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Console = {}
-- private variables
local SpeakTypesSettings = {
say = { speakType = SpeakSay, color = '#FFFF00' },
whisper = { speakType = SpeakWhisper, color = '#FFFF00' },
yell = { speakType = SpeakYell, color = '#FFFF00' },
broadcast = { speakType = SpeakBroadcast, color = '#F55E5E' },
private = { speakType = SpeakPrivate, color = '#5FF7F7', private = true },
privateRed = { speakType = SpeakPrivateRed, color = '#F55E5E', private = true },
privatePlayerToPlayer = { speakType = SpeakPrivate, color = '#9F9DFD', private = true },
privatePlayerToNpc = { speakType = SpeakPrivatePlayerToNpc, color = '#9F9DFD', private = true, npcChat = true },
privateNpcToPlayer = { speakType = SpeakPrivateNpcToPlayer, color = '#5FF7F7', private = true, npcChat = true },
channelYellow = { speakType = SpeakChannelYellow, color = '#FFFF00' },
channelWhite = { speakType = SpeakChannelWhite, color = '#FFFFFF' },
channelRed = { speakType = SpeakChannelRed, color = '#F55E5E' },
channelOrange = { speakType = SpeakChannelOrange, color = '#FE6500' },
monsterSay = { speakType = SpeakMonsterSay, color = '#FE6500', hideInConsole = true},
monsterYell = { speakType = SpeakMonsterYell, color = '#FE6500', hideInConsole = true},
}
local SpeakTypes = {
[SpeakSay] = SpeakTypesSettings.say,
[SpeakWhisper] = SpeakTypesSettings.whisper,
[SpeakYell] = SpeakTypesSettings.yell,
[SpeakBroadcast] = SpeakTypesSettings.broadcast,
[SpeakPrivate] = SpeakTypesSettings.private,
[SpeakPrivateRed] = SpeakTypesSettings.privateRed,
[SpeakPrivatePlayerToNpc] = SpeakTypesSettings.privatePlayerToNpc,
[SpeakPrivateNpcToPlayer] = SpeakTypesSettings.privateNpcToPlayer,
[SpeakChannelYellow] = SpeakTypesSettings.channelYellow,
[SpeakChannelWhite] = SpeakTypesSettings.channelWhite,
[SpeakChannelRed] = SpeakTypesSettings.channelRed,
[SpeakChannelOrange] = SpeakTypesSettings.channelOrange,
[SpeakMonsterSay] = SpeakTypesSettings.monsterSay,
[SpeakMonsterYell] = SpeakTypesSettings.monsterYell,
}
local SayModes = {
[1] = { speakTypeDesc = 'whisper', icon = 'icons/whisper.png' },
[2] = { speakTypeDesc = 'say', icon = 'icons/say.png' },
[3] = { speakTypeDesc = 'yell', icon = 'icons/yell.png' }
}
local MAX_HISTORY = 1000
local MAX_LINES = 100
local HELP_CHANNEL = 9
local consolePanel
local consoleContentPanel
local consoleTabBar
local consoleTextEdit
local channels
local channelsWindow
local ownPrivateName
local messageHistory = {}
local currentMessageIndex = 0
local ignoreNpcMessages = false
-- private functions
local function navigateMessageHistory(step)
local numCommands = #messageHistory
if numCommands > 0 then
currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
if currentMessageIndex > 0 then
local command = messageHistory[numCommands - currentMessageIndex + 1]
consoleTextEdit:setText(command)
else
consoleTextEdit:clearText()
end
end
end
function applyMessagePrefixies(name, level, message)
if name then
if Options.getOption('showLevelsInConsole') and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message
else
message = name .. ': ' .. message
end
end
return message
end
-- hooked events
local function onCreatureSpeak(name, level, speaktype, message, channelId, creaturePos)
if ignoreNpcMessages and speaktype == SpeakPrivateNpcToPlayer then return end
local defaultMessage = speaktype < 3 and true or false
speaktype = SpeakTypes[speaktype]
if speaktype.hideInConsole then return end
local composedMessage = applyMessagePrefixies(name, level, message)
if speaktype.private then
Console.addPrivateText(composedMessage, speaktype, name, false, name)
if Options.getOption('showPrivateMessagesOnScreen') then
if(speaktype.speakType ~= SpeakPrivateNpcToPlayer) then
TextMessage.displayPrivate(name .. ':\n' .. message)
end
end
else
local channel = tr('Default')
if not defaultMessage then
channel = channels[channelId]
end
if channel then
Console.addText(composedMessage, speaktype, channel, name)
elseif channelId ~= 0 then
-- server sent a message on a channel that is not open
pwarning('message in channel id ' .. channelId .. ' which is unknown, this is a server bug, relogin if you want to see messages in this channel')
end
end
end
local function onOpenChannel(channelId, channelName)
Console.addChannel(channelName, channelId)
end
local function onOpenPrivateChannel(receiver)
Console.addPrivateChannel(receiver)
end
local function onOpenOwnPrivateChannel(channelId, channelName)
local privateTab = Console.getTab(channelName)
if privateTab == nil then
Console.addChannel(channelName, channelId)
end
ownPrivateName = channelName
end
local function onCloseChannel(channelId)
local channel = channels[channelId]
if channel then
local tab = Console.getTab(channel)
if tab then
consoleTabBar:removeTab(tab)
end
end
end
local function doChannelListSubmit()
local channelListPanel = channelsWindow:getChildById('channelList')
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
if openPrivateChannelWith ~= '' then
