<Creature>();
- g_dispatcher.scheduleEvent([self]() {
- self->updateShield();
- }, SHIELD_BLINK_TICKS);
- }
- else if(!m_shieldBlink)
- m_showShieldTexture = true;
- }
-
- Point Creature::getDrawOffset()
- {
- Point drawOffset;
- if(m_walking) {
- if(m_walkingTile)
- drawOffset -= Point(1,1) * m_walkingTile->getDrawElevation();
- drawOffset += m_walkOffset;
- } else {
- const TilePtr& tile = getTile();
- if(tile)
- drawOffset -= Point(1,1) * tile->getDrawElevation();
- }
- return drawOffset;
- }
-
- int Creature::getStepDuration(bool ignoreDiagonal, Otc::Direction dir)
- {
- int speed = m_speed;
- if(speed < 1)
- return 0;
-
- if(g_game.getFeature(Otc::GameNewSpeedLaw))
- speed *= 2;
-
- int groundSpeed = 0;
- Position tilePos;
-
- if(dir == Otc::InvalidDirection)
- tilePos = m_lastStepToPosition;
- else
- tilePos = m_position.translatedToDirection(dir);
-
- if(!tilePos.isValid())
- tilePos = m_position;
- const TilePtr& tile = g_map.getTile(tilePos);
- if(tile) {
- groundSpeed = tile->getGroundSpeed();
- if(groundSpeed == 0)
- groundSpeed = 150;
- }
-
- int interval = 1000;
- if(groundSpeed > 0 && speed > 0)
- interval = 1000 * groundSpeed;
-
- if(g_game.getFeature(Otc::GameNewSpeedLaw) && hasSpeedFormula()) {
- int formulatedSpeed = 1;
- if(speed > -m_speedFormula[Otc::SpeedFormulaB]) {
- formulatedSpeed = std::max<int>(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
- + m_speedFormula[Otc::SpeedFormulaB]) + m_speedFormula[Otc::SpeedFormulaC]) + 0.5));
- }
- interval = std::floor(interval / (double)formulatedSpeed);
- }
- else
- interval /= speed;
-
- if(g_game.getClientVersion() >= 900)
- interval = (interval / g_game.getServerBeat()) * g_game.getServerBeat();
-
- float factor = 3;
- if(g_game.getClientVersion() <= 810)
- factor = 2;
-
- interval = std::max<int>(interval, g_game.getServerBeat());
-
- if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
- m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
- interval *= factor;
-
- return interval;
- }
-
- Point Creature::getDisplacement()
- {
- if(m_outfit.getCategory() == ThingCategoryEffect)
- return Point(8, 8);
- else if(m_outfit.getCategory() == ThingCategoryItem)
- return Point(0, 0);
- return Thing::getDisplacement();
- }
-
- int Creature::getDisplacementX()
- {
- if(m_outfit.getCategory() == ThingCategoryEffect)
- return 8;
- else if(m_outfit.getCategory() == ThingCategoryItem)
- return 0;
-
- if(m_outfit.getMount() != 0) {
- auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
- return datType->getDisplacementX();
- }
-
- return Thing::getDisplacementX();
- }
-
- int Creature::getDisplacementY()
- {
- if(m_outfit.getCategory() == ThingCategoryEffect)
- return 8;
- else if(m_outfit.getCategory() == ThingCategoryItem)
- return 0;
-
- if(m_outfit.getMount() != 0) {
- auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
- return datType->getDisplacementY();
- }
-
- return Thing::getDisplacementY();
- }
-
- int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
- {
- int exactSize = 0;
-
- animationPhase = 0;
- xPattern = Otc::South;
-
- zPattern = 0;
- if(m_outfit.getMount() != 0)
- zPattern = 1;
-
- for(yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
- if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
- continue;
-
- for(layer = 0; layer < getLayers(); ++layer)
- exactSize = std::max<int>(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
- }
-
- return exactSize;
- }
-
- const ThingTypePtr& Creature::getThingType()
- {
- return g_things.getThingType(m_outfit.getId(), ThingCategoryCreature);
- }
-
- ThingType* Creature::rawGetThingType()
- {
- return g_things.rawGetThingType(m_outfit.getId(), ThingCategoryCreature);
- }
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