105 lines
3.5 KiB
C++
105 lines
3.5 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "uimap.h"
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#include <otclient/core/game.h>
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#include <otclient/core/map.h>
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#include <framework/otml/otml.h>
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#include <framework/graphics/graphics.h>
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#include <otclient/core/localplayer.h>
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UIMap::UIMap()
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{
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m_dragable = true;
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}
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void UIMap::draw()
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{
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drawSelf();
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g_painter.setColor(Fw::black);
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g_painter.drawBoundingRect(m_mapRect.expanded(1));
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g_map.draw(m_mapRect);
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drawChildren();
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}
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Position UIMap::getPosition(const Point& mousePos)
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{
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if(!m_mapRect.contains(mousePos))
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return Position();
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// Get tile position
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Point relativeStretchMousePos = mousePos - m_mapRect.topLeft();
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LocalPlayerPtr localPlayer = g_game.getLocalPlayer();
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if(localPlayer)
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relativeStretchMousePos += localPlayer->getWalkOffset();
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Size mapSize(g_map.getVibibleSize().width() * Map::NUM_TILE_PIXELS, g_map.getVibibleSize().height() * Map::NUM_TILE_PIXELS);
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PointF stretchFactor(m_mapRect.width() / (float)mapSize.width(), m_mapRect.height() / (float)mapSize.height());
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PointF relativeMousePos = PointF(relativeStretchMousePos.x, relativeStretchMousePos.y) / stretchFactor;
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PointF tilePosF = relativeMousePos / Map::NUM_TILE_PIXELS;
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Position tilePos = Position(1 + (int)tilePosF.x - g_map.getCentralOffset().x, 1 + (int)tilePosF.y - g_map.getCentralOffset().y, 0) + g_map.getCentralPosition();
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return tilePos;
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}
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TilePtr UIMap::getTile(const Point& mousePos)
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{
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Position tilePos = getPosition(mousePos);
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if(!tilePos.isValid())
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return nullptr;
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// Get tile
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TilePtr tile = nullptr;
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// We must check every floor, from top to bottom to check for a clickable tile
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int firstFloor = g_map.getFirstVisibleFloor();
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tilePos.perspectiveUp(tilePos.z - firstFloor);
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for(int i = firstFloor; i <= Map::MAX_Z; i++) {
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tile = g_map.getTile(tilePos);
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if(tile && tile->isClickable())
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break;
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tilePos.coveredDown();
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}
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// todo: get creature, using walkOffset etc.
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if(!tile || !tile->isClickable())
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return nullptr;
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return tile;
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}
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void UIMap::onGeometryChange(const Rect& oldRect, const Rect& newRect)
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{
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Rect mapRect = getChildrenRect().expanded(-1);
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Size mapSize(g_map.getVibibleSize().width() * Map::NUM_TILE_PIXELS, g_map.getVibibleSize().height() * Map::NUM_TILE_PIXELS);
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mapSize.scale(mapRect.size(), Fw::KeepAspectRatio);
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m_mapRect.resize(mapSize);
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m_mapRect.moveCenter(newRect.center());
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}
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