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#ifndef UIBUTTON_H
#define UIBUTTON_H
#include "uiwidget.h"
class UIButton : public UIWidget
{
public:
virtual void setup();
virtual void render();
void setOnClick(const SimpleCallback& onClick) { m_onClick = onClick; }
void setText(const std::string& text) { m_text = text; }
SimpleCallback getOnClick() const { return m_onClick; }
std::string getText() const { return m_text; }
UIButtonPtr asUIButton() { return std::static_pointer_cast<UIButton>(shared_from_this()); }
protected:
virtual void onStyleApply(const OTMLNodePtr& styleNode);
virtual bool onMouseRelease(const Point& mousePos, MouseButton button);
SimpleCallback m_onClick;
Point m_textTranslate;
std::string m_text;
};
#endif