467 lines
13 KiB
C++
467 lines
13 KiB
C++
/*
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* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "localplayer.h"
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#include "map.h"
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#include "game.h"
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#include "tile.h"
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#include <framework/core/eventdispatcher.h>
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LocalPlayer::LocalPlayer()
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{
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m_states = 0;
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m_vocation = 0;
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m_walkLockExpiration = 0;
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m_lastWalkPing = -1;
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m_skillsLevel.fill(-1);
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m_skillsBaseLevel.fill(-1);
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m_skillsLevelPercent.fill(-1);
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m_health = -1;
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m_maxHealth = -1;
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m_freeCapacity = -1;
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m_experience = -1;
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m_level = -1;
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m_levelPercent = -1;
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m_mana = -1;
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m_maxMana = -1;
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m_magicLevel = -1;
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m_magicLevelPercent = -1;
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m_baseMagicLevel = -1;
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m_soul = -1;
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m_stamina = -1;
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m_baseSpeed = -1;
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m_regenerationTime = -1;
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m_offlineTrainingTime = -1;
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m_totalCapacity = -1;
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}
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void LocalPlayer::lockWalk(int millis)
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{
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m_walkLockExpiration = std::max(m_walkLockExpiration, (ticks_t) g_clock.millis() + millis);
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}
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bool LocalPlayer::canWalk(Otc::Direction direction)
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{
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// cannot walk while locked
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if(m_walkLockExpiration != 0 && g_clock.millis() < m_walkLockExpiration)
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return false;
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// paralyzed
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if(m_speed == 0)
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return false;
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// last walk is not done yet
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if(m_walkTimer.ticksElapsed() < getStepDuration())
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return false;
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// prewalk has a timeout, because for some reason that I don't know yet the server sometimes doesn't answer the prewalk
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bool prewalkTimeouted = m_walking && m_preWalking && m_walkTimer.ticksElapsed() >= getStepDuration() + PREWALK_TIMEOUT;
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// avoid doing more walks than wanted when receiving a lot of walks from server
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if(!m_lastPrewalkDone && m_preWalking && !prewalkTimeouted)
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return false;
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// cannot walk while already walking
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if(m_walking && !prewalkTimeouted)
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return false;
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return true;
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}
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void LocalPlayer::walk(const Position& oldPos, const Position& newPos)
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{
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// a prewalk was going on
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if(m_preWalking) {
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if(m_waitingWalkPong) {
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if(newPos == m_lastPrewalkDestionation)
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m_lastWalkPing = m_walkPingTimer.ticksElapsed();
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m_waitingWalkPong = false;
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}
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// switch to normal walking
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m_preWalking = false;
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m_lastPrewalkDone = true;
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// if is to the last prewalk destination, updates the walk preserving the animation
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if(newPos == m_lastPrewalkDestionation) {
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updateWalk();
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// was to another direction, replace the walk
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} else
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Creature::walk(oldPos, newPos);
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}
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// no prewalk was going on, this must be an server side automated walk
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else {
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m_walkPingTimer.restart();
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m_autoWalking = true;
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if(m_autoWalkEndEvent)
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m_autoWalkEndEvent->cancel();
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Creature::walk(oldPos, newPos);
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}
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}
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void LocalPlayer::preWalk(Otc::Direction direction)
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{
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Position newPos = m_position.translatedToDirection(direction);
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// avoid reanimating prewalks
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if(m_preWalking && m_lastPrewalkDestionation == newPos)
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return;
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m_waitingWalkPong = false;
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if(m_walkPingTimer.ticksElapsed() > getStepDuration() && m_idleTimer.ticksElapsed() > getStepDuration()*2) {
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m_waitingWalkPong = true;
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m_walkPingTimer.restart();
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}
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m_preWalking = true;
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if(m_autoWalkEndEvent)
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m_autoWalkEndEvent->cancel();
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// start walking to direction
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m_lastPrewalkDone = false;
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m_lastPrewalkDestionation = newPos;
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Creature::walk(m_position, newPos);
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}
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void LocalPlayer::cancelWalk(Otc::Direction direction)
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{
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// only cancel client side walks
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if(m_walking && m_preWalking)
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stopWalk();
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m_lastPrewalkDone = true;
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m_waitingWalkPong = false;
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m_walkPingTimer.restart();
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m_idleTimer.restart();
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// turn to the cancel direction
