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WALK_AUTO_REPEAT_DELAY = 150
WALK_STEPS_RETRY = 10
gameRootPanel = nil
gameMapPanel = nil
gameRightPanel = nil
gameLeftPanel = nil
gameBottomPanel = nil
logoutButton = nil
mouseGrabberWidget = nil
countWindow = nil
logoutWindow = nil
exitWindow = nil
bottomSplitter = nil
lastWalkDir = nil
arrowKeys = {
[North] = 'Up',
[South] = 'Down',
[East] = 'Right',
[West] = 'Left',
[NorthEast] = 'Numpad9',
[SouthEast] = 'Numpad3',
[NorthWest] = 'Numpad7',
[SouthWest] = 'Numpad1'
}
function init()
g_ui.importStyle('styles/countwindow')
connect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
}, true)
gameRootPanel = g_ui.displayUI('gameinterface')
gameRootPanel:hide()
gameRootPanel:lower()
gameRootPanel.onGeometryChange = updateStretchShrink
mouseGrabberWidget = gameRootPanel:getChildById('mouseGrabber')
mouseGrabberWidget.onMouseRelease = onMouseGrabberRelease
bottomSplitter = gameRootPanel:getChildById('bottomSplitter')
gameMapPanel = gameRootPanel:getChildById('gameMapPanel')
gameRightPanel = gameRootPanel:getChildById('gameRightPanel')
gameLeftPanel = gameRootPanel:getChildById('gameLeftPanel')
gameBottomPanel = gameRootPanel:getChildById('gameBottomPanel')
connect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton = modules.client_topmenu.addLeftButton('logoutButton', 'Exit', '/images/topbuttons/logout', tryLogout, true)
bindKeys()
if g_game.isOnline() then
show()
end
end
function bindKeys()
g_keyboard.bindKeyPress('Up', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Right', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Down', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Left', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad8', function() smartWalk(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad9', function() smartWalk(NorthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad6', function() smartWalk(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad3', function() smartWalk(SouthEast) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad2', function() smartWalk(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad1', function() smartWalk(SouthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad4', function() smartWalk(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Numpad7', function() smartWalk(NorthWest) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Up', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Right', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Down', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Left', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad8', function() g_game.turn(North) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad6', function() g_game.turn(East) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad2', function() g_game.turn(South) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+Numpad4', function() g_game.turn(West) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Escape', function() g_game.cancelAttackAndFollow() end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
g_keyboard.bindKeyPress('Ctrl+=', function() gameMapPanel:zoomIn() end, gameRootPanel, 250)
g_keyboard.bindKeyPress('Ctrl+-', function() gameMapPanel:zoomOut() end, gameRootPanel, 250)
g_keyboard.bindKeyDown('Ctrl+Q', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+L', logout, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+W', function() g_map.cleanTexts() modules.game_textmessage.clearMessages() end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+N', function() gameMapPanel:setDrawTexts(not gameMapPanel:isDrawingTexts()) end, gameRootPanel)
g_keyboard.bindKeyDown('Ctrl+.', toggleAlternativeView, gameRootPanel)
end
function terminate()
hide()
disconnect(g_game, {
onGameStart = onGameStart,
onGameEnd = onGameEnd,
onLoginAdvice = onLoginAdvice
})
disconnect(gameLeftPanel, { onVisibilityChange = onLeftPanelVisibilityChange })
logoutButton:destroy()
gameRootPanel:destroy()
end
function onGameStart()
logoutButton:setTooltip(tr('Logout'))
show()
-- open tibia has delay in auto walking
