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- /*
- * Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- */
-
- #include "localplayer.h"
- #include "map.h"
- #include "game.h"
- #include "tile.h"
- #include <framework/core/eventdispatcher.h>
- #include <framework/graphics/graphics.h>
-
- LocalPlayer::LocalPlayer()
- {
- m_states = 0;
- m_vocation = 0;
- m_blessings = Otc::BlessingNone;
- m_walkLockExpiration = 0;
-
- m_skillsLevel.fill(-1);
- m_skillsBaseLevel.fill(-1);
- m_skillsLevelPercent.fill(-1);
-
- m_health = -1;
- m_maxHealth = -1;
- m_freeCapacity = -1;
- m_experience = -1;
- m_level = -1;
- m_levelPercent = -1;
- m_mana = -1;
- m_maxMana = -1;
- m_magicLevel = -1;
- m_magicLevelPercent = -1;
- m_baseMagicLevel = -1;
- m_soul = -1;
- m_stamina = -1;
- m_baseSpeed = -1;
- m_regenerationTime = -1;
- m_offlineTrainingTime = -1;
- m_totalCapacity = -1;
- }
-
- void LocalPlayer::lockWalk(int millis)
- {
- m_walkLockExpiration = std::max<int>(m_walkLockExpiration, (ticks_t) g_clock.millis() + millis);
- }
-
- bool LocalPlayer::canWalk(Otc::Direction direction)
- {
- // cannot walk while locked
- if(m_walkLockExpiration != 0 && g_clock.millis() < m_walkLockExpiration)
- return false;
-
- // paralyzed
- if(m_speed == 0)
- return false;
-
- // last walk is not done yet
- if((m_walkTimer.ticksElapsed() < getStepDuration()) && !isAutoWalking())
- return false;
-
- // prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
- bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= getStepDuration() + PREWALK_TIMEOUT;
-
- // avoid doing more walks than wanted when receiving a lot of walks from server
- if(!m_lastPrewalkDone && m_preWalking && !prewalkTimeouted)
- return false;
-
- // cannot walk while already walking
- if((m_walking && !isAutoWalking()) && (!prewalkTimeouted || m_secondPreWalk))
- return false;
-
- return true;
- }
-
- void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
- {
- // a prewalk was going on
- if(m_preWalking) {
- // switch to normal walking
- m_preWalking = false;
- m_secondPreWalk = false;
- m_lastPrewalkDone = true;
- // if is to the last prewalk destination, updates the walk preserving the animation
- if(newPos == m_lastPrewalkDestination) {
- updateWalk();
- // was to another direction, replace the walk
- } else
- Creature::walk(oldPos, newPos);
- }
- // no prewalk was going on, this must be an server side automated walk
- else {
- m_serverWalking = true;
- if(m_serverWalkEndEvent)
- m_serverWalkEndEvent->cancel();
-
- Creature::walk(oldPos, newPos);
- }
- }
-
- void LocalPlayer::preWalk(Otc::Direction direction)
- {
- Position newPos = m_position.translatedToDirection(direction);
-
- // avoid reanimating prewalks
- if(m_preWalking) {
- m_secondPreWalk = true;
- return;
- }
-
- m_preWalking = true;
-
- if(m_serverWalkEndEvent)
- m_serverWalkEndEvent->cancel();
-
- // start walking to direction
- m_lastPrewalkDone = false;
- m_lastPrewalkDestination = newPos;
- Creature::walk(m_position, newPos);
- }
-
- void LocalPlayer::cancelWalk(Otc::Direction direction)
- {
- // only cancel client side walks
- if(m_walking && m_preWalking)
- stopWalk();
-
- m_lastPrewalkDone = true;
- m_idleTimer.restart();
- lockWalk();
-
- if(m_autoWalkDestination.isValid()) {
- g_game.stop();
- auto self = asLocalPlayer();
- if(m_autoWalkContinueEvent)
- m_autoWalkContinueEvent->cancel();
- m_autoWalkContinueEvent = g_dispatcher.scheduleEvent([self]() {
