tibia-client/modules/game_console/console.lua

1465 lines
50 KiB
Lua

SpeakTypesSettings = {
none = {},
say = { speakType = MessageModes.Say, color = '#FFFF00' },
whisper = { speakType = MessageModes.Whisper, color = '#FFFF00' },
yell = { speakType = MessageModes.Yell, color = '#FFFF00' },
broadcast = { speakType = MessageModes.GamemasterBroadcast, color = '#F55E5E' },
private = { speakType = MessageModes.PrivateTo, color = '#5FF7F7', private = true },
privateRed = { speakType = MessageModes.GamemasterTo, color = '#F55E5E', private = true },
privatePlayerToPlayer = { speakType = MessageModes.PrivateTo, color = '#9F9DFD', private = true },
privatePlayerToNpc = { speakType = MessageModes.NpcTo, color = '#9F9DFD', private = true, npcChat = true },
privateNpcToPlayer = { speakType = MessageModes.NpcFrom, color = '#5FF7F7', private = true, npcChat = true },
channelYellow = { speakType = MessageModes.Channel, color = '#FFFF00' },
channelWhite = { speakType = MessageModes.ChannelManagement, color = '#FFFFFF' },
channelRed = { speakType = MessageModes.GamemasterChannel, color = '#F55E5E' },
channelOrange = { speakType = MessageModes.ChannelHighlight, color = '#FE6500' },
monsterSay = { speakType = MessageModes.MonsterSay, color = '#FE6500', hideInConsole = true},
monsterYell = { speakType = MessageModes.MonsterYell, color = '#FE6500', hideInConsole = true},
rvrAnswerFrom = { speakType = MessageModes.RVRAnswer, color = '#FE6500' },
rvrAnswerTo = { speakType = MessageModes.RVRAnswer, color = '#FE6500' },
rvrContinue = { speakType = MessageModes.RVRContinue, color = '#FFFF00' },
}
SpeakTypes = {
[MessageModes.Say] = SpeakTypesSettings.say,
[MessageModes.Whisper] = SpeakTypesSettings.whisper,
[MessageModes.Yell] = SpeakTypesSettings.yell,
[MessageModes.GamemasterBroadcast] = SpeakTypesSettings.broadcast,
[MessageModes.PrivateFrom] = SpeakTypesSettings.private,
[MessageModes.GamemasterPrivateFrom] = SpeakTypesSettings.privateRed,
[MessageModes.NpcTo] = SpeakTypesSettings.privatePlayerToNpc,
[MessageModes.NpcFrom] = SpeakTypesSettings.privateNpcToPlayer,
[MessageModes.Channel] = SpeakTypesSettings.channelYellow,
[MessageModes.ChannelManagement] = SpeakTypesSettings.channelWhite,
[MessageModes.GamemasterChannel] = SpeakTypesSettings.channelRed,
[MessageModes.ChannelHighlight] = SpeakTypesSettings.channelOrange,
[MessageModes.MonsterSay] = SpeakTypesSettings.monsterSay,
[MessageModes.MonsterYell] = SpeakTypesSettings.monsterYell,
[MessageModes.RVRChannel] = SpeakTypesSettings.channelWhite,
[MessageModes.RVRContinue] = SpeakTypesSettings.rvrContinue,
[MessageModes.RVRAnswer] = SpeakTypesSettings.rvrAnswerFrom,
[MessageModes.NpcFromStartBlock] = SpeakTypesSettings.privateNpcToPlayer,
-- ignored types
[MessageModes.Spell] = SpeakTypesSettings.none,
[MessageModes.BarkLow] = SpeakTypesSettings.none,
[MessageModes.BarkLoud] = SpeakTypesSettings.none,
}
SayModes = {
[1] = { speakTypeDesc = 'whisper', icon = '/images/game/console/whisper' },
[2] = { speakTypeDesc = 'say', icon = '/images/game/console/say' },
[3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
}
ChannelEventFormats = {
[ChannelEvent.Join] = '%s joined the channel.',
[ChannelEvent.Leave] = '%s left the channel.',
[ChannelEvent.Invite] = '%s has been invited to the channel.',
[ChannelEvent.Exclude] = '%s has been removed from the channel.',
}
MAX_HISTORY = 500
MAX_LINES = 100
HELP_CHANNEL = 9
consolePanel = nil
consoleContentPanel = nil
consoleTabBar = nil
consoleTextEdit = nil
channels = nil
channelsWindow = nil
communicationWindow = nil
ownPrivateName = nil
messageHistory = {}
currentMessageIndex = 0
ignoreNpcMessages = false
defaultTab = nil
serverTab = nil
violationsChannelId = nil
violationWindow = nil
violationReportTab = nil
ignoredChannels = {}
filters = {}
local communicationSettings = {
useIgnoreList = true,
useWhiteList = true,
privateMessages = false,
yelling = false,
allowVIPs = false,
ignoredPlayers = {},
whitelistedPlayers = {}
}
function init()
connect(g_game, {
onTalk = onTalk,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenOwnPrivateChannel,
onCloseChannel = onCloseChannel,
onRuleViolationChannel = onRuleViolationChannel,
onRuleViolationRemove = onRuleViolationRemove,
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline,
onChannelEvent = onChannelEvent,
})
consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleContentPanel)
channels = {}
consolePanel.onKeyPress = function(self, keyCode, keyboardModifiers)
if not (keyboardModifiers == KeyboardCtrlModifier and keyCode == KeyC) then return false end
local tab = consoleTabBar:getCurrentTab()
if not tab then return false end
local selection = tab.tabPanel:getChildById('consoleBuffer').selectionText
if not selection then return false end
g_window.setClipboardText(selection)
return true
end
g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
g_keyboard.bindKeyDown('Enter', sendCurrentMessage, consolePanel)
g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
-- apply buttom functions after loaded
consoleTabBar:setNavigation(consolePanel:getChildById('prevChannelButton'), consolePanel:getChildById('nextChannelButton'))
consoleTabBar.onTabChange = onTabChange
-- tibia like hotkeys
g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
g_keyboard.bindKeyDown('Ctrl+H', openHelp)
consoleToggleChat = consolePanel:getChildById('toggleChat')
load()
if g_game.isOnline() then
online()
end
end
function clearSelection(consoleBuffer)
for _,label in pairs(consoleBuffer:getChildren()) do
label:clearSelection()
end
consoleBuffer.selectionText = nil