if not g_game.isOfficialTibia() then
g_game.enableFeature(GameForceFirstAutoWalkStep)
end
end
function onGameEnd()
logoutButton:setTooltip(tr('Exit'))
hide()
end
function show()
connect(g_app, { onClose = tryExit })
modules.client_background.hide()
gameRootPanel:show()
gameRootPanel:focus()
gameMapPanel:followCreature(g_game.getLocalPlayer())
updateStretchShrink()
end
function hide()
disconnect(g_app, { onClose = tryExit })
if logoutWindow then
logoutWindow:destroy()
logoutWindow = nil
end
if exitWindow then
exitWindow:destroy()
exitWindow = nil
end
if countWindow then
countWindow:destroy()
countWindow = nil
end
gameRootPanel:hide()
modules.client_background.show()
end
function onLoginAdvice(message)
displayInfoBox(tr("For Your Information"), message)
end
function forceExit()
scheduleEvent(exit, 10)
return true
end
function tryExit()
if exitWindow then
return true
end
local exitFunc = function() logout() forceExit() end
local logoutFunc = function() logout() exitWindow:destroy() exitWindow = nil end
local cancelFunc = function() exitWindow:destroy() exitWindow = nil end
exitWindow = displayGeneralBox(tr('Exit'), tr("If you shut down the program, your character might stay in the game.\nClick on 'Logout' to ensure that you character leaves the game properly.\nClick on 'Exit' if you want to exit the program without logging out your character."),
{ { text=tr('Force Exit'), callback=exitFunc },
{ text=tr('Logout'), callback=logoutFunc },
{ text=tr('Cancel'), callback=cancelFunc },
anchor=AnchorHorizontalCenter }, logoutFunc, cancelFunc)
return true
end
function logout()
if g_game.isOnline() then
g_game.safeLogout()
return true
end
end
function tryLogout()
if not g_game.isOnline() then
exit()
end
if logoutWindow then
return
end
local yesCallback = function() logout() logoutWindow:destroy() logoutWindow=nil end
local noCallback = function() logoutWindow:destroy() logoutWindow=nil end
logoutWindow = displayGeneralBox(tr('Logout'), tr('Are you sure you want to logout?'), {
{ text=tr('Yes'), callback=yesCallback },
{ text=tr('No'), callback=noCallback },
anchor=AnchorHorizontalCenter}, yesCallback, noCallback)
end
function smartWalk(defaultDir)
local rebindKey = false
local lastKey = arrowKeys[lastWalkDir]
-- choose the new direction
if not g_keyboard.isKeyPressed(arrowKeys[defaultDir]) then
local changeDir = false
for k,v in pairs(arrowKeys) do
if g_keyboard.isKeyPressed(v) then
defaultDir = k
changeDir = true
break
end
end
if not changeDir then
return
end
end
-- key is still pressed from previous walk event
if lastWalkDir and lastWalkDir ~= defaultDir and g_keyboard.isKeyPressed(lastKey) then
if g_keyboard.isKeySetPressed(arrowKeys) then
g_keyboard.unbindKeyPress(lastKey, gameRootPanel)
rebindKey = true
end
end
local dir = defaultDir
if modules.client_options.getOption('smartWalk') then
if g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Left') then
dir = NorthWest
elseif g_keyboard.isKeyPressed('Up') and g_keyboard.isKeyPressed('Right') then
dir = NorthEast
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Left') then
dir = SouthWest
elseif g_keyboard.isKeyPressed('Down') and g_keyboard.isKeyPressed('Right') then
dir = SouthEast
end
end
if modules.client_options.getOption('walkBooster') then
if g_game.getLocalPlayer():canWalk(dir) then
g_game.walk(dir)
else
g_game.forceWalk(dir)
end
else
g_game.walk(dir)
end
if rebindKey then
g_keyboard.bindKeyPress(lastKey, function() smartWalk(lastWalkDir) end, gameRootPanel, WALK_AUTO_REPEAT_DELAY)
end
lastWalkDir = dir
end
function updateStretchShrink()
if modules.client_options.getOption('dontStretchShrink') then
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
-- Set gameMapPanel size to height = 11 * 32
bottomSplitter:setMarginBottom(bottomSplitter:getMarginBottom() + (gameMapPanel:getHeight() - 32 * 11) - 10)
end
end
function toggleAspectRatio()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
end
end
function onMouseGrabberRelease(self, mousePosition, mouseButton)
if selectedThing == nil then return false end
if mouseButton == MouseLeftButton then