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if(direction != Otc::InvalidDirection)
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setDirection(direction);
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}
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void LocalPlayer::stopWalk()
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{
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Creature::stopWalk(); // will call terminateWalk
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m_lastPrewalkDone = true;
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m_lastPrewalkDestionation = Position();
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}
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void LocalPlayer::updateWalkOffset(int totalPixelsWalked)
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{
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// pre walks offsets are calculated in the oposite direction
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if(m_preWalking) {
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m_walkOffset = Point(0,0);
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if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
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m_walkOffset.y = -totalPixelsWalked;
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else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
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m_walkOffset.y = totalPixelsWalked;
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if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
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m_walkOffset.x = totalPixelsWalked;
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else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
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m_walkOffset.x = -totalPixelsWalked;
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} else
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Creature::updateWalkOffset(totalPixelsWalked);
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}
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void LocalPlayer::updateWalk()
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{
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int stepDuration = getStepDuration();
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float walkTicksPerPixel = stepDuration / 32.0f;
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int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
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// update walk animation and offsets
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updateWalkAnimation(totalPixelsWalked);
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updateWalkOffset(totalPixelsWalked);
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updateWalkingTile();
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// terminate walk only when client and server side walk are completed
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if(m_walking && !m_preWalking && m_walkTimer.ticksElapsed() >= stepDuration)
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terminateWalk();
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}
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void LocalPlayer::terminateWalk()
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{
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Creature::terminateWalk();
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m_preWalking = false;
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m_idleTimer.restart();
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auto self = asLocalPlayer();
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if(m_autoWalking) {
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if(m_autoWalkEndEvent)
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m_autoWalkEndEvent->cancel();
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m_autoWalkEndEvent = g_dispatcher.scheduleEvent([self] {
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self->m_autoWalking = false;
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}, 100);
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}
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}
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void LocalPlayer::onAppear()
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{
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Creature::onAppear();
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// on teleports lock the walk
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if(!m_oldPosition.isInRange(m_position,1,1))
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lockWalk();
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}
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void LocalPlayer::setStates(int states)
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{
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if(m_states != states) {
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int oldStates = m_states;
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m_states = states;
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callLuaField("onStatesChange", states, oldStates);
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}
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}
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void LocalPlayer::setSkill(Otc::Skill skill, int level, int levelPercent)
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{
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if(skill >= Otc::LastSkill) {
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g_logger.traceError("invalid skill");
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return;
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}
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int oldLevel = m_skillsLevel[skill];
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int oldLevelPercent = m_skillsLevelPercent[skill];
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if(level != oldLevel || levelPercent != oldLevelPercent) {
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m_skillsLevel[skill] = level;
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m_skillsLevelPercent[skill] = levelPercent;
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callLuaField("onSkillChange", skill, level, levelPercent, oldLevel, oldLevelPercent);
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}
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}
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void LocalPlayer::setBaseSkill(Otc::Skill skill, int baseLevel)
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{
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if(skill >= Otc::LastSkill) {
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g_logger.traceError("invalid skill");
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return;
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}
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int oldBaseLevel = m_skillsBaseLevel[skill];
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if(baseLevel != oldBaseLevel) {
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m_skillsBaseLevel[skill] = baseLevel;
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callLuaField("onBaseSkillChange", skill, baseLevel, oldBaseLevel);
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}
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}
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void LocalPlayer::setHealth(double health, double maxHealth)
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{
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if(m_health != health || m_maxHealth != maxHealth) {
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double oldHealth = m_health;
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double oldMaxHealth = m_maxHealth;
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m_health = health;
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m_maxHealth = maxHealth;
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callLuaField("onHealthChange", health, maxHealth, oldHealth, oldMaxHealth);
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// cannot walk while dying
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if(health == 0) {
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if(isPreWalking())
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stopWalk();
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lockWalk();
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}
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}
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}
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void LocalPlayer::setFreeCapacity(double freeCapacity)
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{
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if(m_freeCapacity != freeCapacity) {
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double oldFreeCapacity = m_freeCapacity;
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m_freeCapacity = freeCapacity;
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callLuaField("onFreeCapacityChange", freeCapacity, oldFreeCapacity);
