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#include "map.h"
#include "game.h"
#include "localplayer.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/framebuffer.h>
Map g_map;
void Map::draw(int x, int y)
{
if(!m_framebuffer)
m_framebuffer = FrameBufferPtr(new FrameBuffer(15*32, 11*32));
g_graphics.bindColor(Color::white);
m_framebuffer->bind();
Position playerPos = g_game.getLocalPlayer()->getPosition();
// player is above 7
if(playerPos.z <= 7) {
// player pos it 8-6. check if we can draw upper floors.
int drawFloorStop = 0;
for(int jz = 6; jz >= 0; --jz) {
Position coverPos = Position(playerPos.x+(7-jz)-1, playerPos.y+(7-jz)-1, jz);
if(m_tiles[coverPos]) {
if(m_tiles[coverPos]->getStackSize() > 0 && jz < playerPos.z) {
drawFloorStop = jz;
break;
}
}
}
for(int iz = 7; iz > 0; --iz) {
if(iz == drawFloorStop)
break;
// +1 in draws cause 64x64 items may affect view.
for(int ix = -7+(playerPos.z-iz); ix < + 8+7; ++ix) {
for(int iy = -5+(playerPos.z-iz); iy < + 6+7; ++iy) {
Position itemPos = Position(playerPos.x + ix, playerPos.y + iy, iz);
if(m_tiles[itemPos])
m_tiles[itemPos]->draw((ix + 7 - (playerPos.z-iz))*32, (iy + 5 - (playerPos.z-iz))*32);
}
}
}
}
// debug draws
g_graphics.drawBoundingRect(Rect(7*32, 5*32, 32, 32), Color::red);
m_framebuffer->unbind();
m_framebuffer->draw(Rect(x, y, g_graphics.getScreenSize()));
}
void Map::addThing(ThingPtr thing, uint8 stackpos)
{
if(!m_tiles[thing->getPosition()]) {
m_tiles[thing->getPosition()] = TilePtr(new Tile());
}
m_tiles[thing->getPosition()]->addThing(thing, stackpos);
// List with effects and shots to update them.
if(EffectPtr effect = thing->asEffect()) {
m_effects.push_back(effect);
}
}
void Map::removeThing(ThingPtr thing)
{
if(TilePtr& tile = m_tiles[thing->getPosition()]) {
tile->removeThing(thing, 0);
}
}