g_game.openPrivateChannel(openPrivateChannelWith)
else
local selectedChannelLabel = channelListPanel:getFocusedChild()
if not selectedChannelLabel then return end
if selectedChannelLabel.channelId == 0xFFFF then
g_game.openOwnChannel()
else
g_game.joinChannel(selectedChannelLabel.channelId)
end
end
channelsWindow:destroy()
end
local function onChannelList(channelList)
if channelsWindow then channelsWindow:destroy() end
channelsWindow = g_ui.displayUI('channelswindow.otui')
local channelListPanel = channelsWindow:getChildById('channelList')
channelsWindow.onEnter = doChannelListSubmit
channelsWindow.onDestroy = function() channelsWindow = nil end
g_keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow)
g_keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow)
for k,v in pairs(channelList) do
local channelId = v[1]
local channelName = v[2]
if #channelName > 0 then
local label = g_ui.createWidget('ChannelListLabel', channelListPanel)
label.channelId = channelId
label:setText(channelName)
label:setPhantom(false)
label.onDoubleClick = doChannelListSubmit
end
end
end
local function onGameStart()
local tab = Console.getTab(tr('Default'))
if tab then
addEvent(function() consoleTabBar:selectTab(tab) end, false)
end
end
-- public functions
function Console.init()
connect(g_game, { onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenOwnPrivateChannel,
onCloseChannel = onCloseChannel,
onGameStart = onGameStart,
onGameEnd = Console.clear })
consolePanel = g_ui.loadUI('console.otui', GameInterface.getBottomPanel())
consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleContentPanel)
channels = {}
Console.addTab(tr('Default'), true)
Console.addTab(tr('Server Log'), false)
g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
g_keyboard.bindKeyDown('Enter', Console.sendCurrentMessage, consolePanel)
g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
-- apply buttom functions after loaded
consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
consoleTabBar.onTabChange = Console.onTabChange
-- tibia like hotkeys
g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
g_keyboard.bindKeyDown('Ctrl+E', Console.removeCurrentTab)
g_keyboard.bindKeyDown('Ctrl+H', Console.openHelp)
end
function Console.terminate()
disconnect(g_game, { onCreatureSpeak = onCreatureSpeak,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenPrivateChannel,
onCloseChannel = onCloseChannel,
onGameStart = onGameStart,
onGameEnd = Console.clear })
for channelid, channelname in pairs(channels) do
if tonumber(channelid) and tonumber(channelid) ~= 0 then
g_game.leaveChannel(channelid)
end
end
channels = {}
g_keyboard.unbindKeyDown('Ctrl+O')
g_keyboard.unbindKeyDown('Ctrl+E')
g_keyboard.unbindKeyDown('Ctrl+H')
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
consolePanel:destroy()
consolePanel = nil
consoleTextEdit = nil
consoleContentPanel = nil
consoleTabBar = nil
ownPrivateName = nil
Console = nil
end
function Console.clear()
for channelid, channelname in pairs(channels) do
local tab = consoleTabBar:getTab(channelname)
consoleTabBar:removeTab(tab)
end
channels = {}
consoleTabBar:getTab(tr('Default')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
consoleTabBar:getTab(tr('Server Log')).tabPanel:getChildById('consoleBuffer'):destroyChildren()
local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then
consoleTabBar:removeTab(npcTab)
end
consoleTextEdit:clearText()
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
end
function Console.setTextEditText(text)
consoleTextEdit:setText(text)
end
function Console.openHelp()
g_game.joinChannel(HELP_CHANNEL)
end
function Console.addTab(name, focus)
local tab = Console.getTab(name)
if(tab) then -- is channel already open
if(not focus) then focus = true end
else
tab = consoleTabBar:addTab(name)
end
if focus then
consoleTabBar:selectTab(tab)
elseif name ~= tr('Server Log') then
consoleTabBar:blinkTab(tab)
end
return tab
end
function Console.onTabChange(tabBar, tab)
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function Console.removeCurrentTab()
local tab = consoleTabBar:getCurrentTab()
if tab:getText() == tr('Default') or tab:getText() == tr('Server Log') then return end
-- notificate the server that we are leaving the channel
if tab.channelId then
g_game.leaveChannel(tab.channelId)
elseif tab:getText() == "NPCs" then
g_game.closeNpcChannel()
end
consoleTabBar:removeTab(tab)
end
function Console.getTab(name)
return consoleTabBar:getTab(name)
end
function Console.getCurrentTab()
return consoleTabBar:getCurrentTab()
end
function Console.addChannel(name, id)
channels[id] = name
local tab = Console.addTab(name, true)
tab.channelId = id
return tab
end
function Console.addPrivateChannel(receiver)
channels[receiver] = receiver
return Console.addTab(receiver, true)
end
function Console.addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
local focus = false
if speaktype.speakType == SpeakPrivateNpcToPlayer then
name = 'NPCs'
focus = true
end
local privateTab = Console.getTab(name)
