#ifndef FONTS_H
#define FONTS_H
#include "prerequisites.h"
#include "rect.h"
struct Font
{
Rect textureArea[256];
};
class Fonts
public:
Fonts();
~Fonts();
bool load();
private:
std::map<int, Font*> mFonts;
extern Fonts g_fonts;
#endif // FONTS_H