consoleBuffer.selection = nil
end
function selectAll(consoleBuffer)
clearSelection(consoleBuffer)
if consoleBuffer:getChildCount() > 0 then
local text = {}
for _,label in pairs(consoleBuffer:getChildren()) do
label:selectAll()
table.insert(text, label:getSelection())
end
consoleBuffer.selectionText = table.concat(text, '\n')
consoleBuffer.selection = { first = consoleBuffer:getChildIndex(consoleBuffer:getFirstChild()), last = consoleBuffer:getChildIndex(consoleBuffer:getLastChild()) }
end
end
function toggleChat()
if consoleToggleChat:isChecked() then
disableChat()
else
enableChat()
end
end
function enableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(true)
consoleTextEdit:setText("")
g_keyboard.unbindKeyUp("Space")
g_keyboard.unbindKeyUp("Enter")
g_keyboard.unbindKeyUp("Escape")
gameInterface.unbindWalkKey("W")
gameInterface.unbindWalkKey("D")
gameInterface.unbindWalkKey("S")
gameInterface.unbindWalkKey("A")
gameInterface.unbindWalkKey("E")
gameInterface.unbindWalkKey("Q")
gameInterface.unbindWalkKey("C")
gameInterface.unbindWalkKey("Z")
consoleToggleChat:setTooltip(tr("Disable chat mode, allow to walk using ASDW"))
end
function disableChat()
local gameInterface = modules.game_interface
consoleTextEdit:setVisible(false)
consoleTextEdit:setText("")
local quickFunc = function()
if consoleToggleChat:isChecked() then
consoleToggleChat:setChecked(false)
end
enableChat()
end
g_keyboard.bindKeyUp("Space", quickFunc)
g_keyboard.bindKeyUp("Enter", quickFunc)
g_keyboard.bindKeyUp("Escape", quickFunc)
gameInterface.bindWalkKey("W", North)
gameInterface.bindWalkKey("D", East)
gameInterface.bindWalkKey("S", South)
gameInterface.bindWalkKey("A", West)
gameInterface.bindWalkKey("E", NorthEast)
gameInterface.bindWalkKey("Q", NorthWest)
gameInterface.bindWalkKey("C", SouthEast)
gameInterface.bindWalkKey("Z", SouthWest)
consoleToggleChat:setTooltip(tr("Enable chat mode"))
end
function terminate()
save()
disconnect(g_game, {
onTalk = onTalk,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenPrivateChannel,
onCloseChannel = onCloseChannel,
onRuleViolationChannel = onRuleViolationChannel,
onRuleViolationRemove = onRuleViolationRemove,
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline,
onChannelEvent = onChannelEvent,
})
if g_game.isOnline() then clear() end
g_keyboard.unbindKeyDown('Ctrl+O')
g_keyboard.unbindKeyDown('Ctrl+E')
g_keyboard.unbindKeyDown('Ctrl+H')
saveCommunicationSettings()
if channelsWindow then
channelsWindow:destroy()
end
if communicationWindow then
communicationWindow:destroy()
end
if violationWindow then
violationWindow:destroy()
end
consoleTabBar = nil
consoleContentPanel = nil
consoleToggleChat = nil
consoleTextEdit = nil
consolePanel:destroy()
consolePanel = nil
ownPrivateName = nil
Console = nil
end
function save()
local settings = {}
settings.messageHistory = messageHistory
g_settings.setNode('game_console', settings)
end
function load()
local settings = g_settings.getNode('game_console')
if settings then
messageHistory = settings.messageHistory or {}
end
loadCommunicationSettings()
end
function onTabChange(tabBar, tab)
if tab == defaultTab or tab == serverTab then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function clear()
-- save last open channels
local lastChannelsOpen = g_settings.getNode('lastChannelsOpen') or {}
local char = g_game.getCharacterName()
local savedChannels = {}
local set = false
for channelId, channelName in pairs(channels) do
if type(channelId) == 'number' then
savedChannels[channelName] = channelId
set = true
end
end
if set then
lastChannelsOpen[char] = savedChannels
else
lastChannelsOpen[char] = nil
end
g_settings.setNode('lastChannelsOpen', lastChannelsOpen)
-- close channels
for _, channelName in pairs(channels) do
local tab = consoleTabBar:getTab(channelName)
consoleTabBar:removeTab(tab)
end
channels = {}
consoleTabBar:removeTab(defaultTab)
defaultTab = nil
consoleTabBar:removeTab(serverTab)
serverTab = nil
local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then
consoleTabBar:removeTab(npcTab)
npcTab = nil
end
if violationReportTab then
consoleTabBar:removeTab(violationReportTab)
violationReportTab = nil
end
consoleTextEdit:clearText()
if violationWindow then
violationWindow:destroy()
violationWindow = nil
end
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
end
function clearChannel(consoleTabBar)
consoleTabBar:getCurrentTab().tabPanel:getChildById('consoleBuffer'):destroyChildren()
end
function setTextEditText(text)
consoleTextEdit:setText(text)
consoleTextEdit:setCursorPos(-1)
end
function openHelp()
local helpChannel = 9
if g_game.getClientVersion() <= 810 then
helpChannel = 8
end
g_game.joinChannel(helpChannel)
end
function openPlayerReportRuleViolationWindow()
if violationWindow or violationReportTab then return end
violationWindow = g_ui.loadUI('violationwindow', rootWidget)
violationWindow.onEscape = function()
violationWindow:destroy()
violationWindow = nil
end
violationWindow.onEnter = function()
local text = violationWindow:getChildById('text'):getText()
g_game.talkChannel(MessageModes.RVRChannel, 0, text)
violationReportTab = addTab(tr('Report Rule') .. '...', true)
addTabText(tr('Please wait patiently for a gamemaster to reply') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
addTabText(applyMessagePrefixies(g_game.getCharacterName(), 0, text), SpeakTypesSettings.say, violationReportTab, g_game.getCharacterName())
violationReportTab.locked = true
violationWindow:destroy()
violationWindow = nil
end
end
function addTab(name, focus)
local tab = getTab(name)
if tab then -- is channel already open
