208 lines
6.7 KiB
C++
208 lines
6.7 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "item.h"
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#include "thingstype.h"
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#include "spritemanager.h"
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#include "thing.h"
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#include "tile.h"
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#include <framework/core/clock.h>
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#include <framework/core/eventdispatcher.h>
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#include <framework/graphics/graphics.h>
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#include <framework/graphics/paintershaderprogram.h>
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#include <framework/graphics/paintershadersources.h>
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Item::Item() : Thing()
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{
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m_id = 0;
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m_countOrSubType = 0;
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}
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ItemPtr Item::create(int id)
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{
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ItemPtr item = ItemPtr(new Item);
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if(id < g_thingsType.getFirstItemId() || id > g_thingsType.getMaxItemid())
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logTraceError("invalid item id ", id);
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else
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item->setId(id);
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return item;
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}
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PainterShaderProgramPtr itemProgram;
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//int ITEM_ID_UNIFORM = 10;
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void Item::draw(const Point& dest, float scaleFactor, bool animate)
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{
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if(m_id == 0)
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return;
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// determine animation phase
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int animationPhase = 0;
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if(getAnimationPhases() > 1) {
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if(animate)
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animationPhase = (g_clock.ticks() % (Otc::ITEM_TICKS_PER_FRAME * getAnimationPhases())) / Otc::ITEM_TICKS_PER_FRAME;
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else
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animationPhase = getAnimationPhases()-1;
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}
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// determine x,y,z patterns
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int xPattern = 0, yPattern = 0, zPattern = 0;
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if(isGround()) {
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xPattern = m_position.x % getNumPatternsX();
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yPattern = m_position.y % getNumPatternsY();
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zPattern = m_position.z % getNumPatternsZ();
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} else if(isStackable() && getNumPatternsX() == 4 && getNumPatternsY() == 2) {
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if(m_countOrSubType < 5) {
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xPattern = m_countOrSubType-1;
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yPattern = 0;
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} else if(m_countOrSubType < 10) {
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xPattern = 0;
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yPattern = 1;
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} else if(m_countOrSubType < 25) {
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xPattern = 1;
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yPattern = 1;
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} else if(m_countOrSubType < 50) {
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xPattern = 2;
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yPattern = 1;
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} else if(m_countOrSubType <= 100) {
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xPattern = 3;
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yPattern = 1;
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}
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} else if(isHangable()) {
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const TilePtr& tile = getTile();
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if(tile) {
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if(tile->mustHookSouth())
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xPattern = getNumPatternsX() >= 2 ? 1 : 0;
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else if(tile->mustHookSouth())
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xPattern = getNumPatternsX() >= 3 ? 2 : 0;
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}
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} else if(isFluid() || isFluidContainer()) {
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int color = Otc::FluidTransparent;
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switch(m_countOrSubType) {
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case Otc::FluidNone:
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color = Otc::FluidTransparent;
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break;
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case Otc::FluidWater:
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color = Otc::FluidBlue;
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break;
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case Otc::FluidMana:
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color = Otc::FluidPurple;
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break;
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case Otc::FluidBeer:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidOil:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidBlood:
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color = Otc::FluidRed;
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break;
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case Otc::FluidSlime:
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color = Otc::FluidGreen;
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break;
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case Otc::FluidMud:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidLemonade:
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color = Otc::FluidYellow;
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break;
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case Otc::FluidMilk:
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color = Otc::FluidWhite;
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break;
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case Otc::FluidWine:
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color = Otc::FluidPurple;
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break;
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case Otc::FluidHealth:
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color = Otc::FluidRed;
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break;
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case Otc::FluidUrine:
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color = Otc::FluidYellow;
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break;
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case Otc::FluidRum:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidFruidJuice:
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color = Otc::FluidYellow;
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break;
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case Otc::FluidCoconutMilk:
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color = Otc::FluidWhite;
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break;
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case Otc::FluidTea:
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color = Otc::FluidBrown;
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break;
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case Otc::FluidMead:
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color = Otc::FluidBrown;
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break;
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default:
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color = Otc::FluidTransparent;
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break;
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}
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xPattern = (color % 4) % getNumPatternsX();
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yPattern = (color / 4) % getNumPatternsY();
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}
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// setup item drawing shader
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if(!itemProgram) {
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itemProgram = PainterShaderProgramPtr(new PainterShaderProgram);
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itemProgram->addShaderFromSourceCode(Shader::Vertex, glslMainWithTexCoordsVertexShader + glslPositionOnlyVertexShader);
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itemProgram->addShaderFromSourceFile(Shader::Fragment, "/game_shaders/item.frag");
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itemProgram->link();
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//itemProgram->bindUniformLocation(ITEM_ID_UNIFORM, "itemId");
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}
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g_painter.setCustomProgram(itemProgram);
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itemProgram->bind();
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//itemProgram->setUniformValue(ITEM_ID_UNIFORM, (int)m_id);
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// now we can draw the item
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internalDraw(dest, scaleFactor, xPattern, yPattern, zPattern, animationPhase);
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// release draw shader
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g_painter.releaseCustomProgram();
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}
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void Item::setId(uint32 id)
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{
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if(id < g_thingsType.getFirstItemId() || id > g_thingsType.getMaxItemid()) {
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logTraceError("invalid item id ", id);
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return;
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}
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m_id = id;
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m_type = g_thingsType.getThingType(m_id, ThingsType::Item);
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}
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int Item::getCount()
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{
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if(isStackable())
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return m_countOrSubType;
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else
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return 1;
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}
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int Item::getSubType()
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{
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if(isFluid() || isFluidContainer())
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return m_countOrSubType;
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else
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return 0;
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}
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