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1053 lines
27 KiB
1053 lines
27 KiB
/*
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* Copyright (c) 2010-2011 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "protocolgame.h"
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#include <otclient/core/localplayer.h>
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#include <otclient/core/datmanager.h>
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#include <otclient/core/game.h>
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#include <otclient/core/map.h>
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#include <otclient/core/item.h>
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#include <otclient/core/effect.h>
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#include <framework/core/eventdispatcher.h>
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void ProtocolGame::parseMessage(InputMessage& msg)
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{
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while(!msg.eof()) {
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uint8 opt = msg.getU8();
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//dump << "protocol id:" << std::hex << (int)opt;
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switch(opt) {
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case 0x0A:
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parsePlayerLogin(msg);
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break;
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case 0x0B:
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parseGMActions(msg);
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break;
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case 0x14:
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parseErrorMessage(msg);
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break;
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case 0x15:
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parseFYIMessage(msg);
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break;
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case 0x16:
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parseWaitList(msg);
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break;
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case 0x1E:
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parsePing(msg);
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break;
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case 0x28:
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parseDeath(msg);
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break;
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case 0x32:
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parseCanReportBugs(msg);
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break;
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case 0x64:
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parseMapDescription(msg);
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break;
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case 0x65:
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parseMoveNorth(msg);
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break;
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case 0x66:
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parseMoveEast(msg);
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break;
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case 0x67:
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parseMoveSouth(msg);
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break;
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case 0x68:
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parseMoveWest(msg);
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break;
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case 0x69:
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parseUpdateTile(msg);
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break;
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case 0x6A:
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parseTileAddThing(msg);
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break;
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case 0x6B:
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parseTileTransformThing(msg);
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break;
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case 0x6C:
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parseTileRemoveThing(msg);
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break;
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case 0x6D:
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parseCreatureMove(msg);
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break;
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case 0x6E:
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parseOpenContainer(msg);
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break;
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case 0x6F:
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parseCloseContainer(msg);
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break;
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case 0x70:
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parseContainerAddItem(msg);
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break;
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case 0x71:
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parseContainerUpdateItem(msg);
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break;
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case 0x72:
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parseContainerRemoveItem(msg);
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break;
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case 0x78:
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parseAddInventoryItem(msg);