if not focus then focus = true end
else
tab = consoleTabBar:addTab(name, nil, processChannelTabMenu)
end
if focus then
consoleTabBar:selectTab(tab)
end
return tab
end
function removeTab(tab)
if type(tab) == 'string' then
tab = consoleTabBar:getTab(tab)
end
if tab == defaultTab or tab == serverTab then
return
end
if tab == violationReportTab then
g_game.cancelRuleViolation()
violationReportTab = nil
elseif tab.violationChatName then
g_game.closeRuleViolation(tab.violationChatName)
elseif tab.channelId then
-- notificate the server that we are leaving the channel
for k, v in pairs(channels) do
if (k == tab.channelId) then channels[k] = nil end
end
g_game.leaveChannel(tab.channelId)
elseif tab:getText() == "NPCs" then
g_game.closeNpcChannel()
end
consoleTabBar:removeTab(tab)
end
function removeCurrentTab()
removeTab(consoleTabBar:getCurrentTab())
end
function getTab(name)
return consoleTabBar:getTab(name)
end
function getChannelTab(channelId)
local channel = channels[channelId]
if channel then
return getTab(channel)
end
return nil
end
function getRuleViolationsTab()
if violationsChannelId then
return getChannelTab(violationsChannelId)
end
return nil
end
function getCurrentTab()
return consoleTabBar:getCurrentTab()
end
function addChannel(name, id)
channels[id] = name
local focus = not table.find(ignoredChannels, id)
local tab = addTab(name, focus)
tab.channelId = id
return tab
end
function addPrivateChannel(receiver)
channels[receiver] = receiver
return addTab(receiver, false)
end
function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
local focus = false
if speaktype.npcChat then
name = 'NPCs'
focus = true
end
local privateTab = getTab(name)
if privateTab == nil then
if (modules.client_options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then
privateTab = defaultTab
else
privateTab = addTab(name, focus)
channels[name] = name
end
privateTab.npcChat = speaktype.npcChat
elseif focus then
consoleTabBar:selectTab(privateTab)
end
addTabText(text, speaktype, privateTab, creatureName)
end
function addText(text, speaktype, tabName, creatureName)
local tab = getTab(tabName)
if tab ~= nil then
addTabText(text, speaktype, tab, creatureName)
end
end
-- Contains letter width for font "verdana-11px-antialised" as console is based on it
local letterWidth = { -- New line (10) and Space (32) have width 1 because they are printed and not replaced with spacer
[10] = 1, [32] = 1, [33] = 3, [34] = 6, [35] = 8, [36] = 7, [37] = 13, [38] = 9, [39] = 3, [40] = 5, [41] = 5, [42] = 6, [43] = 8, [44] = 4, [45] = 5, [46] = 3, [47] = 8,
[48] = 7, [49] = 6, [50] = 7, [51] = 7, [52] = 7, [53] = 7, [54] = 7, [55] = 7, [56] = 7, [57] = 7, [58] = 3, [59] = 4, [60] = 8, [61] = 8, [62] = 8, [63] = 6,
[64] = 10, [65] = 9, [66] = 7, [67] = 7, [68] = 8, [69] = 7, [70] = 7, [71] = 8, [72] = 8, [73] = 5, [74] = 5, [75] = 7, [76] = 7, [77] = 9, [78] = 8, [79] = 8,
[80] = 7, [81] = 8, [82] = 8, [83] = 7, [84] = 8, [85] = 8, [86] = 8, [87] = 12, [88] = 8, [89] = 8, [90] = 7, [91] = 5, [92] = 8, [93] = 5, [94] = 9, [95] = 8,
[96] = 5, [97] = 7, [98] = 7, [99] = 6, [100] = 7, [101] = 7, [102] = 5, [103] = 7, [104] = 7, [105] = 3, [106] = 4, [107] = 7, [108] = 3, [109] = 11, [110] = 7,
[111] = 7, [112] = 7, [113] = 7, [114] = 6, [115] = 6, [116] = 5, [117] = 7, [118] = 8, [119] = 10, [120] = 8, [121] = 8, [122] = 6, [123] = 7, [124] = 4, [125] = 7, [126] = 8,
[127] = 1, [128] = 7, [129] = 6, [130] = 3, [131] = 7, [132] = 6, [133] = 11, [134] = 7, [135] = 7, [136] = 7, [137] = 13, [138] = 7, [139] = 4, [140] = 11, [141] = 6, [142] = 6,
[143] = 6, [144] = 6, [145] = 4, [146] = 3, [147] = 7, [148] = 6, [149] = 6, [150] = 7, [151] = 10, [152] = 7, [153] = 10, [154] = 6, [155] = 5, [156] = 11, [157] = 6, [158] = 6,
[159] = 8, [160] = 4, [161] = 3, [162] = 7, [163] = 7, [164] = 7, [165] = 8, [166] = 4, [167] = 7, [168] = 6, [169] = 10, [170] = 6, [171] = 8, [172] = 8, [173] = 16, [174] = 10,
[175] = 8, [176] = 5, [177] = 8, [178] = 5, [179] = 5, [180] = 6, [181] = 7, [182] = 7, [183] = 3, [184] = 5, [185] = 6, [186] = 6, [187] = 8, [188] = 12, [189] = 12, [190] = 12,
[191] = 6, [192] = 9, [193] = 9, [194] = 9, [195] = 9, [196] = 9, [197] = 9, [198] = 11, [199] = 7, [200] = 7, [201] = 7, [202] = 7, [203] = 7, [204] = 5, [205] = 5, [206] = 6,
[207] = 5, [208] = 8, [209] = 8, [210] = 8, [211] = 8, [212] = 8, [213] = 8, [214] = 8, [215] = 8, [216] = 8, [217] = 8, [218] = 8, [219] = 8, [220] = 8, [221] = 8, [222] = 7,
[223] = 7, [224] = 7, [225] = 7, [226] = 7, [227] = 7, [228] = 7, [229] = 7, [230] = 11, [231] = 6, [232] = 7, [233] = 7, [234] = 7, [235] = 7, [236] = 3, [237] = 4, [238] = 4,
[239] = 4, [240] = 7, [241] = 7, [242] = 7, [243] = 7, [244] = 7, [245] = 7, [246] = 7, [247] = 9, [248] = 7, [249] = 7, [250] = 7, [251] = 7, [252] = 7, [253] = 8, [254] = 7, [255] = 8
}
-- Return information about start, end in the string and the highlighted words
function getHighlightedText(text)
local tmpData = {}
repeat
local tmp = {string.find(text, "{([^}]+)}", tmpData[#tmpData-1])}
for _, v in pairs(tmp) do
table.insert(tmpData, v)
end
until not(string.find(text, "{([^}]+)}", tmpData[#tmpData-1]))
return tmpData
end
function addTabText(text, speaktype, tab, creatureName)
if not tab or tab.locked or not text or #text == 0 then return end
if modules.client_options.getOption('showTimestampsInConsole') then
text = os.date('%H:%M') .. ' ' .. text
end
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
local label = g_ui.createWidget('ConsoleLabel', consoleBuffer)
label:setId('consoleLabel' .. consoleBuffer:getChildCount())