local clickedWidget = gameRootPanel:recursiveGetChildByPos(mousePosition, false)
if clickedWidget then
if selectedType == 'use' then
onUseWith(clickedWidget, mousePosition)
elseif selectedType == 'trade' then
onTradeWith(clickedWidget, mousePosition)
end
end
end
selectedThing = nil
g_mouse.restoreCursor()
self:ungrabMouse()
return true
end
function onUseWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.useWith(selectedThing, tile:getTopMultiUseThing())
end
elseif clickedWidget:getClassName() == 'UIItem' and not clickedWidget:isVirtual() then
g_game.useWith(selectedThing, clickedWidget:getItem())
elseif clickedWidget:getClassName() == 'UICreatureButton' then
local creature = clickedWidget:getCreature()
if creature then
g_game.useWith(selectedThing, creature)
end
end
end
function onTradeWith(clickedWidget, mousePosition)
if clickedWidget:getClassName() == 'UIMap' then
local tile = clickedWidget:getTile(mousePosition)
if tile then
g_game.requestTrade(selectedThing, tile:getTopCreature())
end
end
end
function startUseWith(thing)
if not thing then return end
selectedType = 'use'
selectedThing = thing
mouseGrabberWidget:grabMouse()
g_mouse.setTargetCursor()
end
function startTradeWith(thing)
selectedType = 'trade'
selectedThing = thing
mouseGrabberWidget:grabMouse()
g_mouse.setTargetCursor()
end
function createThingMenu(menuPosition, lookThing, useThing, creatureThing)
if not g_game.isOnline() then return end
local menu = g_ui.createWidget('PopupMenu')
if lookThing then
menu:addOption(tr('Look'), function() g_game.look(lookThing) end)
end
if useThing then
if useThing:isContainer() then
if useThing:getParentContainer() then
menu:addOption(tr('Open'), function() g_game.open(useThing, useThing:getParentContainer()) end)
menu:addOption(tr('Open in new window'), function() g_game.open(useThing) end)
else
menu:addOption(tr('Open'), function() g_game.open(useThing) end)
end
else
if useThing:isMultiUse() then
menu:addOption(tr('Use with ...'), function() startUseWith(useThing) end)
else
menu:addOption(tr('Use'), function() g_game.use(useThing) end)
end
end
if useThing:isRotateable() then
menu:addOption(tr('Rotate'), function() g_game.rotate(useThing) end)
end
end
if lookThing and not lookThing:isCreature() and not lookThing:isNotMoveable() and lookThing:isPickupable() then
menu:addSeparator()
menu:addOption(tr('Trade with ...'), function() startTradeWith(lookThing) end)
end
if lookThing then
local parentContainer = lookThing:getParentContainer()
if parentContainer and parentContainer:hasParent() then
menu:addOption(tr('Move up'), function() g_game.moveToParentContainer(lookThing, lookThing:getCount()) end)
end
end
if creatureThing then
local localPlayer = g_game.getLocalPlayer()
menu:addSeparator()
if creatureThing:isLocalPlayer() then
menu:addOption(tr('Set Outfit'), function() g_game.requestOutfit() end)
if g_game.getFeature(GamePlayerMounts) then
if not localPlayer:isMounted() then
menu:addOption(tr('Mount'), function() localPlayer:mount() end)
else
menu:addOption(tr('Dismount'), function() localPlayer:dismount() end)
end
end
if creatureThing:isPartyMember() then
if creatureThing:isPartyLeader() then
if creatureThing:isPartySharedExperienceActive() then
menu:addOption(tr('Disable Shared Experience'), function() g_game.partyShareExperience(false) end)
else
menu:addOption(tr('Enable Shared Experience'), function() g_game.partyShareExperience(true) end)
end
end
menu:addOption(tr('Leave Party'), function() g_game.partyLeave() end)
end
else
if g_game.getAttackingCreature() ~= creatureThing then
menu:addOption(tr('Attack'), function() g_game.attack(creatureThing) end)
else
menu:addOption(tr('Stop Attack'), function() g_game.cancelAttack() end)
end
if g_game.getFollowingCreature() ~= creatureThing then
menu:addOption(tr('Follow'), function() g_game.follow(creatureThing) end)
else
menu:addOption(tr('Stop Follow'), function() g_game.cancelFollow() end)
end
if creatureThing:isPlayer() then
menu:addSeparator()
local creatureName = creatureThing:getName()
menu:addOption(tr('Message to %s', creatureName), function() g_game.openPrivateChannel(creatureName) end)
if modules.game_console.getOwnPrivateTab() then