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break;
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case 0x79:
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parseRemoveInventoryItem(msg);
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break;
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case 0x7A:
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parseOpenShopWindow(msg);
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break;
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case 0x7B:
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parsePlayerCash(msg);
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break;
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case 0x7C:
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parseCloseShopWindow(msg);
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break;
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case 0x7D:
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parseSafeTradeRequest(msg);
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break;
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case 0x7E:
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parseSafeTradeRequest(msg);
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break;
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case 0x7F:
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parseSafeTradeClose(msg);
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break;
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case 0x82:
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parseWorldLight(msg);
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break;
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case 0x83:
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parseMagicEffect(msg);
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break;
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case 0x84:
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parseAnimatedText(msg);
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break;
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case 0x85:
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parseDistanceShot(msg);
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break;
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case 0x86:
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parseCreatureSquare(msg);
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break;
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case 0x8C:
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parseCreatureHealth(msg);
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break;
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case 0x8D:
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parseCreatureLight(msg);
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break;
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case 0x8E:
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parseCreatureOutfit(msg);
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break;
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case 0x8F:
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parseCreatureSpeed(msg);
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break;
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case 0x90:
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parseCreatureSkulls(msg);
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break;
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case 0x91:
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parseCreatureShields(msg);
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break;
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case 0x96:
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parseItemTextWindow(msg);
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break;
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case 0x97:
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parseHouseTextWindow(msg);
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break;
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case 0xA0:
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parsePlayerStats(msg);
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break;
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case 0xA1:
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parsePlayerSkills(msg);
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break;
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case 0xA2:
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parsePlayerIcons(msg);
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break;
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case 0xA3:
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parsePlayerCancelAttack(msg);
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break;
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case 0xAA:
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parseCreatureSpeak(msg);
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break;
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case 0xAB:
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parseChannelList(msg);
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break;
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case 0xAC:
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parseOpenChannel(msg);
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break;
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case 0xAD:
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parseOpenPrivatePlayerChat(msg);
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break;
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case 0xAE:
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parseOpenRuleViolation(msg);
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break;
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case 0xAF:
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parseRuleViolationAF(msg);
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break;
