149 lines
4.4 KiB
Lua
149 lines
4.4 KiB
Lua
EnterGame = { }
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-- private variables
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local loadBox
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local enterGame
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local motdNumber
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local motdMessage
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local motdButton
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local enterGameButton
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-- private functions
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local function clearAccountFields()
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enterGame:getChildById('accountNameTextEdit'):clearText()
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enterGame:getChildById('accountPasswordTextEdit'):clearText()
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enterGame:getChildById('accountNameTextEdit'):focus()
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Settings.remove('account')
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Settings.remove('password')
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end
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local function onError(protocol, message, connectionError)
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loadBox:destroy()
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loadBox = nil
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if not connectionError then
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clearAccountFields()
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end
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local errorBox = displayErrorBox('Login Error', message)
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connect(errorBox, { onOk = EnterGame.show })
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end
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local function onMotd(protocol, motd)
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motdNumber = tonumber(motd:sub(0, motd:find("\n")))
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motdMessage = motd:sub(motd:find("\n") + 1, #motd)
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motdButton:show()
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end
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local function onCharacterList(protocol, characters, premDays)
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if enterGame:getChildById('rememberPasswordBox'):isChecked() then
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Settings.set('account', EnterGame.account)
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Settings.set('password', EnterGame.password)
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Settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
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else
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clearAccountFields()
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end
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loadBox:destroy()
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loadBox = nil
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CharacterList.create(characters, premDays)
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local lastMotdNumber = Settings.getNumber("motd")
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if motdNumber and motdNumber ~= lastMotdNumber then
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Settings.set("motd", motdNumber)
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local motdBox = displayInfoBox("Message of the day", motdMessage)
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connect(motdBox, { onOk = CharacterList.show })
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CharacterList.hide()
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end
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end
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-- public functions
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function EnterGame.init()
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enterGame = displayUI('entergame.otui')
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enterGameButton = TopMenu.addLeftButton('enterGameButton', 'Login (Ctrl + G)', 'login.png', EnterGame.openWindow)
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motdButton = TopMenu.addLeftButton('motdButton', 'Message of the day', 'motd.png', EnterGame.displayMotd)
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motdButton:hide()
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Keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
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local account = Settings.get('account')
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local password = Settings.get('password')
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local host = Settings.get('host')
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local port = Settings.get('port')
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local autologin = Settings.getBoolean('autologin')
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enterGame:getChildById('accountNameTextEdit'):setText(account)
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enterGame:getChildById('accountPasswordTextEdit'):setText(password)
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enterGame:getChildById('serverHostTextEdit'):setText(host)
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enterGame:getChildById('serverPortTextEdit'):setText(port)
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enterGame:getChildById('autoLoginBox'):setChecked(autologin)
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enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
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enterGame:getChildById('accountNameTextEdit'):focus()
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-- only open entergame when app starts
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if not g_app.isRunning() then
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if #account > 0 and autologin then
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addEvent(EnterGame.doLogin)
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end
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else
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enterGame:hide()
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end
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end
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function EnterGame.terminate()
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Keyboard.unbindKeyDown('Ctrl+G')
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enterGame:destroy()
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enterGame = nil
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enterGameButton:destroy()
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enterGameButton = nil
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motdButton:destroy()
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motdButton = nil
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EnterGame = nil
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end
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function EnterGame.show()
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enterGame:show()
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enterGame:raise()
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enterGame:focus()
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end
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function EnterGame.hide()
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enterGame:hide()
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end
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function EnterGame.openWindow()
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if g_game.isOnline() then
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CharacterList.show()
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elseif not CharacterList.isVisible() then
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EnterGame.show()
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end
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end
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function EnterGame.doLogin()
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EnterGame.account = enterGame:getChildById('accountNameTextEdit'):getText()
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EnterGame.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
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EnterGame.host = enterGame:getChildById('serverHostTextEdit'):getText()
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EnterGame.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
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EnterGame.hide()
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Settings.set('host', EnterGame.host)
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Settings.set('port', EnterGame.port)
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local protocolLogin = ProtocolLogin.create()
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protocolLogin.onError = onError
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protocolLogin.onMotd = onMotd
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protocolLogin.onCharacterList = onCharacterList
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loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
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connect(loadBox, { onCancel = function(msgbox)
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loadBox = nil
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protocolLogin:cancelLogin()
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EnterGame.show()
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end })
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protocolLogin:login(EnterGame.host, EnterGame.port, EnterGame.account, EnterGame.password)
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end
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function EnterGame.displayMotd()
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displayInfoBox('Message of the day', motdMessage)
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end
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