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81 lines
2.4 KiB
81 lines
2.4 KiB
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#ifndef HOUSES_H
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#define HOUSES_H
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#include "declarations.h"
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#include "tile.h"
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#include <framework/luaengine/luaobject.h>
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class House : public LuaObject
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{
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public:
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House() { }
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House(uint32 hId, const std::string& name = "", const Position& pos=Position());
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~House() { m_tiles.clear(); m_doors.clear(); }
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void setId(uint32 hId) { m_id = hId; }
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void setName(const std::string& name) { m_name = name; }
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void addDoor(uint16 doorId, const Position& pos);
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void setTile(const TilePtr& tile);
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uint32 getId() const { return m_id; }
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std::string getName() const { return m_name; }
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protected:
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void load(const TiXmlElement* elem);
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void save(TiXmlElement &elem) { } // TODO
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private:
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uint32 m_id, m_size, m_rent;
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std::string m_name;
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std::map<uint16, Position> m_doors;
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std::vector<TilePtr> m_tiles;
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Boolean<false> m_isGuildHall;
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friend class Houses;
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};
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class Houses {
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public:
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void addHouse(const HousePtr& house);
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void removeHouse(uint32 houseId);
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void load(const std::string& fileName);
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HouseList houseList() const { return m_houses; }
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HousePtr getHouse(uint32 houseId);
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// Fix to segfault on exit.
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void clear() { m_houses.clear(); }
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private:
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HouseList m_houses;
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protected:
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HouseList::iterator findHouse(uint32 houseId);
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};
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#endif
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