- if(self->m_autoWalkDestination.isValid())
- self->autoWalk(self->m_autoWalkDestination);
- }, 500);
- }
-
- // turn to the cancel direction
- if(direction != Otc::InvalidDirection)
- setDirection(direction);
-
- callLuaField("onCancelWalk", direction);
- }
-
- bool LocalPlayer::autoWalk(const Position& destination)
- {
- bool tryKnownPath = false;
- if(destination != m_autoWalkDestination) {
- m_knownCompletePath = false;
- tryKnownPath = true;
- }
-
- std::tuple<std::vector<Otc::Direction>, Otc::PathFindResult> result;
- std::vector<Otc::Direction> limitedPath;
-
- if(destination == m_position)
- return true;
-
- // try to find a path that we know
- if(tryKnownPath || m_knownCompletePath) {
- result = g_map.findPath(m_position, destination, 50000, 0);
- if(std::get<1>(result) == Otc::PathFindResultOk) {
- limitedPath = std::get<0>(result);
- // limit to 127 steps
- if(limitedPath.size() > 127)
- limitedPath.resize(127);
- m_knownCompletePath = true;
- }
- }
-
- // no known path found, try to discover one
- if(limitedPath.empty()) {
- result = g_map.findPath(m_position, destination, 50000, Otc::PathFindAllowNotSeenTiles);
- if(std::get<1>(result) != Otc::PathFindResultOk) {
- callLuaField("onAutoWalkFail", std::get<1>(result));
- stopAutoWalk();
- return false;
- }
-
- Position currentPos = m_position;
- for(auto dir : std::get<0>(result)) {
- currentPos = currentPos.translatedToDirection(dir);
- if(!hasSight(currentPos))
- break;
- else
- limitedPath.push_back(dir);
- }
- }
-
- m_autoWalkDestination = destination;
- m_lastAutoWalkPosition = m_position.translatedToDirections(limitedPath).back();
-
- /*
- // debug calculated path using minimap
- for(auto pos : m_position.translatedToDirections(limitedPath)) {
- g_map.getOrCreateTile(pos)->overwriteMinimapColor(215);
- g_map.notificateTileUpdate(pos);
- }
- */
-
- g_game.autoWalk(limitedPath);
- return true;
- }
-
- void LocalPlayer::stopAutoWalk()
- {
- m_autoWalkDestination = Position();
- m_lastAutoWalkPosition = Position();
- m_knownCompletePath = false;
-
- if(m_autoWalkContinueEvent)
- m_autoWalkContinueEvent->cancel();
- }
-
- void LocalPlayer::stopWalk()
- {
- Creature::stopWalk(); // will call terminateWalk
-
- m_lastPrewalkDone = true;
- m_lastPrewalkDestination = Position();
- }
-
- void LocalPlayer::updateWalkOffset(int totalPixelsWalked)
- {
- // pre walks offsets are calculated in the oposite direction
- if(m_preWalking) {
- m_walkOffset = Point(0,0);
- if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
- m_walkOffset.y = -totalPixelsWalked;
- else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
- m_walkOffset.y = totalPixelsWalked;
-
- if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
- m_walkOffset.x = totalPixelsWalked;
- else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
- m_walkOffset.x = -totalPixelsWalked;
- } else
- Creature::updateWalkOffset(totalPixelsWalked);
- }
-
- void LocalPlayer::updateWalk()
- {
- int stepDuration = getStepDuration();
- float walkTicksPerPixel = getStepDuration(true) / 32.0f;
- int totalPixelsWalked = std::min<int>(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
-
- // update walk animation and offsets
- updateWalkAnimation(totalPixelsWalked);
- updateWalkOffset(totalPixelsWalked);
- updateWalkingTile();
-
- // terminate walk only when client and server side walk are completed
- if(m_walking && !m_preWalking && m_walkTimer.ticksElapsed() >= stepDuration)
- terminateWalk();
- }
-