label:setText(text)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
-- Overlay for consoleBuffer which shows highlighted words only
if speaktype.npcChat and (g_game.getCharacterName() ~= creatureName or g_game.getCharacterName() == 'Account Manager') then
local highlightData = getHighlightedText(text)
if #highlightData > 0 then
local labelHighlight = g_ui.createWidget('ConsolePhantomLabel', label)
labelHighlight:fill('parent')
labelHighlight:setId('consoleLabelHighlight' .. consoleBuffer:getChildCount())
labelHighlight:setColor("#1f9ffe")
-- Remove the curly braces
for i = 1, #highlightData / 3 do
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
text = text:gsub("%{(.-)%}", dataBlock.words, 1)
-- Recalculate positions as braces are removed
highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
highlightData[(i-1)*3+2] = dataBlock._end - (1 + (i-1) * 2)
end
label:setText(text)
-- Calculate the positions of the highlighted text and fill with string.char(127) [Width: 1]
local drawText = label:getDrawText()
local tmpText = ""
for i = 1, #highlightData / 3 do
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
local lastBlockEnd = (highlightData[(i-2)*3+2] or 1)
for letter = lastBlockEnd, dataBlock._start-1 do
local tmpChar = string.byte(drawText:sub(letter, letter))
local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
end
tmpText = tmpText .. dataBlock.words
end
-- Fill the highlight label to the same size as default label
local finalBlockEnd = (highlightData[(#highlightData/3-1)*3+2] or 1)
for letter = finalBlockEnd, drawText:len() do
local tmpChar = string.byte(drawText:sub(letter, letter))
local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
end
labelHighlight:setText(tmpText)
end
end
label.name = creatureName
consoleBuffer.onMouseRelease = function(self, mousePos, mouseButton)
processMessageMenu(mousePos, mouseButton, nil, nil, nil, tab)
end
label.onMouseRelease = function(self, mousePos, mouseButton)
processMessageMenu(mousePos, mouseButton, creatureName, text, self, tab)
end
label.onMousePress = function(self, mousePos, button)
if button == MouseLeftButton then clearSelection(consoleBuffer) end
end
label.onDragEnter = function(self, mousePos)
clearSelection(consoleBuffer)
return true
end
label.onDragLeave = function(self, droppedWidget, mousePos)
local text = {}
for selectionChild = consoleBuffer.selection.first, consoleBuffer.selection.last do
local label = self:getParent():getChildByIndex(selectionChild)
table.insert(text, label:getSelection())
end
consoleBuffer.selectionText = table.concat(text, '\n')
return true
end
label.onDragMove = function(self, mousePos, mouseMoved)
local parent = self:getParent()
local parentRect = parent:getPaddingRect()
local selfIndex = parent:getChildIndex(self)
local child = parent:getChildByPos(mousePos)
-- find bonding children
if not child then
if mousePos.y < self:getY() then
for index = selfIndex - 1, 1, -1 do
local label = parent:getChildByIndex(index)
if label:getY() + label:getHeight() > parentRect.y then
if (mousePos.y >= label:getY() and mousePos.y <= label:getY() + label:getHeight()) or index == 1 then
child = label
break
end
else
child = parent:getChildByIndex(index + 1)
break
end
end
elseif mousePos.y > self:getY() + self:getHeight() then
for index = selfIndex + 1, parent:getChildCount(), 1 do
local label = parent:getChildByIndex(index)
if label:getY() < parentRect.y + parentRect.height then
if (mousePos.y >= label:getY() and mousePos.y <= label:getY() + label:getHeight()) or index == parent:getChildCount() then
child = label
break
end
else
child = parent:getChildByIndex(index - 1)
break
end
end
else
child = self
end
end
if not child then return false end
local childIndex = parent:getChildIndex(child)
-- remove old selection
clearSelection(consoleBuffer)
-- update self selection
local textBegin = self:getTextPos(self:getLastClickPosition())
local textPos = self:getTextPos(mousePos)
self:setSelection(textBegin, textPos)
consoleBuffer.selection = { first = math.min(selfIndex, childIndex), last = math.max(selfIndex, childIndex) }
-- update siblings selection
if child ~= self then
for selectionChild = consoleBuffer.selection.first + 1, consoleBuffer.selection.last - 1 do
parent:getChildByIndex(selectionChild):selectAll()
end
local textPos = child:getTextPos(mousePos)
if childIndex > selfIndex then
child:setSelection(0, textPos)
else
child:setSelection(string.len(child:getText()), textPos)
end
end
return true
end
if consoleBuffer:getChildCount() > MAX_LINES then
local child = consoleBuffer:getFirstChild()
clearSelection(consoleBuffer)
child:destroy()
end
end
function removeTabLabelByName(tab, name)
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
for _,label in pairs(consoleBuffer:getChildren()) do
if label.name == name then
label:destroy()
end
end
end
function processChannelTabMenu(tab, mousePos, mouseButton)
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
local worldName = g_game.getWorldName()
local characterName = g_game.getCharacterName()
channelName = tab:getText()
if tab ~= defaultTab and tab ~= serverTab then
menu:addOption(tr('Close'), function() removeTab(channelName) end)
--menu:addOption(tr('Show Server Messages'), function() --[[TODO]] end)
menu:addSeparator()
end
if consoleTabBar:getCurrentTab() == tab then
menu:addOption(tr('Clear Messages'), function() clearChannel(consoleTabBar) end)
menu:addOption(tr('Save Messages'), function()
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
local lines = {}
for _,label in pairs(consoleBuffer:getChildren()) do
