tibia-client/modules/gamelib/game.lua

116 lines
2.9 KiB
Lua

function g_game.getRsa()
return G.currentRsa
end
function g_game.findPlayerItem(itemId, subType)
local localPlayer = g_game.getLocalPlayer()
if localPlayer then
for slot = InventorySlotFirst, InventorySlotLast do
local item = localPlayer:getInventoryItem(slot)
if item and item:getId() == itemId and (subType == -1 or item:getSubType() == subType) then
return item
end
end
end
return g_game.findItemInContainers(itemId, subType)
end
function g_game.chooseRsa(host)
if G.currentRsa ~= CIPSOFT_RSA and G.currentRsa ~= OTSERV_RSA then return end
if host:ends('.tibia.com') or host:ends('.cipsoft.com') then
g_game.setRsa(CIPSOFT_RSA)
if g_app.getOs() == 'windows' then
g_game.setCustomOs(OsTypes.Windows)
else
g_game.setCustomOs(OsTypes.Linux)
end
else
if G.currentRsa == CIPSOFT_RSA then
g_game.setCustomOs(-1)
end
g_game.setRsa(OTSERV_RSA)
end
-- Hack fix to resolve some 760 login issues
if g_game.getClientVersion() <= 760 then
g_game.setCustomOs(2)
end
end
function g_game.setRsa(rsa, e)
e = e or '65537'
g_crypt.rsaSetPublicKey(rsa, e)
G.currentRsa = rsa
end
function g_game.isOfficialTibia()
return G.currentRsa == CIPSOFT_RSA
end
function g_game.getSupportedClients()
return {
740, 741, 750, 760, 770, 772,
780, 781, 782, 790, 792,
800, 810, 811, 820, 821, 822,
830, 831, 840, 842, 850, 853,
854, 855, 857, 860, 861, 862,
870, 871,
900, 910, 920, 931, 940, 943,
944, 951, 952, 953, 954, 960,
961, 963, 970, 971, 972, 973,
980, 981, 982, 983, 984, 985,
986,
1000, 1001, 1002, 1010, 1011,
1012, 1013, 1020, 1021, 1022,
1030, 1031, 1032, 1033, 1034,
1035, 1036, 1037, 1038, 1039,
1040, 1041, 1050, 1051, 1052,
1053, 1054, 1055, 1056, 1057,
1058, 1059, 1060, 1061, 1062,
1063, 1064, 1070, 1071, 1072,
1073, 1074
}
end
-- The client version and protocol version where
-- unsynchronized for some releases, not sure if this
-- will be the normal standard.
-- Client Version: Publicly given version when
-- downloading Cipsoft client.
-- Protocol Version: Previously was the same as
-- the client version, but was unsychronized in some
-- releases, now it needs to be verified and added here
-- if it does not match the client version.
-- Reason for defining both: The server now requires a
-- Client version and Protocol version from the client.
-- Important: Use getClientVersion for specific protocol
-- features to ensure we are using the proper version.
function g_game.getClientProtocolVersion(client)
local clients = {
[980] = 971,
[981] = 973,
[982] = 974,
[983] = 975,
[984] = 976,
[985] = 977,
[986] = 978,
[1001] = 979,
[1002] = 980
}
return clients[client] or client
end
if not G.currentRsa then
g_game.setRsa(OTSERV_RSA)
end