- void LocalPlayer::terminateWalk()
- {
- Creature::terminateWalk();
- m_preWalking = false;
- m_secondPreWalk = false;
- m_idleTimer.restart();
-
- auto self = asLocalPlayer();
-
- if(m_serverWalking) {
- if(m_serverWalkEndEvent)
- m_serverWalkEndEvent->cancel();
- m_serverWalkEndEvent = g_dispatcher.scheduleEvent([self] {
- self->m_serverWalking = false;
- }, 100);
- }
- }
-
- void LocalPlayer::onAppear()
- {
- Creature::onAppear();
-
- /* Does not seem to be needed anymore
- // on teleports lock the walk
- if(!m_oldPosition.isInRange(m_position,1,1))
- lockWalk();
- */
- }
-
- void LocalPlayer::onPositionChange(const Position& newPos, const Position& oldPos)
- {
- Creature::onPositionChange(newPos, oldPos);
-
- if(newPos == m_autoWalkDestination)
- stopAutoWalk();
- else if(m_autoWalkDestination.isValid() && newPos == m_lastAutoWalkPosition)
- autoWalk(m_autoWalkDestination);
- }
-
- void LocalPlayer::setStates(int states)
- {
- if(m_states != states) {
- int oldStates = m_states;
- m_states = states;
-
- callLuaField("onStatesChange", states, oldStates);
- }
- }
-
- void LocalPlayer::setSkill(Otc::Skill skill, int level, int levelPercent)
- {
- if(skill >= Otc::LastSkill) {
- g_logger.traceError("invalid skill");
- return;
- }
-
- int oldLevel = m_skillsLevel[skill];
- int oldLevelPercent = m_skillsLevelPercent[skill];
-
- if(level != oldLevel || levelPercent != oldLevelPercent) {
- m_skillsLevel[skill] = level;
- m_skillsLevelPercent[skill] = levelPercent;
-
- callLuaField("onSkillChange", skill, level, levelPercent, oldLevel, oldLevelPercent);
- }
- }
-
- void LocalPlayer::setBaseSkill(Otc::Skill skill, int baseLevel)
- {
- if(skill >= Otc::LastSkill) {
- g_logger.traceError("invalid skill");
- return;
- }
-
- int oldBaseLevel = m_skillsBaseLevel[skill];
- if(baseLevel != oldBaseLevel) {
- m_skillsBaseLevel[skill] = baseLevel;
-
- callLuaField("onBaseSkillChange", skill, baseLevel, oldBaseLevel);
- }
- }
-
- void LocalPlayer::setHealth(double health, double maxHealth)
- {
- if(m_health != health || m_maxHealth != maxHealth) {
- double oldHealth = m_health;
- double oldMaxHealth = m_maxHealth;
- m_health = health;
- m_maxHealth = maxHealth;
-
- callLuaField("onHealthChange", health, maxHealth, oldHealth, oldMaxHealth);
-
- // cannot walk while dying
- if(health == 0) {
- if(isPreWalking())
- stopWalk();
- lockWalk();
- }
- }
- }
-
- void LocalPlayer::setFreeCapacity(double freeCapacity)
- {
- if(m_freeCapacity != freeCapacity) {
- double oldFreeCapacity = m_freeCapacity;
- m_freeCapacity = freeCapacity;
-
- callLuaField("onFreeCapacityChange", freeCapacity, oldFreeCapacity);
- }
- }
-
- void LocalPlayer::setTotalCapacity(double totalCapacity)
- {
- if(m_totalCapacity != totalCapacity) {
- double oldTotalCapacity = m_totalCapacity;
- m_totalCapacity = totalCapacity;
-
- callLuaField("onTotalCapacityChange", totalCapacity, oldTotalCapacity);
- }
- }
-
- void LocalPlayer::setExperience(double experience)
- {
- if(m_experience != experience) {
- double oldExperience = m_experience;
- m_experience = experience;
-
- callLuaField("onExperienceChange", experience, oldExperience);
- }
- }
-
- void LocalPlayer::setLevel(double level, double levelPercent)
- {
- if(m_level != level || m_levelPercent != levelPercent) {
- double oldLevel = m_level;
- double oldLevelPercent = m_levelPercent;
- m_level = level;
- m_levelPercent = levelPercent;
-
- callLuaField("onLevelChange", level, levelPercent, oldLevel, oldLevelPercent);