table.insert(lines, label:getText())
end
local filename = worldName .. ' - ' .. characterName .. ' - ' .. channelName .. '.txt'
local filepath = '/' .. filename
-- extra information at the beginning
table.insert(lines, 1, os.date('\nChannel saved at %a %b %d %H:%M:%S %Y'))
if g_resources.fileExists(filepath) then
table.insert(lines, 1, protectedcall(g_resources.readFileContents, filepath) or '')
end
g_resources.writeFileContents(filepath, table.concat(lines, '\n'))
modules.game_textmessage.displayStatusMessage(tr('Channel appended to %s', filename))
end)
end
menu:display(mousePos)
end
function processMessageMenu(mousePos, mouseButton, creatureName, text, label, tab)
if mouseButton == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
menu:setGameMenu(true)
if creatureName and #creatureName > 0 then
if creatureName ~= g_game.getCharacterName() then
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
if not g_game.getLocalPlayer():hasVip(creatureName) then
menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end)
end
if modules.game_console.getOwnPrivateTab() then
menu:addSeparator()
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end)
end
if isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() removeIgnoredPlayer(creatureName) end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() addIgnoredPlayer(creatureName) end)
end
menu:addSeparator()
end
if modules.game_ruleviolation.hasWindowAccess() then
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureName, text:match('.+%:%s(.+)')) end)
menu:addSeparator()
end
menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
end
local selection = tab.tabPanel:getChildById('consoleBuffer').selectionText
if selection and #selection > 0 then
menu:addOption(tr('Copy'), function() g_window.setClipboardText(selection) end, '(Ctrl+C)')
end
if text then
menu:addOption(tr('Copy message'), function() g_window.setClipboardText(text) end)
end
menu:addOption(tr('Select all'), function() selectAll(tab.tabPanel:getChildById('consoleBuffer')) end)
if tab.violations and creatureName then
menu:addSeparator()
menu:addOption(tr('Process') .. ' ' .. creatureName, function() processViolation(creatureName, text) end)
menu:addOption(tr('Remove') .. ' ' .. creatureName, function() g_game.closeRuleViolation(creatureName) end)
end
menu:display(mousePos)
end
end
function sendCurrentMessage()
local message = consoleTextEdit:getText()
if #message == 0 then return end
consoleTextEdit:clearText()
-- send message
sendMessage(message)
end
function addFilter(filter)
table.insert(filters, filter)
end
function removeFilter(filter)
table.removevalue(filters, filter)
end
function sendMessage(message, tab)
local tab = tab or getCurrentTab()
if not tab then return end
for k,func in pairs(filters) do
if func(message) then
return true
end
end
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if tab == serverTab or tab == getRuleViolationsTab() then
tab = defaultTab
name = defaultTab:getText()
end
-- handling chat commands
local channel = tab.channelId
local originalMessage = message
local chatCommandSayMode
local chatCommandPrivate
local chatCommandPrivateReady
local chatCommandMessage
-- player used yell command
chatCommandMessage = message:match("^%#[y|Y] (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'yell'
channel = 0
message = chatCommandMessage
end
-- player used whisper
chatCommandMessage = message:match("^%#[w|W] (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'whisper'
message = chatCommandMessage
channel = 0
end
-- player say
chatCommandMessage = message:match("^%#[s|S] (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'say'
message = chatCommandMessage
channel = 0
end
-- player red talk on channel
chatCommandMessage = message:match("^%#[c|C] (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'channelRed'
message = chatCommandMessage
end
-- player broadcast
chatCommandMessage = message:match("^%#[b|B] (.*)")
if chatCommandMessage ~= nil then
chatCommandSayMode = 'broadcast'
message = chatCommandMessage
channel = 0
end
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
if findIni ~= nil and findIni == 1 then -- player used private chat command
if chatCommandInitial == chatCommandEnd then
chatCommandPrivateRepeat = false
if chatCommandInitial == "*" then
setTextEditText('*'.. chatCommandPrivate .. '* ')
end
message = chatCommandMessage:trim()
chatCommandPrivateReady = true
end
end
message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
if #message == 0 then return end
-- add new command to history
currentMessageIndex = 0
if #messageHistory == 0 or messageHistory[#messageHistory] ~= originalMessage then
table.insert(messageHistory, originalMessage)
if #messageHistory > MAX_HISTORY then
table.remove(messageHistory, 1)
end
end
local speaktypedesc
if (channel or tab == defaultTab) and not chatCommandPrivateReady then
if tab == defaultTab then
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
if speaktypedesc ~= 'say' then sayModeChange(2) end -- head back to say mode
else
speaktypedesc = chatCommandSayMode or 'channelYellow'
end
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, channel, message)
return
else
local isPrivateCommand = false
local priv = true
local tabname = name
if chatCommandPrivateReady then
speaktypedesc = 'privatePlayerToPlayer'
name = chatCommandPrivate
isPrivateCommand = true
elseif tab.npcChat then
speaktypedesc = 'privatePlayerToNpc'
elseif tab == violationReportTab then
if violationReportTab.locked then
modules.game_textmessage.displayFailureMessage('Wait for a gamemaster reply.')
