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Inventory = {}
-- private variables
local window = nil
-- public functions
function Inventory.create()
window = displayUI('inventory.otui', { parent = Game.gameRightPanel })
end
function Inventory.destroy()
window:destroy()
window = nil
end
-- hooked events
function Inventory.onInventoryChange(slot, item)
local itemWidget = window:getChildById('slot' .. slot)
itemWidget:setItem(item)
end
function Inventory.onFreeCapacityChange(freeCapacity)
local widget = window:getChildById('capacity')
widget:setText("Cap:\n" .. freeCapacity)
end
function Inventory.onSoulChange(soul)
local widget = window:getChildById('soul')
widget:setText("Soul:\n" .. soul)
end
function Inventory.onInventoryItemMouseRelease(itemWidget, mousePosition, mouseButton)
local item = itemWidget:getItem()
if not item or not itemWidget:containsPoint(mousePosition) then return false end
return Game.processMouseAction(mousePosition, mouseButton, nil, item, item, nil, item)
end
connect(Game, { onLogin = Inventory.create,
onLogout = Inventory.destroy,
onInventoryChange = Inventory.onInventoryChange,
onFreeCapacityChange = Inventory.onFreeCapacityChange,
onSoulChange = Inventory.onSoulChange })