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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "particlemanager.h"
#include <framework/core/resourcemanager.h>
#include <framework/otml/otml.h>
ParticleManager g_particles;
bool ParticleManager::importParticle(const std::string& file)
{
try {
OTMLDocumentPtr doc = OTMLDocument::parse(file);
for(const OTMLNodePtr& node : doc->children()) {
if(node->tag() == "Effect") {
ParticleEffectTypePtr particleEffectType = ParticleEffectTypePtr(new ParticleEffectType);
if(particleEffectType->load(node)) {
particleEffectType->setFile(g_resources.resolvePath(file));
m_effectsTypes[particleEffectType->getName()] = particleEffectType;
}
}
else if(node->tag() == "Particle") {
// nothing yet
}
}
return true;
} catch(stdext::exception& e) {
g_logger.error(stdext::format("could not load particles file %s: %s", file, e.what()));
return false;
}
}
ParticleEffectPtr ParticleManager::createEffect(const std::string& name)
{
ParticleEffectPtr particleEffect = ParticleEffectPtr(new ParticleEffect);
if(particleEffect->load(m_effectsTypes[name]))
return particleEffect;
return nullptr;
}
void ParticleManager::terminate()
{
m_effects.clear();
m_effectsTypes.clear();
}
void ParticleManager::update()
{
for(auto it = m_effects.begin(), end = m_effects.end(); it != end;) {
const ParticleEffectPtr& particleEffect = *it;
if(particleEffect->hasFinished()) {
it = m_effects.erase(it);
continue;
}
particleEffect->update();
++it;
}
}