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case 0xB0:
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parseRuleViolationB0(msg);
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break;
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case 0xB1:
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parseRuleViolationB1(msg);
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break;
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case 0xB2:
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parseCreatePrivateChannel(msg);
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break;
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case 0xB3:
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parseClosePrivateChannel(msg);
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break;
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case 0xB4:
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parseTextMessage(msg);
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break;
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case 0xB5:
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parseCancelWalk(msg);
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break;
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case 0xBE:
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parseFloorChangeUp(msg);
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break;
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case 0xBF:
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parseFloorChangeDown(msg);
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break;
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case 0xC8:
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parseOutfitWindow(msg);
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break;
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case 0xD2:
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parseVipState(msg);
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break;
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case 0xD3:
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parseVipLogin(msg);
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break;
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case 0xD4:
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parseVipLogout(msg);
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break;
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case 0xDC:
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parseShowTutorial(msg);
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break;
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case 0xDD:
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parseAddMarker(msg);
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break;
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case 0xF0:
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parseQuestList(msg);
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break;
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case 0xF1:
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parseQuestPartList(msg);
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break;
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default:
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logError("UNKNOWN PACKET OPT BYTE: 0x", std::hex, opt);
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break;
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}
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}
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}
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void ProtocolGame::parsePlayerLogin(InputMessage& msg)
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{
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int playerId = msg.getU32();
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int playerDrawSpeed = msg.getU16();
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int playerCanReportBugs = msg.getU8();
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m_localPlayer = LocalPlayerPtr(new LocalPlayer);
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m_localPlayer->setId(playerId);
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m_localPlayer->setDrawSpeed(playerDrawSpeed);
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m_localPlayer->setCanReportBugs(playerCanReportBugs);
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}
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void ProtocolGame::parseGMActions(InputMessage& msg)
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{
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for(uint8 i = 0; i < 28; ++i)
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msg.getU8();
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}
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void ProtocolGame::parseErrorMessage(InputMessage& msg)
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{
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std::string error = msg.getString();
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g_game.processLoginError(error);
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}
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void ProtocolGame::parseFYIMessage(InputMessage& msg)
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{
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msg.getString(); // message
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}
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void ProtocolGame::parseWaitList(InputMessage& msg)
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{
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msg.getString(); // message
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msg.getU8();// + 1 // time
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}
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void ProtocolGame::parsePing(InputMessage&)
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{
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sendPing();