- }
- }
-
- void LocalPlayer::setMana(double mana, double maxMana)
- {
- if(m_mana != mana || m_maxMana != maxMana) {
- double oldMana = m_mana;
- double oldMaxMana;
- m_mana = mana;
- m_maxMana = maxMana;
-
- callLuaField("onManaChange", mana, maxMana, oldMana, oldMaxMana);
- }
- }
-
- void LocalPlayer::setMagicLevel(double magicLevel, double magicLevelPercent)
- {
- if(m_magicLevel != magicLevel || m_magicLevelPercent != magicLevelPercent) {
- double oldMagicLevel = m_magicLevel;
- double oldMagicLevelPercent = m_magicLevelPercent;
- m_magicLevel = magicLevel;
- m_magicLevelPercent = magicLevelPercent;
-
- callLuaField("onMagicLevelChange", magicLevel, magicLevelPercent, oldMagicLevel, oldMagicLevelPercent);
- }
- }
-
- void LocalPlayer::setBaseMagicLevel(double baseMagicLevel)
- {
- if(m_baseMagicLevel != baseMagicLevel) {
- double oldBaseMagicLevel = m_baseMagicLevel;
- m_baseMagicLevel = baseMagicLevel;
-
- callLuaField("onBaseMagicLevelChange", baseMagicLevel, oldBaseMagicLevel);
- }
- }
-
- void LocalPlayer::setSoul(double soul)
- {
- if(m_soul != soul) {
- double oldSoul = m_soul;
- m_soul = soul;
-
- callLuaField("onSoulChange", soul, oldSoul);
- }
- }
-
- void LocalPlayer::setStamina(double stamina)
- {
- if(m_stamina != stamina) {
- double oldStamina = m_stamina;
- m_stamina = stamina;
-
- callLuaField("onStaminaChange", stamina, oldStamina);
- }
- }
-
- void LocalPlayer::setInventoryItem(Otc::InventorySlot inventory, const ItemPtr& item)
- {
- if(inventory >= Otc::LastInventorySlot) {
- g_logger.traceError("invalid slot");
- return;
- }
-
- if(m_inventoryItems[inventory] != item) {
- ItemPtr oldItem = m_inventoryItems[inventory];
- m_inventoryItems[inventory] = item;
-
- callLuaField("onInventoryChange", inventory, item, oldItem);
- }
- }
-
- void LocalPlayer::setVocation(int vocation)
- {
- if(m_vocation != vocation) {
- int oldVocation = m_vocation;
- m_vocation = vocation;
-
- callLuaField("onVocationChange", vocation, oldVocation);
- }
- }
-
- void LocalPlayer::setPremium(bool premium)
- {
- if(m_premium != premium) {
- m_premium = premium;
-
- callLuaField("onPremiumChange", premium);
- }
- }
-
- void LocalPlayer::setRegenerationTime(double regenerationTime)
- {
- if(m_regenerationTime != regenerationTime) {
- double oldRegenerationTime = m_regenerationTime;
- m_regenerationTime = regenerationTime;
-
- callLuaField("onRegenerationChange", regenerationTime, oldRegenerationTime);
- }
- }
-
- void LocalPlayer::setOfflineTrainingTime(double offlineTrainingTime)
- {
- if(m_offlineTrainingTime != offlineTrainingTime) {
- double oldOfflineTrainingTime = m_offlineTrainingTime;
- m_offlineTrainingTime = offlineTrainingTime;
-
- callLuaField("onOfflineTrainingChange", offlineTrainingTime, oldOfflineTrainingTime);
- }
- }
-
- void LocalPlayer::setSpells(const std::vector<int>& spells)
- {
- if(m_spells != spells) {
- std::vector<int> oldSpells = m_spells;
- m_spells = spells;
-
- callLuaField("onSpellsChange", spells, oldSpells);
- }
- }
-
- void LocalPlayer::setBlessings(int blessings)
- {
- if(blessings != m_blessings) {
- int oldBlessings = m_blessings;
- m_blessings = blessings;
-
- callLuaField("onBlessingsChange", blessings, oldBlessings);
- }
- }
-
- bool LocalPlayer::hasSight(const Position& pos)
- {
- return m_position.isInRange(pos, g_map.getAwareRange().left - 1, g_map.getAwareRange().top - 1);
- }
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