154 lines
4.4 KiB
C++
154 lines
4.4 KiB
C++
/*
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* Copyright (c) 2010-2014 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "shaderprogram.h"
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#include "graphics.h"
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#include <framework/core/application.h>
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uint ShaderProgram::m_currentProgram = 0;
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ShaderProgram::ShaderProgram()
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{
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m_linked = false;
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m_programId = glCreateProgram();
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m_uniformLocations.fill(-1);
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if(!m_programId)
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g_logger.fatal("Unable to create GL shader program");
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}
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ShaderProgram::~ShaderProgram()
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{
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#ifndef NDEBUG
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assert(!g_app.isTerminated());
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#endif
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if(g_graphics.ok())
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glDeleteProgram(m_programId);
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}
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bool ShaderProgram::addShader(const ShaderPtr& shader) {
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glAttachShader(m_programId, shader->getShaderId());
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m_linked = false;
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m_shaders.push_back(shader);
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return true;
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}
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bool ShaderProgram::addShaderFromSourceCode(Shader::ShaderType shaderType, const std::string& sourceCode) {
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ShaderPtr shader(new Shader(shaderType));
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if(!shader->compileSourceCode(sourceCode)) {
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g_logger.error(stdext::format("failed to compile shader: %s", shader->log()));
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return false;
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}
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return addShader(shader);
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}
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bool ShaderProgram::addShaderFromSourceFile(Shader::ShaderType shaderType, const std::string& sourceFile) {
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ShaderPtr shader(new Shader(shaderType));
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if(!shader->compileSourceFile(sourceFile)) {
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g_logger.error(stdext::format("failed to compile shader: %s", shader->log()));
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return false;
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}
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return addShader(shader);
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}
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void ShaderProgram::removeShader(const ShaderPtr& shader)
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{
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auto it = std::find(m_shaders.begin(), m_shaders.end(), shader);
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if(it == m_shaders.end())
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return;
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glDetachShader(m_programId, shader->getShaderId());
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m_shaders.erase(it);
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m_linked = false;
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}
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void ShaderProgram::removeAllShaders()
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{
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while(!m_shaders.empty())
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removeShader(m_shaders.front());
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}
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bool ShaderProgram::link()
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{
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if(m_linked)
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return true;
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glLinkProgram(m_programId);
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int value = GL_FALSE;
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glGetProgramiv(m_programId, GL_LINK_STATUS, &value);
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m_linked = (value != GL_FALSE);
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if(!m_linked)
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g_logger.traceWarning(log());
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return m_linked;
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}
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bool ShaderProgram::bind()
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{
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if(m_currentProgram != m_programId) {
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if(!m_linked && !link())
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return false;
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glUseProgram(m_programId);
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m_currentProgram = m_programId;
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}
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return true;
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}
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void ShaderProgram::release()
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{
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if(m_currentProgram != 0) {
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m_currentProgram = 0;
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glUseProgram(0);
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}
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}
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std::string ShaderProgram::log()
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{
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std::string infoLog;
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int infoLogLength = 0;
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glGetProgramiv(m_programId, GL_INFO_LOG_LENGTH, &infoLogLength);
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if(infoLogLength > 1) {
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std::vector<char> buf(infoLogLength);
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glGetShaderInfoLog(m_programId, infoLogLength-1, NULL, &buf[0]);
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infoLog = &buf[0];
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}
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return infoLog;
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}
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int ShaderProgram::getAttributeLocation(const char* name)
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{
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return glGetAttribLocation(m_programId, name);
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}
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void ShaderProgram::bindAttributeLocation(int location, const char* name)
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{
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return glBindAttribLocation(m_programId, location, name);
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}
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void ShaderProgram::bindUniformLocation(int location, const char* name)
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{
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assert(m_linked);
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assert(location >= 0 && location < MAX_UNIFORM_LOCATIONS);
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m_uniformLocations[location] = glGetUniformLocation(m_programId, name);
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}
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