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# CMAKE_CURRENT_LIST_DIR cmake 2.6 compatiblity
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
GET_FILENAME_COMPONENT(CMAKE_CURRENT_LIST_DIR ${CMAKE_CURRENT_LIST_FILE} PATH)
ENDIF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 6)
# add framework cmake modules
SET(CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake;${CMAKE_MODULE_PATH}")
OPTION(CRASH_HANDLER "Generate crash reports" ON)
OPTION(LUAJIT "Use lua jit" OFF)
SET(OPENGLES "OFF" CACHE "Use OpenGL ES 1.0 or 2.0 (for mobiles devices)" STRING)
SET(BUILD_REVISION "custom" CACHE "Git revision string (intended for releases)" STRING)
SET(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE "Build type (Release, MinSizeRel, RelWithDebInfo or Debug)" STRING)
IF(CMAKE_SIZEOF_VOID_P EQUAL 8)
SET(ARCH_FLAGS "-m64 -march=x86-64 -mtune=generic")
ELSE()
SET(ARCH_FLAGS "-m32 -march=i686 -mtune=generic")
ENDIF()
SET(WARNS_FLAGS "-Wall -Wextra -Werror -Wno-unused-parameter -Wno-unused-but-set-variable -Wno-unused-variable")
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${WARNS_FLAGS} ${ARCH_FLAGS} -std=gnu++0x -pipe")
SET(CMAKE_CXX_FLAGS_DEBUG "-O0 -ggdb")
SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O1 -ggdb -fno-omit-frame-pointer")
SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
SET(CMAKE_CXX_FLAGS_MINSIZEREL "-Os")
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -static-libgcc -static-libstdc++ -Wl,--as-needed")
IF(CMAKE_BUILD_TYPE STREQUAL "Release" OR CMAKE_BUILD_TYPE STREQUAL "MinSizeRel")
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -Wl,-s")
ENDIF()
MESSAGE(STATUS "Build type: " ${CMAKE_BUILD_TYPE})
ADD_DEFINITIONS(-D"BUILD_TYPE=\\\"${CMAKE_BUILD_TYPE}\\\"")
MESSAGE(STATUS "Build revision: ${BUILD_REVISION}")
ADD_DEFINITIONS(-D"BUILD_REVISION=\\\"${BUILD_REVISION}\\\"")
# find needed libraries
IF(WIN32)
SET(Boost_THREADAPI win32)
ENDIF()
SET(Boost_USE_MULTITHREADED ON)
SET(Boost_USE_STATIC_LIBS ON)
FIND_PACKAGE(Boost COMPONENTS system REQUIRED)
IF(OPENGLES STREQUAL "2.0")
FIND_PACKAGE(OpenGLES2 REQUIRED)
FIND_PACKAGE(EGL REQUIRED)
ADD_DEFINITIONS(-DOPENGL_ES=2)
SET(OPENGL_INCLUDE_DIR ${EGL_INCLUDE_DIR} ${OPENGLES2_INCLUDE_DIR})
SET(OPENGL_LIBRARIES ${EGL_LIBRARY} ${OPENGLES2_LIBRARY})
ELSEIF(OPENGLES STREQUAL "1.0")
FIND_PACKAGE(OpenGLES1 REQUIRED)
FIND_PACKAGE(EGL REQUIRED)
ADD_DEFINITIONS(-DOPENGL_ES=1)
SET(OPENGL_INCLUDE_DIR ${EGL_INCLUDE_DIR} ${OPENGLES1_INCLUDE_DIR})
SET(OPENGL_LIBRARIES ${EGL_LIBRARY} ${OPENGLES1_LIBRARY})
ELSE()
FIND_PACKAGE(OpenGL REQUIRED)
FIND_PACKAGE(GLEW REQUIRED)
SET(OPENGL_LIBRARIES ${GLEW_LIBRARY} ${OPENGL_LIBRARIES})
ENDIF()
MESSAGE(STATUS "OpenGL ES: " ${OPENGLES})
IF(LUAJIT)
FIND_PACKAGE(LuaJIT REQUIRED)
SET(LUA_INCLUDE_DIR ${LUAJIT_INCLUDE_DIR})
SET(LUA_LIBRARIES ${LUAJIT_LIBRARIES})
ELSE()
FIND_PACKAGE(Lua REQUIRED)
ENDIF()
MESSAGE(STATUS "LuaJIT: " ${LUAJIT})
FIND_PACKAGE(PhysFS REQUIRED)
FIND_PACKAGE(GMP REQUIRED)
FIND_PACKAGE(ZLIB REQUIRED)
FIND_PACKAGE(OpenAL REQUIRED)
FIND_PACKAGE(VorbisFile REQUIRED)
FIND_PACKAGE(Vorbis REQUIRED)
FIND_PACKAGE(Ogg REQUIRED)
IF(CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
MESSAGE(STATUS "Debug information: ON")
ADD_DEFINITIONS(-DDEBUG)
ELSE()
MESSAGE(STATUS "Debug information: OFF")
# NDEBUG disable asserts
ADD_DEFINITIONS(-DNDEBUG)
# strip all debug information
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -s")
ENDIF()
IF(CRASH_HANDLER)
ADD_DEFINITIONS(-DCRASH_HANDLER)
MESSAGE(STATUS "Crash handler: ON")
ELSE()
MESSAGE(STATUS "Crash handler: OFF")
ENDIF()
IF(WIN32)
OPTION(WINDOWS_CONSOLE "Enables console window on Windows platform" OFF)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mthreads")
ADD_DEFINITIONS(-D_WIN32_WINNT=0x0501)
SET(ADDITIONAL_LIBRARIES ws2_32 mswsock imagehlp winmm)
# fix boost thread linkage
ADD_DEFINITIONS(-DBOOST_THREAD_USE_LIB)
SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp)
IF(WINDOWS_CONSOLE)
MESSAGE(STATUS "Windows console: ON")
ELSE()
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -mwindows")
MESSAGE(STATUS "Windows console: OFF")
ENDIF()
ELSE()
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
SET(CMAKE_CXX_LINK_FLAGS "${CMAKE_CXX_LINK_FLAGS} -rdynamic")
SET(ADDITIONAL_LIBRARIES X11 dl)
SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp)
ENDIF()
INCLUDE_DIRECTORIES(
${Boost_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR} ${VORBISFILE_INCLUDE_DIR}
${LUA_INCLUDE_DIR}
${PHYSFS_INCLUDE_DIR}
${GMP_INCLUDE_DIR}
${ZLIB_INCLUDE_DIR}
"${CMAKE_CURRENT_LIST_DIR}/.."
)
SET(framework_LIBRARIES
${Boost_LIBRARIES}
${LUA_LIBRARIES}
${PHYSFS_LIBRARY}
${GMP_LIBRARY}
${ZLIB_LIBRARY}
${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY} ${OGG_LIBRARY}
${OPENGL_LIBRARIES}
${OPENAL_LIBRARY}
${ADDITIONAL_LIBRARIES}
)
SET(framework_SOURCES ${framework_SOURCES}
${CMAKE_CURRENT_LIST_DIR}/application.cpp
${CMAKE_CURRENT_LIST_DIR}/application.h
${CMAKE_CURRENT_LIST_DIR}/const.h
${CMAKE_CURRENT_LIST_DIR}/global.h
${CMAKE_CURRENT_LIST_DIR}/pch.h
${CMAKE_CURRENT_LIST_DIR}/luafunctions.cpp
# core
${CMAKE_CURRENT_LIST_DIR}/core/adaptativeframecounter.cpp
${CMAKE_CURRENT_LIST_DIR}/core/adaptativeframecounter.h
${CMAKE_CURRENT_LIST_DIR}/core/clock.cpp
${CMAKE_CURRENT_LIST_DIR}/core/clock.h
${CMAKE_CURRENT_LIST_DIR}/core/configmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/configmanager.h
${CMAKE_CURRENT_LIST_DIR}/core/declarations.h
${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.cpp
${CMAKE_CURRENT_LIST_DIR}/core/eventdispatcher.h
${CMAKE_CURRENT_LIST_DIR}/core/filestream.cpp
${CMAKE_CURRENT_LIST_DIR}/core/filestream.h
${CMAKE_CURRENT_LIST_DIR}/core/inputevent.h
${CMAKE_CURRENT_LIST_DIR}/core/logger.cpp
${CMAKE_CURRENT_LIST_DIR}/core/logger.h
${CMAKE_CURRENT_LIST_DIR}/core/module.cpp
${CMAKE_CURRENT_LIST_DIR}/core/module.h
${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/modulemanager.h
${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/core/resourcemanager.h
${CMAKE_CURRENT_LIST_DIR}/core/timer.cpp
${CMAKE_CURRENT_LIST_DIR}/core/timer.h
# graphics
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/animatedtexture.h
${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/cachedtext.h
${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/coordsbuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/declarations.h
${CMAKE_CURRENT_LIST_DIR}/graphics/bitmapfont.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/bitmapfont.h
${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/fontmanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffermanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/framebuffermanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/glutil.h
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/graphics.h
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/hardwarebuffer.h
${CMAKE_CURRENT_LIST_DIR}/graphics/image.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/image.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painter.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl1.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2.h
${CMAKE_CURRENT_LIST_DIR}/graphics/painterogl2_shadersources.h
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/paintershaderprogram.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleaffector.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particle.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particleemitter.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particle.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlemanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/particlesystem.h
${CMAKE_CURRENT_LIST_DIR}/graphics/shader.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shader.h
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/shaderprogram.h
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texture.h
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.cpp
${CMAKE_CURRENT_LIST_DIR}/graphics/texturemanager.h
${CMAKE_CURRENT_LIST_DIR}/graphics/vertexarray.h
# luascript
${CMAKE_CURRENT_LIST_DIR}/luascript/declarations.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luabinder.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luaexception.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luaexception.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luainterface.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luainterface.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luaobject.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luaobject.h
