88 lines
2.3 KiB
Lua
88 lines
2.3 KiB
Lua
QuestLog = {}
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local questLogButton
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local questLogWindow
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local questLineWindow
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-- g_game.requestQuestLog()
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-- g_game.requestQuestLine(questId)
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local function onGameQuestLog(quests)
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QuestLog.destroyWindows()
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questLogWindow = createWidget('QuestLogWindow', rootWidget)
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local questList = questLogWindow:getChildById('questList')
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for i,questEntry in pairs(quests) do
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local id, name, completed = unpack(questEntry)
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local questLabel = createWidget('QuestLabel', questList)
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questLabel:setOn(completed)
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questLabel:setText(name)
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questLabel.onDoubleClick = function()
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questLogWindow:hide()
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g_game.requestQuestLine(id)
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end
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end
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questLogWindow.onDestroy = function()
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questLogWindow = nil
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end
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end
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local function onGameQuestLine(questId, questMissions)
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if questLogWindow then questLogWindow:hide() end
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if questLineWindow then questLineWindow:destroy() end
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questLineWindow = createWidget('QuestLineWindow', rootWidget)
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local missionList = questLineWindow:getChildById('missionList')
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local missionDescription = questLineWindow:getChildById('missionDescription')
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missionList.onChildFocusChange = function(self, focusedChild)
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if focusedChild == nil then return end
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missionDescription:setText(focusedChild.description)
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end
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for i,questMission in pairs(questMissions) do
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local name, description = unpack(questMission)
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local missionLabel = createWidget('MissionLabel', missionList)
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missionLabel:setText(name)
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missionLabel.description = description
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end
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questLineWindow.onDestroy = function()
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if questLogWindow then questLogWindow:show() end
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questLineWindow = nil
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end
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end
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function QuestLog.init()
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importStyle 'questlogwindow.otui'
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importStyle 'questlinewindow.otui'
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questLogButton = TopMenu.addGameButton('questLogButton', tr('Quest Log'), 'questlog.png', function() g_game.requestQuestLog() end)
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connect(g_game, { onQuestLog = onGameQuestLog })
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connect(g_game, { onQuestLine= onGameQuestLine })
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end
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function QuestLog.destroyWindows()
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if questLogWindow then
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questLogWindow:destroy()
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questLogWindow = nil
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end
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if questLineWindow then
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questLineWindow:destroy()
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questLineWindow = nil
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end
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end
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function QuestLog.terminate()
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disconnect(g_game, { onQuestLog = onGameQuestLog })
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disconnect(g_game, { onQuestLine= onGameQuestLine })
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QuestLog.destroyWindows()
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end
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