429 lines
14 KiB
Lua
429 lines
14 KiB
Lua
Console = {}
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-- private variables
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local SpeakTypesSettings = {
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say = { speakType = SpeakSay, color = '#FFFF00' },
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whisper = { speakType = SpeakWhisper, color = '#FFFF00' },
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yell = { speakType = SpeakYell, color = '#FFFF00' },
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broadcast = { speakType = SpeakBroadcast, color = '#F55E5E' },
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private = { speakType = SpeakPrivate, color = '#5FF7F7', private = true },
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privateRed = { speakType = SpeakPrivateRed, color = '#F55E5E', private = true },
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privatePlayerToPlayer = { speakType = SpeakPrivate, color = '#9F9DFD', private = true },
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privatePlayerToNpc = { speakType = SpeakPrivatePlayerToNpc, color = '#9F9DFD', private = true, npcChat = true },
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privateNpcToPlayer = { speakType = SpeakPrivateNpcToPlayer, color = '#5FF7F7', private = true, npcChat = true },
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channelYellow = { speakType = SpeakChannelYellow, color = '#FFFF00' },
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channelWhite = { speakType = SpeakChannelWhite, color = '#FFFFFF' },
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channelRed = { speakType = SpeakChannelRed, color = '#F55E5E' },
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channelOrange = { speakType = SpeakChannelOrange, color = '#FE6500' },
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monsterSay = { speakType = SpeakMonsterSay, color = '#FE6500', hideInConsole = true},
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monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true},
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}
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local SpeakTypes = {
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[SpeakSay] = SpeakTypesSettings.say,
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[SpeakWhisper] = SpeakTypesSettings.whisper,
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[SpeakYell] = SpeakTypesSettings.yell,
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[SpeakBroadcast] = SpeakTypesSettings.broadcast,
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[SpeakPrivate] = SpeakTypesSettings.private,
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[SpeakPrivateRed] = SpeakTypesSettings.privateRed,
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[SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc,
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[SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer,
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[SpeakChannelYellow] = SpeakTypesSettings.channelYellow,
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[SpeakChannelWhite] = SpeakTypesSettings.channelWhite,
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[SpeakChannelRed] = SpeakTypesSettings.channelRed,
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[SpeakChannelOrange] = SpeakTypesSettings.channelOrange,
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[SpeakMonsterSay] = SpeakTypesSettings.monsterSay,
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[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
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}
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local SayModes = {
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[1] = { speakTypeDesc = 'whisper', icon = '/core_styles/icons/whisper.png' },
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[2] = { speakTypeDesc = 'say', icon = '/core_styles/icons/say.png' },
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[3] = { speakTypeDesc = 'yell', icon = '/core_styles/icons/yell.png' }
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}
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local consolePanel
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local consoleBuffer
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local consoleTabBar
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local consoleLineEdit
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local channels
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local messageHistory = { }
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local currentMessageIndex = 0
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local MaxHistory = 1000
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local channelsWindow
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-- private functions
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local function navigateMessageHistory(step)
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local numCommands = #messageHistory
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if numCommands > 0 then
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currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
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if currentMessageIndex > 0 then
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local command = messageHistory[numCommands - currentMessageIndex + 1]
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consoleLineEdit:setText(command)
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else
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consoleLineEdit:clearText()
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end
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end
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end
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function applyMessagePrefixies(name, level, message)
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if name then
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if Options.getOption('showLevelsInConsole') and level > 0 then
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message = name .. ' [' .. level .. ']: ' .. message
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else
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message = name .. ': ' .. message
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end
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end
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return message
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end
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-- hooked events
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local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
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speaktype = SpeakTypes[speaktype]
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if speaktype.hideInConsole then return end
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message = applyMessagePrefixies(name, level, message)
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if speaktype.private then
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Console.addPrivateText(message, speaktype, name, false)
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else
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local channel = channels[channelId]
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if channel then
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Console.addText(message, speaktype, channel)
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else
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-- server sent a message on a channel that we are not aware of, must leave it
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g_game.leaveChannel(channelId)
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end
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end
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end
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local function onOpenChannel(channelId, channelName)
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Console.addChannel(channelName, channelId)
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end
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local function onOpenPrivateChannel(receiver)
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local privateTab = Console.getTab(receiver)
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if privateTab == nil then
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Console.addTab(receiver, true)
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end
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end
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local function doChannelListSubmit()
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local channelListPanel = channelsWindow:getChildById('channelList')
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local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
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if openPrivateChannelWith ~= '' then
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g_game.openPrivateChannel(openPrivateChannelWith)
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else
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local selectedChannelLabel = channelListPanel:getFocusedChild()
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if not selectedChannelLabel then return end
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g_game.joinChannel(selectedChannelLabel.channelId)
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end
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channelsWindow:destroy()
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end
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local function onChannelList(channelList)
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if channelsWindow then channelsWindow:destroy() end
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channelsWindow = displayUI('channelswindow.otui')