return
end
speaktypedesc = 'rvrContinue'
tabname = tr('Report Rule') .. '...'
elseif tab.violationChatName then
speaktypedesc = 'rvrAnswerTo'
name = tab.violationChatName
tabname = tab.violationChatName .. '\'...'
else
speaktypedesc = 'privatePlayerToPlayer'
end
local speaktype = SpeakTypesSettings[speaktypedesc]
local player = g_game.getLocalPlayer()
g_game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(g_game.getCharacterName(), player:getLevel(), message)
addPrivateText(message, speaktype, tabname, isPrivateCommand, g_game.getCharacterName())
end
end
function sayModeChange(sayMode)
local buttom = consolePanel:getChildById('sayModeButton')
if sayMode == nil then
sayMode = buttom.sayMode + 1
end
if sayMode > #SayModes then sayMode = 1 end
buttom:setIcon(SayModes[sayMode].icon)
buttom.sayMode = sayMode
end
function getOwnPrivateTab()
if not ownPrivateName then return end
return getTab(ownPrivateName)
end
function setIgnoreNpcMessages(ignore)
ignoreNpcMessages = ignore
end
function navigateMessageHistory(step)
local numCommands = #messageHistory
if numCommands > 0 then
currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
if currentMessageIndex > 0 then
local command = messageHistory[numCommands - currentMessageIndex + 1]
setTextEditText(command)
else
consoleTextEdit:clearText()
end
end
end
function applyMessagePrefixies(name, level, message)
if name then
if modules.client_options.getOption('showLevelsInConsole') and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message
else
message = name .. ': ' .. message
end
end
return message
end
function onTalk(name, level, mode, message, channelId, creaturePos)
if mode == MessageModes.GamemasterBroadcast then
modules.game_textmessage.displayBroadcastMessage(name .. ': ' .. message)
return
end
local isNpcMode = (mode == MessageModes.NpcFromStartBlock or mode == MessageModes.NpcFrom)
if ignoreNpcMessages and isNpcMode then return end
speaktype = SpeakTypes[mode]
if not speaktype then
perror('unhandled onTalk message mode ' .. mode .. ': ' .. message)
return
end
local localPlayer = g_game.getLocalPlayer()
if name ~= g_game.getCharacterName()
and isUsingIgnoreList()
and not(isUsingWhiteList()) or (isUsingWhiteList() and not(isWhitelisted(name)) and not(isAllowingVIPs() and localPlayer:hasVip(name))) then
if mode == MessageModes.Yell and isIgnoringYelling() then
return
elseif speaktype.private and isIgnoringPrivate() and not isNpcMode then
return
elseif isIgnored(name) then
return
end
end
if mode == MessageModes.RVRChannel then
channelId = violationsChannelId
end
if (mode == MessageModes.Say or mode == MessageModes.Whisper or mode == MessageModes.Yell or
mode == MessageModes.Spell or mode == MessageModes.MonsterSay or mode == MessageModes.MonsterYell or
mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud or
mode == MessageModes.NpcFromStartBlock) and creaturePos then
local staticText = StaticText.create()
-- Remove curly braces from screen message
local staticMessage = message
if isNpcMode then
local highlightData = getHighlightedText(staticMessage)
if #highlightData > 0 then
for i = 1, #highlightData / 3 do
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
staticMessage = staticMessage:gsub("{"..dataBlock.words.."}", dataBlock.words)
end
end
staticText:setColor(speaktype.color)
end
staticText:addMessage(name, mode, staticMessage)
g_map.addThing(staticText, creaturePos, -1)
end
local defaultMessage = mode <= 3 and true or false
if speaktype == SpeakTypesSettings.none then return end
if speaktype.hideInConsole then return end
local composedMessage = applyMessagePrefixies(name, level, message)
if mode == MessageModes.RVRAnswer then
violationReportTab.locked = false
addTabText(composedMessage, speaktype, violationReportTab, name)
elseif mode == MessageModes.RVRContinue then
addText(composedMessage, speaktype, name .. '\'...', name)
elseif speaktype.private then
addPrivateText(composedMessage, speaktype, name, false, name)
if modules.client_options.getOption('showPrivateMessagesOnScreen') and speaktype ~= SpeakTypesSettings.privateNpcToPlayer then
modules.game_textmessage.displayPrivateMessage(name .. ':\n' .. message)
end
else
local channel = tr('Default')
if not defaultMessage then
channel = channels[channelId]
end
if channel then
addText(composedMessage, speaktype, channel, name)
else
-- server sent a message on a channel that is not open
pwarning('message in channel id ' .. channelId .. ' which is unknown, this is a server bug, relogin if you want to see messages in this channel')
end
end
end
function onOpenChannel(channelId, channelName)
addChannel(channelName, channelId)
end
function onOpenPrivateChannel(receiver)
addPrivateChannel(receiver)
end
function onOpenOwnPrivateChannel(channelId, channelName)
local privateTab = getTab(channelName)
if privateTab == nil then
addChannel(channelName, channelId)
end
ownPrivateName = channelName
end
function onCloseChannel(channelId)
local channel = channels[channelId]
if channel then
local tab = getTab(channel)
if tab then
consoleTabBar:removeTab(tab)
end
for k, v in pairs(channels) do
if (k == tab.channelId) then channels[k] = nil end
end
end
end
function processViolation(name, text)
local tabname = name .. '\'...'