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.cpp
${CMAKE_CURRENT_LIST_DIR}/luascript/luavaluecasts.h
# net
${CMAKE_CURRENT_LIST_DIR}/net/connection.cpp
${CMAKE_CURRENT_LIST_DIR}/net/connection.h
${CMAKE_CURRENT_LIST_DIR}/net/declarations.h
${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/inputmessage.h
${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.cpp
${CMAKE_CURRENT_LIST_DIR}/net/outputmessage.h
${CMAKE_CURRENT_LIST_DIR}/net/protocol.cpp
${CMAKE_CURRENT_LIST_DIR}/net/protocol.h
${CMAKE_CURRENT_LIST_DIR}/net/server.cpp
${CMAKE_CURRENT_LIST_DIR}/net/server.h
# otml
${CMAKE_CURRENT_LIST_DIR}/otml/declarations.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmldocument.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlemitter.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlexception.h
${CMAKE_CURRENT_LIST_DIR}/otml/otml.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlnode.h
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.cpp
${CMAKE_CURRENT_LIST_DIR}/otml/otmlparser.h
# platform
${CMAKE_CURRENT_LIST_DIR}/platform/crashhandler.h
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/platformwindow.h
${CMAKE_CURRENT_LIST_DIR}/platform/unixcrashhandler.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32crashhandler.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/win32window.h
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.cpp
${CMAKE_CURRENT_LIST_DIR}/platform/x11window.h
# sound
${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/combinedsoundsource.h
${CMAKE_CURRENT_LIST_DIR}/sound/declarations.h
${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/oggsoundfile.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundbuffer.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundfile.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundmanager.h
${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/soundsource.h
${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.cpp
${CMAKE_CURRENT_LIST_DIR}/sound/streamsoundsource.h
# stdext
${CMAKE_CURRENT_LIST_DIR}/stdext/cast.h
${CMAKE_CURRENT_LIST_DIR}/stdext/compiler.h
${CMAKE_CURRENT_LIST_DIR}/stdext/demangle.h
${CMAKE_CURRENT_LIST_DIR}/stdext/dumper.h
${CMAKE_CURRENT_LIST_DIR}/stdext/exception.h
${CMAKE_CURRENT_LIST_DIR}/stdext/math.h
${CMAKE_CURRENT_LIST_DIR}/stdext/stdext.h
${CMAKE_CURRENT_LIST_DIR}/stdext/string.h
${CMAKE_CURRENT_LIST_DIR}/stdext/time.h
${CMAKE_CURRENT_LIST_DIR}/stdext/types.h
# third party
${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.cpp
${CMAKE_CURRENT_LIST_DIR}/thirdparty/apngloader.h
${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.cpp
${CMAKE_CURRENT_LIST_DIR}/thirdparty/lbitlib-5.2.0-backport4.h
# ui
${CMAKE_CURRENT_LIST_DIR}/ui/declarations.h
${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uianchorlayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiboxlayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uigridlayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/ui.h
${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uihorizontallayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uilayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uimanager.h
${CMAKE_CURRENT_LIST_DIR}/ui/uirichtext.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uirichtext.h
${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uitextedit.h
${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uitranslator.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiverticallayout.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetbasestyle.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidget.h
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgetimage.cpp
${CMAKE_CURRENT_LIST_DIR}/ui/uiwidgettext.cpp
# util
${CMAKE_CURRENT_LIST_DIR}/util/boolean.h
${CMAKE_CURRENT_LIST_DIR}/util/color.cpp
${CMAKE_CURRENT_LIST_DIR}/util/color.h
${CMAKE_CURRENT_LIST_DIR}/util/crypt.cpp
${CMAKE_CURRENT_LIST_DIR}/util/crypt.h
${CMAKE_CURRENT_LIST_DIR}/util/databuffer.h
${CMAKE_CURRENT_LIST_DIR}/util/matrix.h
${CMAKE_CURRENT_LIST_DIR}/util/point.h
${CMAKE_CURRENT_LIST_DIR}/util/rect.h
${CMAKE_CURRENT_LIST_DIR}/util/rsa.cpp
${CMAKE_CURRENT_LIST_DIR}/util/rsa.h
${CMAKE_CURRENT_LIST_DIR}/util/size.h
)