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function EnterGame_connectToLoginServer()
local protocolLogin = ProtocolLogin.create()
local recreateEnterGame = function()
rootWidget:addChild(loadUI("/mainmenu/ui/entergamewindow.otui"))
end
local loadBox = displayCancelBox("Please wait", "Connecting..")
loadBox.onCancel = function(msgbox)
-- cancel protocol and reacreate enter game window
protocolLogin:cancelLogin()
recreateEnterGame()
end
protocolLogin.onError = function(protocol, error)
loadBox:destroy()
local errorBox = displayErrorBox("Login Error", error)
errorBox.onOk = recreateEnterGame
end
protocolLogin.onMotd = function(protocol, motd)
loadBox:destroy()
local motdNumber = string.sub(motd, 0, string.find(motd, "\n"))
local motdText = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
if motdNumber ~= Configs.get("motd") then
displayInfoBox("Message of the day", motdText)
Configs.set("motd", motdNumber)
end
mainMenu:hide()
end
local enterGameWindow = rootWidget:getChild("enterGameWindow")
local account = enterGameWindow:getChild("accountNameLineEdit").text
local password = enterGameWindow:getChild("accountPasswordLineEdit").text
protocolLogin:login(account, password)
enterGameWindow:destroy()
end