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}
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void ProtocolGame::parseDeath(InputMessage&)
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{
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}
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void ProtocolGame::parseCanReportBugs(InputMessage& msg)
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{
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msg.getU8(); // report bugs
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}
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void ProtocolGame::parseMapDescription(InputMessage& msg)
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{
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Position pos = parsePosition(msg);
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m_localPlayer->setPosition(pos);
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setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 14);
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}
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void ProtocolGame::parseMoveNorth(InputMessage& msg)
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{
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Position pos = m_localPlayer->getPosition();
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setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 18, 1);
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}
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void ProtocolGame::parseMoveEast(InputMessage& msg)
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{
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Position pos = m_localPlayer->getPosition();
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setMapDescription(msg, pos.x + 9, pos.y - 6, pos.z, 1, 14);
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}
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void ProtocolGame::parseMoveSouth(InputMessage& msg)
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{
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Position pos = m_localPlayer->getPosition();
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setMapDescription(msg, pos.x - 8, pos.y + 7, pos.z, 18, 1);
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}
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void ProtocolGame::parseMoveWest(InputMessage& msg)
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{
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Position pos = m_localPlayer->getPosition();
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setMapDescription(msg, pos.x - 8, pos.y - 6, pos.z, 1, 14);
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}
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void ProtocolGame::parseUpdateTile(InputMessage& msg)
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{
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logDebug("PARSE UPDATE TILE!");
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Position tilePos = parsePosition(msg);
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uint16 thingId = msg.getU16(true);
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if(thingId == 0xFF01) {
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msg.getU16();
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/*msg->AddByte(0);
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msg->AddByte(0xFF);*/
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}
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else {
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setTileDescription(msg, tilePos);
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msg.getU16();
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/*msg->AddByte(0x01);
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msg->AddByte(0xFF);*/
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}
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}
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void ProtocolGame::parseTileAddThing(InputMessage& msg)
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{
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Position pos = parsePosition(msg);
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uint8 stackpos = msg.getU8();
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ThingPtr thing = internalGetThing(msg);
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thing->setPosition(pos);
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g_map.addThing(thing, stackpos);
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}
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void ProtocolGame::parseTileTransformThing(InputMessage& msg)
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{
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Position pos = parsePosition(msg);
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uint8 stackpos = msg.getU8();
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uint16 thingId = msg.getU16();
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if(thingId == 0x0061 || thingId == 0x0062 || thingId == 0x0063) {
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parseCreatureTurn(msg);
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}
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else {
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ThingPtr thing = internalGetItem(msg, thingId);
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thing->setPosition(pos);
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g_map.removeThing(pos, stackpos);
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g_map.addThing(thing, stackpos);
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}
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}
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void ProtocolGame::parseTileRemoveThing(InputMessage& msg)
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{
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Position pos = parsePosition(msg);
