Create a new shared pointer type stdext::shared_object_ptr and stdext::shared_obj using boost::intrusive_ptr Advantages: * half memory usage * faster and lightweight Disadvantages: * using weak_ptr is not supported anymore * compiling seems slower |
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| .. | ||
| styles | ||
| widgets | ||
| gameinterface.lua | ||
| gameinterface.otui | ||
| interface.otmod | ||