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end) -- [TODO] must be removed after message's popup labels been implemented
end
if (not Player:hasVip(creatureName)) then
menu:addOption(tr('Add to VIP list'), function() g_game.addVip(creatureName) end)
end
if modules.game_console.isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() modules.game_console.removeIgnoredPlayer(creatureName) end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() modules.game_console.addIgnoredPlayer(creatureName) end)
end
local localPlayerShield = localPlayer:getShield()
local creatureShield = creatureThing:getShield()
if localPlayerShield == ShieldNone or localPlayerShield == ShieldWhiteBlue then
if creatureShield == ShieldWhiteYellow then
menu:addOption(tr('Join %s\'s Party', creatureThing:getName()), function() g_game.partyJoin(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldWhiteYellow then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
end
elseif localPlayerShield == ShieldYellow or localPlayerShield == ShieldYellowSharedExp or localPlayerShield == ShieldYellowNoSharedExpBlink or localPlayerShield == ShieldYellowNoSharedExp then
if creatureShield == ShieldWhiteBlue then
menu:addOption(tr('Revoke %s\'s Invitation', creatureThing:getName()), function() g_game.partyRevokeInvitation(creatureThing:getId()) end)
elseif creatureShield == ShieldBlue or creatureShield == ShieldBlueSharedExp or creatureShield == ShieldBlueNoSharedExpBlink or creatureShield == ShieldBlueNoSharedExp then
menu:addOption(tr('Pass Leadership to %s', creatureThing:getName()), function() g_game.partyPassLeadership(creatureThing:getId()) end)
else
menu:addOption(tr('Invite to Party'), function() g_game.partyInvite(creatureThing:getId()) end)
end
end
end
end
if modules.game_ruleviolation.hasWindowAccess() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureThing:getName()) end)
end
menu:addSeparator()
menu:addOption(tr('Copy Name'), function() g_window.setClipboardText(creatureThing:getName()) end)
end
menu:display(menuPosition)
end
function processMouseAction(menuPosition, mouseButton, autoWalkPos, lookThing, useThing, creatureThing)
local keyboardModifiers = g_keyboard.getModifiers()
if not modules.client_options.getOption('classicControl') then
if keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
if useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
else
g_game.open(useThing)
end
return true
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
return true
end
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
-- classic control
else
if useThing and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseRightButton and not g_mouse.isPressed(MouseLeftButton) then
local player = g_game.getLocalPlayer()
if creatureThing and creatureThing ~= player then
g_game.attack(creatureThing)
return true
elseif useThing:isContainer() then
if useThing:getParentContainer() then
g_game.open(useThing, useThing:getParentContainer())
return true
else
g_game.open(useThing)
return true
end
elseif useThing:isMultiUse() then
startUseWith(useThing)
return true
else
g_game.use(useThing)
end
return true
elseif lookThing and keyboardModifiers == KeyboardShiftModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.look(lookThing)
return true
elseif lookThing and ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton) or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
g_game.look(lookThing)
return true
elseif useThing and keyboardModifiers == KeyboardCtrlModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
createThingMenu(menuPosition, lookThing, useThing, creatureThing)
return true
elseif creatureThing and keyboardModifiers == KeyboardAltModifier and (mouseButton == MouseLeftButton or mouseButton == MouseRightButton) then
g_game.attack(creatureThing)
return true
end
end
local player = g_game.getLocalPlayer()
player:stopAutoWalkUpdate()
if autoWalkPos and keyboardModifiers == KeyboardNoModifier and mouseButton == MouseLeftButton then
if not player:autoWalk(autoWalkPos) then
modules.game_textmessage.displayStatusMessage(tr('There is no way.'))