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uint8 stackpos = msg.getU8();
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g_map.removeThing(pos, stackpos);
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}
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void ProtocolGame::parseCreatureMove(InputMessage& msg)
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{
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Position oldPos = parsePosition(msg);
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uint8 oldStackpos = msg.getU8();
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Position newPos = parsePosition(msg);
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ThingPtr thing = g_map.getThing(oldPos, oldStackpos);
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if(thing) {
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CreaturePtr creature = thing->asCreature();
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if(creature)
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creature->walk(newPos);
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}
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}
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void ProtocolGame::parseOpenContainer(InputMessage& msg)
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{
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msg.getU8(); // cid
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msg.getU16(); // itemid
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msg.getString(); // name
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msg.getU8(); // capacity
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msg.getU8(); // hasParent
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uint8 size = msg.getU8(); // size
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for(uint32 i = 0; i < size; i++)
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internalGetItem(msg, 0xFFFF);
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}
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void ProtocolGame::parseCloseContainer(InputMessage& msg)
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{
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msg.getU8(); // cid
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}
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void ProtocolGame::parseContainerAddItem(InputMessage& msg)
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{
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msg.getU8(); // cid
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internalGetItem(msg, 0xFFFF);
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}
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void ProtocolGame::parseContainerUpdateItem(InputMessage& msg)
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{
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msg.getU8(); // cid
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msg.getU8(); // slot
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internalGetItem(msg, 0xFFFF);
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}
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void ProtocolGame::parseContainerRemoveItem(InputMessage& msg)
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{
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msg.getU8(); // cid
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msg.getU8(); // slot
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}
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void ProtocolGame::parseAddInventoryItem(InputMessage& msg)
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{
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msg.getU8(); // slot
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internalGetItem(msg, 0xFFFF);
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}
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void ProtocolGame::parseRemoveInventoryItem(InputMessage& msg)
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{
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msg.getU8(); // slot
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}
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void ProtocolGame::parseOpenShopWindow(InputMessage& msg)
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{
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uint8 listCount = msg.getU8();
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for(uint8 i = 0; i < listCount; ++i) {
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msg.getU16(); // item id
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msg.getU8(); // runecharges
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msg.getString(); // item name
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msg.getU32(); // weight
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msg.getU32(); // buy price
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msg.getU32(); // sell price
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}
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}
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void ProtocolGame::parsePlayerCash(InputMessage& msg)
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{
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msg.getU32();
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uint8 size = msg.getU8();
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for(int i = 0; i < size; i++) {
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msg.getU16(); // itemid
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msg.getU8(); // runecharges
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}
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}
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void ProtocolGame::parseCloseShopWindow(InputMessage&)
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{
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}