local tab = addTab(tabname, true)
channels[tabname] = tabname
tab.violationChatName = name
g_game.openRuleViolation(name)
addTabText(text, SpeakTypesSettings.say, tab, name)
end
function onRuleViolationChannel(channelId)
violationsChannelId = channelId
local tab = addChannel(tr('Rule Violations'), channelId)
tab.violations = true
end
function onRuleViolationRemove(name)
local tab = getRuleViolationsTab()
if not tab then return end
removeTabLabelByName(tab, name)
end
function onRuleViolationCancel(name)
local tab = getTab(name .. '\'...')
if not tab then return end
addTabText(tr('%s has finished the request', name) .. '.', SpeakTypesSettings.privateRed, tab)
tab.locked = true
end
function onRuleViolationLock()
if not violationReportTab then return end
violationReportTab.locked = false
addTabText(tr('Your request has been closed') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
violationReportTab.locked = true
end
function doChannelListSubmit()
local channelListPanel = channelsWindow:getChildById('channelList')
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
if openPrivateChannelWith ~= '' then
if openPrivateChannelWith:lower() ~= g_game.getCharacterName():lower() then
g_game.openPrivateChannel(openPrivateChannelWith)
else
modules.game_textmessage.displayFailureMessage('You cannot create a private chat channel with yourself.')
end
else
local selectedChannelLabel = channelListPanel:getFocusedChild()
if not selectedChannelLabel then return end
if selectedChannelLabel.channelId == 0xFFFF then
g_game.openOwnChannel()
else
g_game.joinChannel(selectedChannelLabel.channelId)
end
end
channelsWindow:destroy()
end
function onChannelList(channelList)
if channelsWindow then channelsWindow:destroy() end
channelsWindow = g_ui.displayUI('channelswindow')
local channelListPanel = channelsWindow:getChildById('channelList')
channelsWindow.onEnter = doChannelListSubmit
channelsWindow.onDestroy = function() channelsWindow = nil end
g_keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow)
g_keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow)
for k,v in pairs(channelList) do
local channelId = v[1]
local channelName = v[2]
if #channelName > 0 then
local label = g_ui.createWidget('ChannelListLabel', channelListPanel)
label.channelId = channelId
label:setText(channelName)
label:setPhantom(false)
label.onDoubleClick = doChannelListSubmit
end
end
end
function loadCommunicationSettings()
communicationSettings.whitelistedPlayers = {}
communicationSettings.ignoredPlayers = {}
local ignoreNode = g_settings.getNode('IgnorePlayers')
if ignoreNode then
for i = 1, #ignoreNode do
table.insert(communicationSettings.ignoredPlayers, ignoreNode[i])
end
end
local whitelistNode = g_settings.getNode('WhitelistedPlayers')
if whitelistNode then
for i = 1, #whitelistNode do
table.insert(communicationSettings.whitelistedPlayers, whitelistNode[i])
end
end
communicationSettings.useIgnoreList = g_settings.getBoolean('UseIgnoreList')
communicationSettings.useWhiteList = g_settings.getBoolean('UseWhiteList')
communicationSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
communicationSettings.yelling = g_settings.getBoolean('IgnoreYelling')
communicationSettings.allowVIPs = g_settings.getBoolean('AllowVIPs')
end
function saveCommunicationSettings()
local tmpIgnoreList = {}
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
table.insert(tmpIgnoreList, ignoredPlayers[i])
end
local tmpWhiteList = {}
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
table.insert(tmpWhiteList, whitelistedPlayers[i])
end
g_settings.set('UseIgnoreList', communicationSettings.useIgnoreList)
g_settings.set('UseWhiteList', communicationSettings.useWhiteList)
g_settings.set('IgnorePrivateMessages', communicationSettings.privateMessages)
g_settings.set('IgnoreYelling', communicationSettings.yelling)
g_settings.setNode('IgnorePlayers', tmpIgnoreList)
g_settings.setNode('WhitelistedPlayers', tmpWhiteList)
end
function getIgnoredPlayers()
return communicationSettings.ignoredPlayers
end
function getWhitelistedPlayers()
return communicationSettings.whitelistedPlayers
end
function isUsingIgnoreList()
return communicationSettings.useIgnoreList
end
function isUsingWhiteList()
return communicationSettings.useWhiteList
end
function isIgnored(name)
return table.find(communicationSettings.ignoredPlayers, name, true)
end
function addIgnoredPlayer(name)
if isIgnored(name) then return end
table.insert(communicationSettings.ignoredPlayers, name)
end
function removeIgnoredPlayer(name)
table.removevalue(communicationSettings.ignoredPlayers, name)
end
function isWhitelisted(name)
return table.find(communicationSettings.whitelistedPlayers, name, true)
end
function addWhitelistedPlayer(name)
if isWhitelisted(name) then return end
table.insert(communicationSettings.whitelistedPlayers, name)
end
function removeWhitelistedPlayer(name)
table.removevalue(communicationSettings.whitelistedPlayers, name)
end
function isIgnoringPrivate()
return communicationSettings.privateMessages
end
function isIgnoringYelling()
return communicationSettings.yelling
end
function isAllowingVIPs()
return communicationSettings.allowVIPs
end
function onClickIgnoreButton()
if communicationWindow then return end
communicationWindow = g_ui.displayUI('communicationwindow')
local ignoreListPanel = communicationWindow:getChildById('ignoreList')
local whiteListPanel = communicationWindow:getChildById('whiteList')
communicationWindow.onDestroy = function() communicationWindow = nil end
