102 lines
2.6 KiB
Lua
102 lines
2.6 KiB
Lua
Minimap = {}
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-- private variables
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local minimapWidget
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local minimapButton
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local minimapWindow
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local DEFAULT_ZOOM = 45
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minimapFirstLoad = true
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-- private functions
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function onMinimapMouseRelease(self, mousePosition, mouseButton)
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local tile = self:getTile(mousePosition)
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if tile and mouseButton == MouseLeftButton and self:isPressed() then
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local dirs = g_map.findPath(g_game.getLocalPlayer():getPosition(), tile:getPosition(), 255)
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if #dirs == 0 then
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TextMessage.displayStatus(tr('There is no way.'))
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return true
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end
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g_game.autoWalk(dirs)
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return true
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end
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return false
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end
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function onMinimapMouseWheel(self, mousePos, direction)
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if direction == MouseWheelUp then
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self:zoomIn()
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else
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self:zoomOut()
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end
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end
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-- public functions
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function Minimap.init()
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connect(g_game, { onGameStart = Minimap.reset })
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Keyboard.bindKeyDown('Ctrl+M', Minimap.toggle)
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minimapButton = TopMenu.addGameToggleButton('minimapButton', tr('Minimap') .. ' (Ctrl+M)', 'minimap.png', Minimap.toggle)
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minimapButton:setOn(true)
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minimapWindow = loadUI('minimap.otui', GameInterface.getRightPanel())
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minimapWidget = minimapWindow:recursiveGetChildById('minimap')
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minimapWidget:setAutoViewMode(false)
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minimapWidget:setViewMode(1) -- mid view
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minimapWidget:setDrawMinimapColors(true)
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minimapWidget:setMultifloor(false)
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minimapWidget:setKeepAspectRatio(false)
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minimapWidget.onMouseRelease = onMinimapMouseRelease
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minimapWidget.onMouseWheel = onMinimapMouseWheel
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Minimap.reset()
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-- load only the first time (avoid load/save between reloads)
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if minimapFirstLoad then
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minimapFirstLoad = false
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if g_resources.fileExists('/minimap.otcm') then
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if g_game.isOnline() then
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perror('cannot load minimap while online')
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else
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g_map.loadOtcm('/minimap.otcm')
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end
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end
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-- save only when closing the client
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connect(g_app, { onTerminate = function()
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g_map.saveOtcm('/minimap.otcm')
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end})
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end
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end
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function Minimap.terminate()
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disconnect(g_game, { onGameStart = Minimap.reset })
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Keyboard.unbindKeyDown('Ctrl+M')
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minimapWindow:destroy()
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minimapWindow = nil
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minimapWidget = nil
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minimapButton = nil
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Minimap = nil
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end
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function Minimap.toggle()
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local visible = not minimapWindow:isExplicitlyVisible()
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if visible then
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minimapWindow:open()
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minimapButton:setOn(true)
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else
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minimapWindow:close()
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minimapButton:setOn(false)
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end
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end
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function Minimap.reset()
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local player = g_game.getLocalPlayer()
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if not player then return end
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minimapWidget:followCreature(player)
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minimapWidget:setZoom(DEFAULT_ZOOM)
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end
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