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void ProtocolGame::parseSafeTradeRequest(InputMessage& msg)
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{
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msg.getString(); // name
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uint8 count = msg.getU8();
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for(uint8 i = 0; i < count; i++)
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internalGetItem(msg, 0xFFFF);
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}
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void ProtocolGame::parseSafeTradeClose(InputMessage&)
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{
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}
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void ProtocolGame::parseWorldLight(InputMessage& msg)
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{
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Light light;
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light.intensity = msg.getU8();
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light.color = msg.getU8();
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g_map.setLight(light);
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}
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void ProtocolGame::parseMagicEffect(InputMessage& msg)
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{
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EffectPtr effect = EffectPtr(new Effect());
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effect->setPosition(parsePosition(msg));
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effect->setId(msg.getU8());
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g_map.addThing(effect);
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}
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void ProtocolGame::parseAnimatedText(InputMessage& msg)
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{
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parsePosition(msg); // textPos
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msg.getU8(); // color
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msg.getString(); // text
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}
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void ProtocolGame::parseDistanceShot(InputMessage& msg)
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{
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parsePosition(msg); // fromPos
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parsePosition(msg); // toPos
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msg.getU8(); // effect
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}
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void ProtocolGame::parseCreatureSquare(InputMessage& msg)
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{
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msg.getU32(); // creatureId
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msg.getU8(); // color
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}
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void ProtocolGame::parseCreatureHealth(InputMessage& msg)
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{
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uint32 id = msg.getU32();
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uint8 healthPercent = msg.getU8();
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CreaturePtr creature = g_map.getCreatureById(id);
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if(creature)
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creature->setHealthPercent(healthPercent);
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}
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void ProtocolGame::parseCreatureLight(InputMessage& msg)
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{
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uint32 id = msg.getU32();
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Light light;
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light.intensity = msg.getU8();
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light.color = msg.getU8();
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CreaturePtr creature = g_map.getCreatureById(id);
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if(creature)
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creature->setLight(light);
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}
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void ProtocolGame::parseCreatureOutfit(InputMessage& msg)
|
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{
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uint32 id = msg.getU32();
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Outfit outfit = internalGetOutfit(msg);
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|
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CreaturePtr creature = g_map.getCreatureById(id);
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if(creature)
|
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creature->setOutfit(outfit);
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}
|
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|
|
void ProtocolGame::parseCreatureSpeed(InputMessage& msg)
|
|
{
|
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uint32 id = msg.getU32();
|
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uint16 speed = msg.getU16();
|
|
|
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CreaturePtr creature = g_map.getCreatureById(id);
|
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if(creature)
|
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creature->setSpeed(speed);
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}
|
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|
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void ProtocolGame::parseCreatureSkulls(InputMessage& msg)
|
|
{
|
|
uint32 id = msg.getU32();
|
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uint8 skull = msg.getU8();