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local channelListPanel = channelsWindow:getChildById('channelList')
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channelsWindow.onEnter = doChannelListSubmit
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channelsWindow.onDestroy = function() channelsWindow = nil end
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Keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow)
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Keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow)
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for k,v in pairs(channelList) do
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local channelId = v[1]
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local channelName = v[2]
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if channelId ~= 0 and #channelName > 0 then
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local label = createWidget('ChannelListLabel', channelListPanel)
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label.channelId = channelId
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label:setText(channelName)
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label:setPhantom(false)
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label.onDoubleClick = doChannelListSubmit
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end
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end
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end
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-- public functions
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function Console.init()
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connect(g_game, { onCreatureSpeak = onCreatureSpeak,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onGameEnd = Console.clean })
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consolePanel = displayUI('console.otui', GameInterface.getBottomPanel())
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consoleLineEdit = consolePanel:getChildById('consoleLineEdit')
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consoleBuffer = consolePanel:getChildById('consoleBuffer')
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consoleTabBar = consolePanel:getChildById('consoleTabBar')
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consoleTabBar:setContentWidget(consoleBuffer)
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channels = {}
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Console.addChannel('Default', 0)
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Console.addTab('Server Log', false)
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Keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
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Keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
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Keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
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Keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
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Keyboard.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
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-- apply buttom functions after loaded
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consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
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consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
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consoleTabBar.onTabChange = Console.onTabChange
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-- tibia like hotkeys
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Keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
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Keyboard.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
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end
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function Console.terminate()
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disconnect(g_game, { onCreatureSpeak = onCreatureSpeak,
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onChannelList = onChannelList,
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onOpenChannel = onOpenChannel,
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onOpenPrivateChannel = onOpenPrivateChannel,
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onGameEnd = Console.clean })
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for channelid, channelname in pairs(channels) do
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if channelid ~= 0 then
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g_game.leaveChannel(channelid)
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end
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end
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channels = {}
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Keyboard.unbindKeyDown('Ctrl+O')
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Keyboard.unbindKeyDown('Ctrl+E')
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if channelsWindow then
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channelsWindow:destroy()
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channelsWindow = nil
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end
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consolePanel:destroy()
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consolePanel = nil
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consoleLineEdit = nil
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consoleBuffer = nil
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consoleTabBar = nil
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Console = nil
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end
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function Console.debug()
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print(#channels)
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end
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function Console.clean()
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for channelid, channelname in pairs(channels) do
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if channelid ~= 0 then
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local tab = consoleTabBar:getTab(channelname)
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consoleTabBar:removeTab(tab)
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end
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end
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channels = {}
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consoleTabBar:getTab('Default').tabPanel:destroyChildren()
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consoleTabBar:getTab('Server Log').tabPanel:destroyChildren()
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if channelsWindow then
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channelsWindow:destroy()
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channelsWindow = nil
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end
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end
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function Console.setLineEditText(text)
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consoleLineEdit:setText(text)
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end
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function Console.addTab(name, focus)
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local tab = consoleTabBar:addTab(name)
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if focus then
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consoleTabBar:selectTab(tab)
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elseif name ~= 'Server Log' then
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consoleTabBar:blinkTab(tab)
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end
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return tab
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end
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function Console.onTabChange(tabBar, tab)
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if tab:getText() == "Default" or tab:getText() == "Server Log" then
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consolePanel:getChildById('closeChannelButton'):disable()
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else
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consolePanel:getChildById('closeChannelButton'):enable()
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end
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end
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function Console.removeCurrentTab()
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local tab = consoleTabBar:getCurrentTab()
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if tab:getText() == "Default" or tab:getText() == "Server Log" then return end
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consoleTabBar:removeTab(tab)
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-- notificate the server that we are leaving the channel
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if tab.channelId then
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g_game.leaveChannel(tab.channelId)
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elseif tab:getText() == "NPCs" then
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g_game.closeNpcChannel()
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end
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end
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function Console.getTab(name)
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return consoleTabBar:getTab(name)
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end
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function Console.getCurrentTab()
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return consoleTabBar:getCurrentTab()
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end
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function Console.addChannel(name, id)