local useIgnoreListBox = communicationWindow:getChildById('checkboxUseIgnoreList')
useIgnoreListBox:setChecked(communicationSettings.useIgnoreList)
local useWhiteListBox = communicationWindow:getChildById('checkboxUseWhiteList')
useWhiteListBox:setChecked(communicationSettings.useWhiteList)
local removeIgnoreButton = communicationWindow:getChildById('buttonIgnoreRemove')
removeIgnoreButton:disable()
ignoreListPanel.onChildFocusChange = function() removeIgnoreButton:enable() end
removeIgnoreButton.onClick = function()
local selection = ignoreListPanel:getFocusedChild()
if selection then
ignoreListPanel:removeChild(selection)
selection:destroy()
end
removeIgnoreButton:disable()
end
local removeWhitelistButton = communicationWindow:getChildById('buttonWhitelistRemove')
removeWhitelistButton:disable()
whiteListPanel.onChildFocusChange = function() removeWhitelistButton:enable() end
removeWhitelistButton.onClick = function()
local selection = whiteListPanel:getFocusedChild()
if selection then
whiteListPanel:removeChild(selection)
selection:destroy()
end
removeWhitelistButton:disable()
end
local newlyIgnoredPlayers = {}
local addIgnoreName = communicationWindow:getChildById('ignoreNameEdit')
local addIgnoreButton = communicationWindow:getChildById('buttonIgnoreAdd')
local addIgnoreFunction = function()
local newEntry = addIgnoreName:getText()
if newEntry == '' then return end
if table.find(getIgnoredPlayers(), newEntry) then return end
if table.find(newlyIgnoredPlayers, newEntry) then return end
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(newEntry)
table.insert(newlyIgnoredPlayers, newEntry)
addIgnoreName:setText('')
end
addIgnoreButton.onClick = addIgnoreFunction
local newlyWhitelistedPlayers = {}
local addWhitelistName = communicationWindow:getChildById('whitelistNameEdit')
local addWhitelistButton = communicationWindow:getChildById('buttonWhitelistAdd')
local addWhitelistFunction = function()
local newEntry = addWhitelistName:getText()
if newEntry == '' then return end
if table.find(getWhitelistedPlayers(), newEntry) then return end
if table.find(newlyWhitelistedPlayers, newEntry) then return end
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
label:setText(newEntry)
table.insert(newlyWhitelistedPlayers, newEntry)
addWhitelistName:setText('')
end
addWhitelistButton.onClick = addWhitelistFunction
communicationWindow.onEnter = function()
if addWhitelistName:isFocused() then
addWhitelistFunction()
elseif addIgnoreName:isFocused() then
addIgnoreFunction()
end
end
local ignorePrivateMessageBox = communicationWindow:getChildById('checkboxIgnorePrivateMessages')
ignorePrivateMessageBox:setChecked(communicationSettings.privateMessages)
local ignoreYellingBox = communicationWindow:getChildById('checkboxIgnoreYelling')
ignoreYellingBox:setChecked(communicationSettings.yelling)
local allowVIPsBox = communicationWindow:getChildById('checkboxAllowVIPs')
allowVIPsBox:setChecked(communicationSettings.allowVIPs)
local saveButton = communicationWindow:recursiveGetChildById('buttonSave')
saveButton.onClick = function()
communicationSettings.ignoredPlayers = {}
for i = 1, ignoreListPanel:getChildCount() do
addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText())
end
communicationSettings.whitelistedPlayers = {}
for i = 1, whiteListPanel:getChildCount() do
addWhitelistedPlayer(whiteListPanel:getChildByIndex(i):getText())
end
communicationSettings.useIgnoreList = useIgnoreListBox:isChecked()
communicationSettings.useWhiteList = useWhiteListBox:isChecked()
communicationSettings.yelling = ignoreYellingBox:isChecked()
communicationSettings.privateMessages = ignorePrivateMessageBox:isChecked()
communicationSettings.allowVIPs = allowVIPsBox:isChecked()
communicationWindow:destroy()
end
local cancelButton = communicationWindow:recursiveGetChildById('buttonCancel')
cancelButton.onClick = function()
communicationWindow:destroy()
end
local ignoredPlayers = getIgnoredPlayers()
for i = 1, #ignoredPlayers do
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(ignoredPlayers[i])
end
local whitelistedPlayers = getWhitelistedPlayers()
for i = 1, #whitelistedPlayers do
local label = g_ui.createWidget('WhiteListLabel', whiteListPanel)
label:setText(whitelistedPlayers[i])
end
end
function online()
defaultTab = addTab(tr('Default'), true)
serverTab = addTab(tr('Server Log'), false)
if g_game.getClientVersion() < 862 then
g_keyboard.bindKeyDown('Ctrl+R', openPlayerReportRuleViolationWindow)
end
-- open last channels
local lastChannelsOpen = g_settings.getNode('lastChannelsOpen')
if lastChannelsOpen then
local savedChannels = lastChannelsOpen[g_game.getCharacterName()]
if savedChannels then
for channelName, channelId in pairs(savedChannels) do
channelId = tonumber(channelId)
if channelId ~= -1 and channelId < 100 then
if not table.find(channels, channelId) then
g_game.joinChannel(channelId)
table.insert(ignoredChannels, channelId)
end
end
end
end
end
scheduleEvent(function() ignoredChannels = {} end, 3000)
end
function offline()
if g_game.getClientVersion() < 862 then
g_keyboard.unbindKeyDown('Ctrl+R')
end
clear()
end
function onChannelEvent(channelId, name, type)
local fmt = ChannelEventFormats[type]
if not fmt then
print(('Unknown channel event type (%d).'):format(type))
return
end
local channel = channels[channelId]
if channel then
local tab = getTab(channel)
if tab then
addTabText(fmt:format(name), SpeakTypesSettings.channelOrange, tab)
end
end
end