|
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|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
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creature->setSkull(skull);
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|
}
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|
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void ProtocolGame::parseCreatureShields(InputMessage& msg)
|
|
{
|
|
uint32 id = msg.getU32();
|
|
uint8 shield = msg.getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setShield(shield);
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureTurn(InputMessage& msg)
|
|
{
|
|
uint32 id = msg.getU32();
|
|
Otc::Direction direction = (Otc::Direction)msg.getU8();
|
|
|
|
CreaturePtr creature = g_map.getCreatureById(id);
|
|
if(creature)
|
|
creature->setDirection(direction);
|
|
}
|
|
|
|
void ProtocolGame::parseItemTextWindow(InputMessage& msg)
|
|
{
|
|
msg.getU32(); // windowId
|
|
msg.getU16(); // itemid
|
|
msg.getU16(); // max length
|
|
msg.getString(); // text
|
|
msg.getString(); // writter
|
|
msg.getString(); // date
|
|
}
|
|
|
|
void ProtocolGame::parseHouseTextWindow(InputMessage& msg)
|
|
{
|
|
msg.getU8(); // unknown
|
|
msg.getU32(); // windowId
|
|
msg.getString(); // text
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerStats(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // health
|
|
msg.getU16(); // max health
|
|
msg.getU32(); // free capacity
|
|
msg.getU32(); // experience
|
|
msg.getU16(); // level
|
|
msg.getU8(); // level percent
|
|
msg.getU16(); // mana
|
|
msg.getU16(); // max mana
|
|
msg.getU8(); // magic level
|
|
msg.getU8(); // magic level percent
|
|
msg.getU8(); // soul
|
|
msg.getU16(); // stamina
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerSkills(InputMessage& msg)
|
|
{
|
|
msg.getU8(); // fist skill
|
|
msg.getU8(); // fist percent
|
|
|
|
msg.getU8(); // club skill
|
|
msg.getU8(); // club percent
|
|
|
|
msg.getU8(); // sword skill
|
|
msg.getU8(); // sword percent
|
|
|
|
msg.getU8(); // axe skill
|
|
msg.getU8(); // axe percent
|
|
|
|
msg.getU8(); // distance skill
|
|
msg.getU8(); // distance percent
|
|
|
|
msg.getU8(); // shielding skill
|
|
msg.getU8(); // shielding percent
|
|
|
|
msg.getU8(); // fishing skill
|
|
msg.getU8(); // fishing percent
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerIcons(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // icons
|
|
}
|
|
|
|
void ProtocolGame::parsePlayerCancelAttack(InputMessage& msg)
|
|
{
|
|
msg.getU32();
|
|
}
|
|
|
|
void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
|
|
{
|
|
msg.getU32(); // unkSpeak
|
|
msg.getString(); // name
|
|
msg.getU16(); // level
|
|
uint8 type = msg.getU8();
|
|
|
|
switch(type) {
|
|
case Otc::SpeakSay:
|
|
case Otc::SpeakWhisper:
|
|
case Otc::SpeakYell:
|
|
case Otc::SpeakMonsterSay:
|
|
case Otc::SpeakMonsterYell:
|
|
case Otc::SpeakPrivateNpcToPlayer:
|
|
parsePosition(msg); // creaturePos
|
|
break;
|
|
case Otc::SpeakChannelRed:
|
|
case Otc::SpeakChannelOrange:
|
|
case Otc::SpeakChannelYellow:
|
|
case Otc::SpeakChannelWhite:
|
|
msg.getU16(); // channelId
|
|
break;
|
|
case Otc::SpeakPrivate:
|
|
case Otc::SpeakPrivatePlayerToNpc:
|
|
case Otc::SpeakBroadcast:
|
|
case Otc::SpeakPrivateRed:
|
|
break;
|
|
default:
|
|
logTraceDebug("Unknown speak type.", (int)type);
|
|
break;
|
|
}
|
|
|
|
msg.getString(); // message
|
|
}
|
|
|
|
void ProtocolGame::parseChannelList(InputMessage& msg)
|
|
{
|
|
uint8 count = msg.getU8();
|
|
for(uint8 i = 0; i < count; i++) {
|
|
msg.getU16();
|
|
msg.getString();
|
|
}
|
|
}
|
|
|
|
void ProtocolGame::parseOpenChannel(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // channelId
|
|
msg.getString(); // name
|
|
}
|
|
|
|
void ProtocolGame::parseOpenPrivatePlayerChat(InputMessage& msg)
|
|
{
|
|
msg.getString(); // name
|
|
}
|
|
|
|
void ProtocolGame::parseOpenRuleViolation(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // a
|
|
}
|
|
|
|
void ProtocolGame::parseRuleViolationAF(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // a
|
|
}
|
|
|
|
void ProtocolGame::parseRuleViolationB0(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // a
|
|
}
|
|
|
|
void ProtocolGame::parseRuleViolationB1(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // a
|
|
}
|
|
|
|
void ProtocolGame::parseCreatePrivateChannel(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // channel id
|
|
msg.getString(); // channel name
|
|
}
|
|
|
|
void ProtocolGame::parseClosePrivateChannel(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // channel id
|
|
}
|
|
|
|
void ProtocolGame::parseTextMessage(InputMessage& msg)
|
|
{
|
|
msg.getU8(); // messageType
|
|
std::string message = msg.getString();
|
|
//logDebug(message);
|
|
}
|
|
|
|
void ProtocolGame::parseCancelWalk(InputMessage& msg)
|
|
{
|
|
Otc::Direction direction = (Otc::Direction)msg.getU8();
|
|
g_game.getLocalPlayer()->setDirection(direction);
|
|
}
|
|
|
|
void ProtocolGame::parseFloorChangeUp(InputMessage& msg)
|
|
{
|
|
Position pos = m_localPlayer->getPosition();
|
|
pos.z--;
|
|
|
|
int32 skip = 0;
|
|
if(m_localPlayer->getPosition().z == 7)
|
|
for(int32 i = 5; i >= 0; i--)
|
|
setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, 8 - i, &skip);
|
|
else if(m_localPlayer->getPosition().z > 7)
|
|
setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z - 2, 18, 14, 3, &skip);
|
|
|
|
//pos.x++;
|
|
//pos.y++;
|
|
//m_localPlayer->setPosition(pos);
|
|
}
|
|
|
|
void ProtocolGame::parseFloorChangeDown(InputMessage& msg)
|
|
{
|
|
Position pos = m_localPlayer->getPosition();
|
|
//pos.z++;
|
|
|
|
int skip = 0;
|
|
if(pos.z == 8) {
|
|
int j, i;
|
|
for(i = pos.z, j = -1; i < pos.z + 3; ++i, --j)
|
|
setFloorDescription(msg, pos.x - 8, pos.y - 6, i, 18, 14, j, &skip);
|
|
}
|
|
else if(pos.z > 8 && pos.z < 14)
|
|
setFloorDescription(msg, pos.x - 8, pos.y - 6, pos.z + 2, 18, 14, -3, &skip);
|
|
|
|
//pos.x--;
|
|
//pos.y--;
|
|
//m_localPlayer->setPosition(pos);
|
|
}
|
|
|
|
void ProtocolGame::parseOutfitWindow(InputMessage& msg)
|
|
{
|
|
internalGetOutfit(msg);
