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55 lines
1.7 KiB
55 lines
1.7 KiB
#include "animatedtexture.h"
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#include "graphics.h"
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#include <framework/platform/platform.h>
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#include <framework/core/eventdispatcher.h>
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#include <GL/gl.h>
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AnimatedTexture::AnimatedTexture(int width, int height, int channels, int numFrames, uchar *framesPixels, int *framesDelay) :
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Texture(),
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m_numFrames(numFrames)
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{
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m_size.setSize(width, height);
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m_framesTextureId.resize(numFrames);
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m_framesDelay.resize(numFrames);
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for(int i=0;i<numFrames;++i) {
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uchar *framePixels = framesPixels + (i*height*width* channels);
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uint id = internalLoadGLTexture(framePixels, channels, width, height);
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m_framesTextureId[i] = id;
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m_framesDelay[i] = framesDelay[i];
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}
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m_currentFrame = -1;
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g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, this), 0);
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}
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AnimatedTexture::~AnimatedTexture()
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{
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assert(!g_graphics.isDrawing());
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glDeleteTextures(m_numFrames, &m_framesTextureId[0]);
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m_textureId = 0;
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}
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void AnimatedTexture::enableBilinearFilter()
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{
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for(int i=0;i<m_numFrames;++i) {
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glBindTexture(GL_TEXTURE_2D, m_framesTextureId[i]);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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}
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void AnimatedTexture::processAnimation()
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{
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m_currentFrame++;
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if(m_currentFrame >= m_numFrames)
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m_currentFrame = 0;
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m_textureId = m_framesTextureId[m_currentFrame];
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AnimatedTexturePtr me = std::static_pointer_cast<AnimatedTexture>(shared_from_this());
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if(me.use_count() > 1)
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g_dispatcher.scheduleEvent(std::bind(&AnimatedTexture::processAnimation, me), m_framesDelay[m_currentFrame]);
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}
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