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channels[id] = name
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local tab = Console.addTab(name, true)
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tab.channelId = id
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return tab
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end
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function Console.addPrivateText(text, speaktype, name, isPrivateCommand)
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local focus = false
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if speaktype.speakType == SpeakPrivateNpcToPlayer then
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name = 'NPCs'
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focus = true
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end
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local privateTab = Console.getTab(name)
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if privateTab == nil then
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if Options['showPrivateMessagesInConsole'] or (isPrivateCommand and not privateTab) then
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privateTab = Console.getTab('Default')
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else
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privateTab = Console.addTab(name, focus)
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end
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privateTab.npcChat = speaktype.npcChat
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elseif focus then
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consoleTabBar:selectTab(privateTab)
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end
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Console.addTabText(text, speaktype, privateTab)
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end
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function Console.addText(text, speaktype, tabName)
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local tab = Console.getTab(tabName)
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if tab ~= nil then
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Console.addTabText(text, speaktype, tab)
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end
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end
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function Console.addTabText(text, speaktype, tab)
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if Options['showTimestampsInConsole'] then
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text = os.date('%H:%M') .. ' ' .. text
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end
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local panel = consoleTabBar:getTabPanel(tab)
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local label = createWidget('ConsoleLabel', panel)
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label:setText(text)
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label:setColor(speaktype.color)
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consoleTabBar:blinkTab(tab)
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if panel:getChildCount() > 10 then
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panel:removeChild(panel:getFirstChild())
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end
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end
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function Console.sendCurrentMessage()
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local message = consoleLineEdit:getText()
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if #message == 0 then return end
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consoleLineEdit:clearText()
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-- get current channel
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local tab = Console.getCurrentTab()
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-- handling chat commands
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local originalMessage = message
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local chatCommandSayMode
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local chatCommandPrivate
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local chatCommandPrivateReady
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local chatCommandMessage = message:match("^%#y (.*)")
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if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
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message = chatCommandMessage or message
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local chatCommandMessage = message:match("^%#w (.*)")
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if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
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message = chatCommandMessage or message
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local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
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if findIni ~= nil and findIni == 1 then -- player used private chat command
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if chatCommandInitial == chatCommandEnd then
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chatCommandPrivateRepeat = false
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if chatCommandInitial == "*" then
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consoleLineEdit:setText('*'.. chatCommandPrivate .. '* ')
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end
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message = chatCommandMessage:trim()
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chatCommandPrivateReady = true
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end
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end
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message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
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if #message == 0 then return end
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-- add new command to history
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currentMessageIndex = 0
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table.insert(messageHistory, originalMessage)
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if #messageHistory > MaxHistory then
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table.remove(messageHistory, 1)
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end
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-- when talking on server log, the message goes to default channel
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local name = tab:getText()
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if name == 'Server Log' then
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tab = Console.getTab('Default')
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name = 'Default'
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end
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local speaktypedesc
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if tab.channelId and not chatCommandPrivateReady then
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if tab.channelId == 0 then
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speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
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if speaktypedesc ~= 'say' then Console.sayModeChange(2) end -- head back to say mode
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else
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speaktypedesc = 'channelYellow'
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end
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g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
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return
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else
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local isPrivateCommand = false
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if chatCommandPrivateReady then
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speaktypedesc = 'privatePlayerToPlayer'
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name = chatCommandPrivate
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isPrivateCommand = true
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elseif tab.npcChat then
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speaktypedesc = 'privatePlayerToNpc'
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else
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speaktypedesc = 'privatePlayerToPlayer'
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end
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local speaktype = SpeakTypesSettings[speaktypedesc]
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local player = g_game.getLocalPlayer()
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g_game.talkPrivate(speaktype.speakType, name, message)
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message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
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Console.addPrivateText(message, speaktype, name, isPrivateCommand)
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end
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end
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function Console.sayModeChange(sayMode)
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local buttom = consolePanel:getChildById('sayModeButton')
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if sayMode == nil then
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sayMode = buttom.sayMode + 1
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end
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if sayMode > #SayModes then sayMode = 1 end
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buttom:setIcon(SayModes[sayMode].icon)
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buttom.sayMode = sayMode
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end
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