tibia-client/src/client/uiprogressrect.cpp

99 lines
3.8 KiB
C++

/*
* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "uiprogressrect.h"
#include <framework/otml/otml.h>
#include <framework/graphics/graphics.h>
#include <framework/graphics/fontmanager.h>
UIProgressRect::UIProgressRect()
{
m_percent = 0;
}
void UIProgressRect::drawSelf(Fw::DrawPane drawPane)
{
if((drawPane & Fw::ForegroundPane) == 0)
return;
g_painter->setColor(m_backgroundColor);
// todo: check +1 to right/bottom
// todo: add smooth
Rect drawRect = getPaddingRect();
// 0% - 12.5% (12.5)
// triangle from top center, to top right (var x)
if(m_percent < 12.5) {
Point var = Point(std::max<int>(m_percent - 0.0, 0.0) * (drawRect.right() - drawRect.horizontalCenter()) / 12.5, 0);
g_painter->drawFilledTriangle(drawRect.center(), drawRect.topRight() + Point(1,0), drawRect.topCenter() + var);
}
// 12.5% - 37.5% (25)
// triangle from top right to bottom right (var y)
if(m_percent < 37.5) {
Point var = Point(0, std::max<int>(m_percent - 12.5, 0.0) * (drawRect.bottom() - drawRect.top()) / 25.0);
g_painter->drawFilledTriangle(drawRect.center(), drawRect.bottomRight() + Point(1,1), drawRect.topRight() + var + Point(1,0));
}
// 37.5% - 62.5% (25)
// triangle from bottom right to bottom left (var x)
if(m_percent < 62.5) {
Point var = Point(std::max<int>(m_percent - 37.5, 0.0) * (drawRect.right() - drawRect.left()) / 25.0, 0);
g_painter->drawFilledTriangle(drawRect.center(), drawRect.bottomLeft() + Point(0,1), drawRect.bottomRight() - var + Point(1,1));
}
// 62.5% - 87.5% (25)
// triangle from bottom left to top left
if(m_percent < 87.5) {
Point var = Point(0, std::max<int>(m_percent - 62.5, 0.0) * (drawRect.bottom() - drawRect.top()) / 25.0);
g_painter->drawFilledTriangle(drawRect.center(), drawRect.topLeft(), drawRect.bottomLeft() - var + Point(0,1));
}
// 87.5% - 100% (12.5)
// triangle from top left to top center
if(m_percent < 100) {
Point var = Point(std::max<int>(m_percent - 87.5, 0.0) * (drawRect.horizontalCenter() - drawRect.left()) / 12.5, 0);
g_painter->drawFilledTriangle(drawRect.center(), drawRect.topCenter(), drawRect.topLeft() + var);
}
drawImage(m_rect);
drawBorder(m_rect);
drawIcon(m_rect);
drawText(m_rect);
}
void UIProgressRect::setPercent(float percent)
{
m_percent = stdext::clamp<float>((double)percent, 0.0, 100.0);
}
void UIProgressRect::onStyleApply(const std::string& styleName, const OTMLNodePtr& styleNode)
{
UIWidget::onStyleApply(styleName, styleNode);
for(const OTMLNodePtr& node : styleNode->children()) {
if(node->tag() == "percent")
setPercent(node->value<float>());
}
}