if privateTab == nil then
if (Options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then
privateTab = Console.getTab(tr('Default'))
else
privateTab = Console.addTab(name, focus)
channels[name] = name
end
privateTab.npcChat = speaktype.npcChat
elseif focus then
consoleTabBar:selectTab(privateTab)
end
Console.addTabText(text, speaktype, privateTab, creatureName)
end
function Console.addText(text, speaktype, tabName, creatureName)
local tab = Console.getTab(tabName)
if tab ~= nil then
Console.addTabText(text, speaktype, tab, creatureName)
end
end
function Console.addTabText(text, speaktype, tab, creatureName)
if Options.getOption('showTimestampsInConsole') then
text = os.date('%H:%M') .. ' ' .. text
end
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
local label = g_ui.createWidget('ConsoleLabel', consoleBuffer)
label:setId('consoleLabel' .. panel:getChildCount())
label:setText(text)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
label.onMouseRelease = function (self, mousePos, mouseButton) Console.popupMenu(mousePos, mouseButton, creatureName, text) end
if consoleBuffer:getChildCount() > MAX_LINES then
consoleBuffer:getFirstChild():destroy()
end
end
function Console.popupMenu(mousePos, mouseButton, creatureName, text)
if mouseButton == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
if creatureName then
if creatureName ~= g_game.getCharacterName() then
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
if (not Player:hasVip(creatureName)) then
menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end)
end
-- TODO ignore creatureName
menu:addSeparator()
end
--TODO select all
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
if RuleViolation.hasWindowAccess() then
menu:addSeparator()
menu:addOption(tr('Rule Violation'), function() RuleViolation.show(creatureName, text:match('.+%:%s(.+)')) end)
end
menu:addSeparator()
menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
else
--TODO select all
menu:addOption(tr('Copy message'), function () g_window.setClipboardText(text) end)
end
menu:display(mousePos)
end
end
function Console.sendCurrentMessage()
local message = consoleTextEdit:getText()
if #message == 0 then return end
consoleTextEdit:clearText()
-- get current channel
local tab = Console.getCurrentTab()
-- handling chat commands
local originalMessage = message
local chatCommandSayMode
local chatCommandPrivate
local chatCommandPrivateReady
local chatCommandMessage = message:match("^%#y (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
message = chatCommandMessage or message
local chatCommandMessage = message:match("^%#w (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
message = chatCommandMessage or message
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
if findIni ~= nil and findIni == 1 then -- player used private chat command
if chatCommandInitial == chatCommandEnd then
chatCommandPrivateRepeat = false
if chatCommandInitial == "*" then
consoleTextEdit:setText('*'.. chatCommandPrivate .. '* ')
end
message = chatCommandMessage:trim()
chatCommandPrivateReady = true
end
end
message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
if #message == 0 then return end
-- add new command to history
currentMessageIndex = 0
if #messageHistory == 0 or messageHistory[#messageHistory] ~= originalMessage then
table.insert(messageHistory, originalMessage)
if #messageHistory > MAX_HISTORY then
table.remove(messageHistory, 1)
end
end
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if name == tr('Server Log') then
tab = Console.getTab(tr('Default'))
name = tr('Default')
end
local speaktypedesc
if (tab.channelId or name == tr('Default')) and not chatCommandPrivateReady then
if name == tr('Default') then
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
if speaktypedesc ~= 'say' then Console.sayModeChange(2) end -- head back to say mode
else
speaktypedesc = 'channelYellow'
end
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
return
else
local isPrivateCommand = false
if chatCommandPrivateReady then
speaktypedesc = 'privatePlayerToPlayer'
name = chatCommandPrivate
isPrivateCommand = true
elseif tab.npcChat then
speaktypedesc = 'privatePlayerToNpc'
else
speaktypedesc = 'privatePlayerToPlayer'
end
local speaktype = SpeakTypesSettings[speaktypedesc]
local player = g_game.getLocalPlayer()
g_game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(player:getName(), player:getLevel(), message)
Console.addPrivateText(message, speaktype, name, isPrivateCommand, g_game.getCharacterName())
end
end
function Console.sayModeChange(sayMode)
local buttom = consolePanel:getChildById('sayModeButton')
if sayMode == nil then
sayMode = buttom.sayMode + 1
end
if sayMode > #SayModes then sayMode = 1 end
buttom:setIcon(SayModes[sayMode].icon)
buttom.sayMode = sayMode
end
function Console.getOwnPrivateTab()
if not ownPrivateName then return end
return Console.getTab(ownPrivateName)
end
function Console.ignoreNpcMessages(ignore)
ignoreNpcMessages = ignore
end