end
return true
end
return false
end
function moveStackableItem(item, toPos)
if countWindow then
return
end
if g_keyboard.isCtrlPressed() then
g_game.move(item, toPos, item:getCount())
return
elseif g_keyboard.isShiftPressed() then
g_game.move(item, toPos, 1)
return
end
local count = item:getCount()
countWindow = g_ui.createWidget('CountWindow', rootWidget)
local itembox = countWindow:getChildById('item')
local scrollbar = countWindow:getChildById('countScrollBar')
itembox:setItemId(item:getId())
itembox:setItemCount(count)
scrollbar:setMaximum(count)
scrollbar:setMinimum(1)
scrollbar:setValue(count)
local spinbox = countWindow:getChildById('spinBox')
spinbox:setMaximum(count)
spinbox:setMinimum(0)
spinbox:setValue(0)
spinbox:hideButtons()
spinbox:focus()
local spinBoxValueChange = function(self, value)
scrollbar:setValue(value)
end
spinbox.onValueChange = spinBoxValueChange
scrollbar.onValueChange = function(self, value)
item:setCount(count - value)
itembox:setItemCount(value)
spinbox.onValueChange = nil
spinbox:setValue(value)
spinbox.onValueChange = spinBoxValueChange
end
local okButton = countWindow:getChildById('buttonOk')
local moveFunc = function()
g_game.move(item, toPos, itembox:getItemCount())
okButton:getParent():destroy()
countWindow = nil
end
local cancelButton = countWindow:getChildById('buttonCancel')
local cancelFunc = function()
cancelButton:getParent():destroy()
countWindow = nil
end
countWindow.onEnter = moveFunc
countWindow.onEscape = cancelFunc
okButton.onClick = moveFunc
cancelButton.onClick = cancelFunc
end
function getRootPanel()
return gameRootPanel
end
function getMapPanel()
return gameMapPanel
end
function getRightPanel()
return gameRightPanel
end
function getLeftPanel()
return gameLeftPanel
end
function getBottomPanel()
return gameBottomPanel
end
function onLeftPanelVisibilityChange(leftPanel, visible)
if not visible then
local children = leftPanel:getChildren()
for i=1,#children do
children[i]:setParent(gameRightPanel)
end
end
end
function toggleAlternativeView()
if gameMapPanel:isKeepAspectRatioEnabled() then
gameMapPanel:setKeepAspectRatio(false)
gameMapPanel:setZoom(14)
gameMapPanel:fill('parent')
gameRootPanel:fill('parent')
gameLeftPanel:setImageColor('alpha')
gameRightPanel:setImageColor('alpha')
gameLeftPanel:setMarginTop(36)
gameRightPanel:setMarginTop(36)
gameLeftPanel:setOn(true)
gameLeftPanel:setVisible(true)
gameRightPanel:setOn(true)
gameBottomPanel:setImageColor('#00000099')
modules.client_topmenu.getTopMenu():setImageColor('#ffffff66')
g_game.changeMapAwareRange(24, 20)
else
gameMapPanel:setKeepAspectRatio(true)
gameMapPanel:setVisibleDimension({ width = 15, height = 11 })
gameMapPanel:addAnchor(AnchorLeft, 'gameLeftPanel', AnchorRight)
gameMapPanel:addAnchor(AnchorRight, 'gameRightPanel', AnchorLeft)
gameMapPanel:addAnchor(AnchorBottom, 'gameBottomPanel', AnchorTop)
gameRootPanel:addAnchor(AnchorTop, 'topMenu', AnchorBottom)
gameLeftPanel:setOn(false)
gameLeftPanel:setVisible(false)
gameLeftPanel:setImageColor('white')
gameRightPanel:setImageColor('white')
gameLeftPanel:setMarginTop(0)
gameRightPanel:setMarginTop(0)
gameBottomPanel:setImageColor('white')
modules.client_topmenu.getTopMenu():setImageColor('white')
g_game.changeMapAwareRange(18, 14)
end
end