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#include "otclient.h"
#include <framework/core/modulemanager.h>
#include <framework/core/configs.h>
#include <framework/core/resourcemanager.h>
#include <framework/core/eventdispatcher.h>
#include <framework/luascript/luainterface.h>
#include <framework/platform/platform.h>
#include <framework/graphics/graphics.h>
#include <framework/graphics/fontmanager.h>
#include <framework/ui/uimanager.h>
#include <framework/ui/uiwidget.h>
#include <framework/net/connection.h>
#include <otclient/net/protocolgame.h>
#include <otclient/core/game.h>
#include <otclient/core/map.h>
#define POLL_CYCLE_DELAY 10
OTClient g_client;
void OTClient::init(std::vector<std::string> args)
{
m_running = false;
m_stopping = false;
// print client information
logInfo("OTClient 0.2.0");
// initialize platform related stuff
g_platform.init(this, "OTClient");
// initialize script environment
g_lua.init();
// register otclient lua functions
registerLuaFunctions();
// initialize resources
g_resources.init(args[0].c_str());
// load configurations
loadConfigurations();
// create the client window
int minWidth = 550;
int minHeight = 450;
int windowX = fw::fromstring(g_configs.get("window x"), 0);
int windowY = fw::fromstring(g_configs.get("window y"), 0);
int windowWidth = fw::fromstring(g_configs.get("window width"), minWidth);
int windowHeight = fw::fromstring(g_configs.get("window height"), minHeight);
bool maximized = fw::fromstring(g_configs.get("window maximized"), false);
g_platform.createWindow(windowX, windowY, windowWidth, windowHeight, minWidth, minHeight, maximized);
g_platform.setWindowTitle("OTClient");
// initialize graphics
g_graphics.init();
// initialize event dispatcher
g_dispatcher.init();
// initialize network
//g_network.init();
// initialize the ui
g_ui.init();
g_game.init();
// discover and load modules
g_modules.discoverAndLoadModules();
// now that everything is initialized, setup configurations
setupConfigurations();
// now that everything is loaded, show the window
g_platform.showWindow();
}
void OTClient::run()
{
std::string fpsText;
Size fpsTextSize;
FontPtr defaultFont = g_fonts.getDefaultFont();
int frameTicks = g_platform.getTicks();
int lastFpsTicks = frameTicks;
int lastPollTicks = frameTicks;
int frameCount = 0;
m_stopping = false;
m_running = true;
if(g_ui.getRootWidget()->getChildCount() == 0) {
logError("ERROR: there is no root widgets to display, the app will close");
m_stopping = true;
}
// run the first poll
poll();
while(!m_stopping) {
g_platform.updateTicks();
frameTicks = g_platform.getTicks();
// calculate fps
frameCount++;
if(frameTicks - lastFpsTicks >= 1000) {
fpsText = fw::mkstr("FPS: ", frameCount);
fpsTextSize = defaultFont->calculateTextRectSize(fpsText);
frameCount = 0;
lastFpsTicks = frameTicks;
}
// poll events every POLL_CYCLE_DELAY
// this delay exists to avoid massive polling thus increasing framerate
if(frameTicks - lastPollTicks >= POLL_CYCLE_DELAY) {
poll();
lastPollTicks = frameTicks;
}
// only render when the windows is visible
if(g_platform.isWindowVisible()) {
// render begin
g_graphics.beginRender();
// render everything
render();
// render fps
defaultFont->renderText(fpsText, Point(g_graphics.getScreenSize().width() - fpsTextSize.width() - 10, 10));
// render end
g_graphics.endRender();
// swap the old buffer with the new rendered
g_platform.swapBuffers();
} else {
// sleeps until next poll to avoid massive cpu usage
g_platform.sleep(POLL_CYCLE_DELAY+1);
}
}
m_stopping = false;
m_running = false;
}
void OTClient::terminate()
{
// hide the window because there is no render anymore
g_platform.hideWindow();
// run modules unload event
g_modules.unloadModules();
g_game.terminate();
// terminate ui
g_ui.terminate();
// release remaining lua object references
g_lua.collectGarbage();
// poll remaining events
poll();
// terminate network
Connection::terminate();
// terminate dispatcher
g_dispatcher.terminate();
// terminate graphics
g_graphics.terminate();
// save configurations
saveConfigurations();
// release resources
g_resources.terminate();
// terminate script environment
g_lua.terminate();
// end platform related stuff
g_platform.terminate();
}
void OTClient::exit()
{
// stops the main loop
m_stopping = true;
}
void OTClient::poll()
{
// poll platform events
g_platform.poll();
// poll network events
Connection::poll();
// poll dispatcher events
g_dispatcher.poll();
}
void OTClient::render()
{
//TODO: UIMap for map drawing
if(g_game.isOnline())
g_map.draw(0, 0);
// everything is rendered by UI components
g_ui.render();
}
void OTClient::loadConfigurations()
{
// default window size
int defWidth = 550;
int defHeight = 450;
// sets default window configuration
g_configs.set("window x", fw::tostring((g_platform.getDisplayWidth() - defWidth)/2));
g_configs.set("window y", fw::tostring((g_platform.getDisplayHeight() - defHeight)/2));
g_configs.set("window width", fw::tostring(defWidth));
g_configs.set("window height", fw::tostring(defHeight));
g_configs.set("window maximized", fw::tostring(false));
g_configs.set("vsync", fw::tostring(true));
// loads user configuration
if(!g_configs.load("config.otml"))
logInfo("Using default configurations.");
}
void OTClient::setupConfigurations()
{
// activate vertical synchronization?
bool vsync = fw::fromstring(g_configs.get("vsync"), true);
g_platform.setVerticalSync(vsync);
}
void OTClient::saveConfigurations()
{
g_configs.set("window x", fw::tostring(g_platform.getWindowX()));
g_configs.set("window y", fw::tostring(g_platform.getWindowY()));
g_configs.set("window width", fw::tostring(g_platform.getWindowWidth()));
g_configs.set("window height", fw::tostring(g_platform.getWindowHeight()));
g_configs.set("window maximized", fw::tostring(g_platform.isWindowMaximized()));
// saves user configuration
if(!g_configs.save())
logError("ERROR: configurations are lost because it couldn't be saved");
}
void OTClient::onClose()
{
if(m_onCloseCallback)
m_onCloseCallback();
else
exit();
}
void OTClient::onResize(const Size& size)
{
g_graphics.resize(size);
g_ui.resize(size);
}
void OTClient::onPlatformEvent(const PlatformEvent& event)
{
g_ui.inputEvent(event);
ProtocolGamePtr protocol = g_game.getProtocolGame();
if(protocol) {
if(event.type == EventKeyDown) {
if(event.keycode == KC_UP)
protocol->sendWalkNorth();
if(event.keycode == KC_RIGHT)
protocol->sendWalkEast();
if(event.keycode == KC_DOWN)
protocol->sendWalkSouth();
if(event.keycode == KC_LEFT)
protocol->sendWalkWest();
}
}
}