175 lines
5.3 KiB
Lua
175 lines
5.3 KiB
Lua
EnterGame = { }
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-- private variables
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local loadBox
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local enterGame
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local motdButton
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local enterGameButton
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local protocolBox
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-- private functions
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local function onError(protocol, message, errorCode)
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loadBox:destroy()
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loadBox = nil
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if not errorCode then
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EnterGame.clearAccountFields()
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end
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local errorBox = displayErrorBox(tr('Login Error'), message)
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connect(errorBox, { onOk = EnterGame.show })
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end
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local function onMotd(protocol, motd)
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G.motdNumber = tonumber(motd:sub(0, motd:find("\n")))
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G.motdMessage = motd:sub(motd:find("\n") + 1, #motd)
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motdButton:show()
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end
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local function onCharacterList(protocol, characters, premDays)
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if enterGame:getChildById('rememberPasswordBox'):isChecked() then
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g_settings.set('account', g_crypt.encrypt(G.account))
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g_settings.set('password', g_crypt.encrypt(G.password))
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g_settings.set('autologin', enterGame:getChildById('autoLoginBox'):isChecked())
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else
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EnterGame.clearAccountFields()
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end
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loadBox:destroy()
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loadBox = nil
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CharacterList.create(characters, premDays)
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CharacterList.show()
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local lastMotdNumber = g_settings.getNumber("motd")
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if G.motdNumber and G.motdNumber ~= lastMotdNumber then
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g_settings.set("motd", motdNumber)
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local motdBox = displayInfoBox(tr('Message of the day'), G.motdMessage)
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connect(motdBox, { onOk = CharacterList.show })
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CharacterList.hide()
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end
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end
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-- public functions
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function EnterGame.init()
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enterGame = g_ui.displayUI('entergame.otui')
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enterGameButton = TopMenu.addLeftButton('enterGameButton', tr('Login') .. ' (Ctrl + G)', 'login.png', EnterGame.openWindow)
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motdButton = TopMenu.addLeftButton('motdButton', tr('Message of the day'), 'motd.png', EnterGame.displayMotd)
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motdButton:hide()
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g_keyboard.bindKeyDown('Ctrl+G', EnterGame.openWindow)
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if G.motdNumber then
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motdButton:show()
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end
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local account = g_crypt.decrypt(g_settings.get('account'))
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local password = g_crypt.decrypt(g_settings.get('password'))
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local host = g_settings.get('host')
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local port = g_settings.get('port')
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local autologin = g_settings.getBoolean('autologin')
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local clientVersion = g_game.getClientVersion()
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if not clientVersion or clientVersion == 0 then clientVersion = 960 end
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if port == nil or port == 0 then port = 7171 end
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enterGame:getChildById('accountNameTextEdit'):setText(account)
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enterGame:getChildById('accountPasswordTextEdit'):setText(password)
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enterGame:getChildById('serverHostTextEdit'):setText(host)
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enterGame:getChildById('serverPortTextEdit'):setText(port)
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enterGame:getChildById('autoLoginBox'):setChecked(autologin)
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enterGame:getChildById('rememberPasswordBox'):setChecked(#account > 0)
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enterGame:getChildById('accountNameTextEdit'):focus()
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protocolBox = enterGame:getChildById('protocolComboBox')
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for _i, proto in pairs(g_game.getSupportedProtocols()) do
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protocolBox:addOption(proto)
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end
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protocolBox:setCurrentOption(clientVersion)
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-- only open entergame when app starts
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if not g_app.isRunning() then
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if #host > 0 and #password > 0 and #account > 0 and autologin then
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addEvent(EnterGame.doLogin)
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end
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else
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enterGame:hide()
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end
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end
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function EnterGame.terminate()
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g_keyboard.unbindKeyDown('Ctrl+G')
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enterGame:destroy()
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enterGame = nil
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enterGameButton:destroy()
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enterGameButton = nil
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motdButton:destroy()
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motdButton = nil
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protocolBox = nil
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EnterGame = nil
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end
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function EnterGame.show()
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enterGame:show()
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enterGame:raise()
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enterGame:focus()
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end
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function EnterGame.hide()
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enterGame:hide()
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end
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function EnterGame.openWindow()
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if g_game.isOnline() then
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CharacterList.show()
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elseif not CharacterList.isVisible() then
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EnterGame.show()
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end
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end
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function EnterGame.clearAccountFields()
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enterGame:getChildById('accountNameTextEdit'):clearText()
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enterGame:getChildById('accountPasswordTextEdit'):clearText()
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enterGame:getChildById('accountNameTextEdit'):focus()
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g_settings.remove('account')
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g_settings.remove('password')
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end
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function EnterGame.doLogin()
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G.account = enterGame:getChildById('accountNameTextEdit'):getText()
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G.password = enterGame:getChildById('accountPasswordTextEdit'):getText()
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G.host = enterGame:getChildById('serverHostTextEdit'):getText()
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G.port = tonumber(enterGame:getChildById('serverPortTextEdit'):getText())
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local clientVersion = tonumber(protocolBox:getText())
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EnterGame.hide()
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if g_game.isOnline() then
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local errorBox = displayErrorBox(tr('Login Error'), tr('Cannot login while already in game.'))
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connect(errorBox, { onOk = EnterGame.show })
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return
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end
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g_settings.set('host', G.host)
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g_settings.set('port', G.port)
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local protocolLogin = ProtocolLogin.create()
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protocolLogin.onError = onError
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protocolLogin.onMotd = onMotd
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protocolLogin.onCharacterList = onCharacterList
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loadBox = displayCancelBox(tr('Please wait'), tr('Connecting to login server...'))
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connect(loadBox, { onCancel = function(msgbox)
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loadBox = nil
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protocolLogin:cancelLogin()
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EnterGame.show()
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end })
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g_game.chooseRsa(G.host)
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g_game.setClientVersion(clientVersion)
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protocolLogin:login(G.host, G.port, G.account, G.password)
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end
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function EnterGame.displayMotd()
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displayInfoBox(tr('Message of the day'), G.motdMessage)
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end
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