|
|
uint8 outfitCount = msg.getU8();
|
|
|
|
for(int i = 0; i < outfitCount; i++) {
|
|
msg.getU16(); // outfit id
|
|
msg.getString(); // outfit name
|
|
msg.getU8(); // addons
|
|
}
|
|
}
|
|
|
|
void ProtocolGame::parseVipState(InputMessage& msg)
|
|
{
|
|
msg.getU32(); // player id
|
|
msg.getString(); // player name
|
|
msg.getU8(); // online
|
|
}
|
|
|
|
void ProtocolGame::parseVipLogin(InputMessage& msg)
|
|
{
|
|
msg.getU32(); // player id
|
|
}
|
|
|
|
void ProtocolGame::parseVipLogout(InputMessage& msg)
|
|
{
|
|
msg.getU32(); // player id
|
|
}
|
|
|
|
void ProtocolGame::parseShowTutorial(InputMessage& msg)
|
|
{
|
|
msg.getU8(); // tutorial id
|
|
}
|
|
|
|
void ProtocolGame::parseAddMarker(InputMessage& msg)
|
|
{
|
|
parsePosition(msg); // position
|
|
msg.getU8(); // icon
|
|
msg.getString(); // message
|
|
}
|
|
|
|
void ProtocolGame::parseQuestList(InputMessage& msg)
|
|
{
|
|
uint16 questsCount = msg.getU16();
|
|
for(uint16 i = 0; i < questsCount; i++) {
|
|
msg.getU16(); // quest id
|
|
msg.getString(); // quest name
|
|
msg.getU8(); // quest state
|
|
}
|
|
}
|
|
|
|
void ProtocolGame::parseQuestPartList(InputMessage& msg)
|
|
{
|
|
msg.getU16(); // quest id
|
|
uint8 missionCount = msg.getU8();
|
|
for(uint8 i = 0; i < missionCount; i++) {
|
|
msg.getString(); // quest name
|
|
msg.getString(); // quest description
|
|
}
|
|
}
|
|
|
|
void ProtocolGame::setMapDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height)
|
|
{
|
|
int startz, endz, zstep, skip = 0;
|
|
|
|
if(z > 7) {
|
|
startz = z - 2;
|
|
endz = (15 < z+2) ? 15 : z+2;
|
|
zstep = 1;
|
|
}
|
|
else {
|
|
startz = 7;
|
|
endz = 0;
|
|
zstep = -1;
|
|
}
|
|
|
|
for(int nz = startz; nz != endz + zstep; nz += zstep)
|
|
setFloorDescription(msg, x, y, nz, width, height, z - nz, &skip);
|
|
}
|
|
|
|
void ProtocolGame::setFloorDescription(InputMessage& msg, int32 x, int32 y, int32 z, int32 width, int32 height, int32 offset, int32* skipTiles)
|
|
{
|
|
int32 skip = *skipTiles;
|
|
|
|
for(int32 nx = 0; nx < width; nx++) {
|
|
for(int32 ny = 0; ny < height; ny++) {
|
|
if(skip == 0) {
|
|
uint16 tileOpt = msg.getU16(true);
|
|
if(tileOpt >= 0xFF00)
|
|
skip = (msg.getU16() & 0xFF);
|
|
else {
|
|
Position pos(x + nx + offset, y + ny + offset, z);
|
|
setTileDescription(msg, pos);
|
|
skip = (msg.getU16() & 0xFF);
|
|
}
|
|
}
|
|
else
|
|
skip--;
|
|
}
|
|
}
|
|
*skipTiles = skip;
|
|
}
|
|
|
|
void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
|
|
{
|
|
g_map.cleanTile(position);
|
|
|
|
int stackpos = 0;
|
|
while(1){
|
|
uint16 inspectTileId = msg.getU16(true);
|
|
if(inspectTileId >= 0xFF00)
|
|
return;
|
|
else {
|
|
if(stackpos >= 10) {
|
|
logTraceDebug("Too many things!.");
|
|
return;
|
|
}
|
|
|
|
ThingPtr thing = internalGetThing(msg);
|
|
if(thing)
|
|
thing->setPosition(position);
|
|
g_map.addThing(thing);
|
|
}
|
|
stackpos++;
|
|
}
|
|
}
|
|
|
|
Outfit ProtocolGame::internalGetOutfit(InputMessage& msg)
|
|
{
|
|
Outfit outfit;
|
|
|
|
outfit.type = msg.getU16(); // looktype
|
|
if(outfit.type != 0) {
|
|
outfit.head = msg.getU8();
|
|
outfit.body = msg.getU8();
|
|
outfit.legs = msg.getU8();
|
|
outfit.feet = msg.getU8();
|
|
outfit.addons = msg.getU8();
|
|
}
|
|
else {
|
|
outfit.type = msg.getU16();
|
|
}
|
|
|
|
return outfit;
|
|
}
|
|
|
|
ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
|
|
{
|
|
ThingPtr thing;
|
|
|
|
uint16 thingId = msg.getU16();
|
|
if(thingId == 0x0061 || thingId == 0x0062) { // add new creature
|
|
CreaturePtr creature = CreaturePtr(new Creature);
|
|
|
|
if(thingId == 0x0062) { //creature is known
|
|
uint32 id = msg.getU32();
|
|
|
|
CreaturePtr knownCreature = g_map.getCreatureById(id);
|
|
if(knownCreature)
|
|
creature = knownCreature;
|
|
}
|
|
else if(thingId == 0x0061) { //creature is not known
|
|
uint32 removeId = msg.getU32();
|
|
uint32 id = msg.getU32();
|
|
std::string name = msg.getString();
|
|
|
|
g_map.removeCreatureById(removeId);
|
|
|
|
if(m_localPlayer->getId() == id)
|
|
creature = m_localPlayer->asCreature();
|
|
|
|
creature->setId(id);
|
|
creature->setName(name);
|
|
}
|
|
|
|
uint8 healthPercent = msg.getU8();
|
|
Otc::Direction direction = (Otc::Direction)msg.getU8();
|
|
Outfit outfit = internalGetOutfit(msg);
|
|
|
|
Light light;
|
|
light.intensity = msg.getU8();
|
|
light.color = msg.getU8();
|
|
|
|
uint16 speed = msg.getU16();
|
|
uint8 skull = msg.getU8();
|
|
uint8 shield = msg.getU8();
|
|
|
|
uint8 emblem = 0;
|
|
if(thingId == 0x0061) // emblem is sent only in packet type 0x61
|
|
emblem = msg.getU8();
|
|
|
|
bool impassable = (msg.getU8() == 0); // impassable
|
|
|
|
creature->setHealthPercent(healthPercent);
|
|
creature->setDirection(direction);
|
|
creature->setOutfit(outfit);
|
|
creature->setLight(light);
|
|
creature->setSpeed(speed);
|
|
creature->setSkull(skull);
|
|
creature->setShield(shield);
|
|
creature->setEmblem(emblem);
|
|
creature->setImpassable(impassable);
|
|
|
|
thing = creature;
|
|
|
|
// login event is generated the first time that local player gets known
|
|
if(!g_game.isOnline() && creature == m_localPlayer) {
|
|
// this event must be scheduled because the entire map description is not known yet
|
|
g_dispatcher.addEvent(std::bind(&Game::processLogin, &g_game, m_localPlayer));
|
|
}
|
|
}
|
|
else if(thingId == 0x0063) { // creature turn
|
|
parseCreatureTurn(msg);
|
|
}
|
|
else // item
|
|
thing = internalGetItem(msg, thingId);
|
|
|
|
return thing;
|
|
}
|
|
|
|
ItemPtr ProtocolGame::internalGetItem(InputMessage& msg, uint16 id)
|
|
{
|
|
ItemPtr item = ItemPtr(new Item());
|
|
|
|
if(id == 0xFFFF)
|
|
id = msg.getU16();
|
|
item->setId(id);
|
|
|
|
const ThingAttributes& itemAttributes = g_dat.getItemAttributes(id);
|
|
if(itemAttributes.stackable || itemAttributes.group == Otc::ThingFluidGroup || itemAttributes.group == Otc::ThingSplashGroup)
|
|
item->setCount(msg.getU8());
|
|
|
|
return item;
|
|
}
|
|
|
|
Position ProtocolGame::parsePosition(InputMessage& msg)
|
|
{
|
|
uint16 x = msg.getU16();
|
|
uint16 y = msg.getU16();
|
|
uint8 z = msg.getU8();
|
|
|
|
return Position(x, y, z);
|
|
}
|