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}
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}
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void LocalPlayer::setTotalCapacity(double totalCapacity)
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{
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if(m_totalCapacity != totalCapacity) {
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double oldTotalCapacity = m_totalCapacity;
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m_totalCapacity = totalCapacity;
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callLuaField("onTotalCapacityChange", totalCapacity, oldTotalCapacity);
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}
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}
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void LocalPlayer::setExperience(double experience)
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{
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if(m_experience != experience) {
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double oldExperience = m_experience;
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m_experience = experience;
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callLuaField("onExperienceChange", experience, oldExperience);
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}
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}
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void LocalPlayer::setLevel(double level, double levelPercent)
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{
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if(m_level != level || m_levelPercent != levelPercent) {
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double oldLevel = m_level;
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double oldLevelPercent = m_levelPercent;
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m_level = level;
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m_levelPercent = levelPercent;
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callLuaField("onLevelChange", level, levelPercent, oldLevel, oldLevelPercent);
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}
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}
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void LocalPlayer::setMana(double mana, double maxMana)
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{
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if(m_mana != mana || m_maxMana != maxMana) {
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double oldMana = m_mana;
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double oldMaxMana;
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m_mana = mana;
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m_maxMana = maxMana;
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callLuaField("onManaChange", mana, maxMana, oldMana, oldMaxMana);
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}
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}
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void LocalPlayer::setMagicLevel(double magicLevel, double magicLevelPercent)
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{
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if(m_magicLevel != magicLevel || m_magicLevelPercent != magicLevelPercent) {
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double oldMagicLevel = m_magicLevel;
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double oldMagicLevelPercent = m_magicLevelPercent;
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m_magicLevel = magicLevel;
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m_magicLevelPercent = magicLevelPercent;
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callLuaField("onMagicLevelChange", magicLevel, magicLevelPercent, oldMagicLevel, oldMagicLevelPercent);
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}
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}
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void LocalPlayer::setBaseMagicLevel(double baseMagicLevel)
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{
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if(m_baseMagicLevel != baseMagicLevel) {
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double oldBaseMagicLevel = m_baseMagicLevel;
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m_baseMagicLevel = baseMagicLevel;
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callLuaField("onBaseMagicLevelChange", baseMagicLevel, oldBaseMagicLevel);
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}
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}
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void LocalPlayer::setSoul(double soul)
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{
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if(m_soul != soul) {
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double oldSoul = m_soul;
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m_soul = soul;
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callLuaField("onSoulChange", soul, oldSoul);
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}
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}
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void LocalPlayer::setStamina(double stamina)
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{
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if(m_stamina != stamina) {
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double oldStamina = m_stamina;
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m_stamina = stamina;
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callLuaField("onStaminaChange", stamina, oldStamina);
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}
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}
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void LocalPlayer::setInventoryItem(Otc::InventorySlot inventory, const ItemPtr& item)
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{
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if(inventory >= Otc::LastInventorySlot) {
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g_logger.traceError("invalid slot");
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return;
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}
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if(m_inventoryItems[inventory] != item) {
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ItemPtr oldItem = m_inventoryItems[inventory];
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m_inventoryItems[inventory] = item;
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callLuaField("onInventoryChange", inventory, item, oldItem);
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}
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}
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void LocalPlayer::setVocation(int vocation)
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{
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if(m_vocation != vocation) {
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int oldVocation = m_vocation;
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m_vocation = vocation;
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callLuaField("onVocationChange", vocation, oldVocation);
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}
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}
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void LocalPlayer::setPremium(bool premium)
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{
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if(m_premium != premium) {
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m_premium = premium;
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callLuaField("onPremiumChange", premium);
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}
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}
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void LocalPlayer::setBaseSpeed(double baseSpeed)
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{
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if(m_baseSpeed != baseSpeed) {
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double oldBaseSpeed = m_baseSpeed;
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m_baseSpeed = baseSpeed;
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callLuaField("onBaseSpeedChange", baseSpeed, oldBaseSpeed);
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}
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}
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void LocalPlayer::setRegenerationTime(double regenerationTime)
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{
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if(m_regenerationTime != regenerationTime) {
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double oldRegenerationTime = m_regenerationTime;
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m_regenerationTime = regenerationTime;
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callLuaField("onRegenerationChange", regenerationTime, oldRegenerationTime);
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}
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}
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void LocalPlayer::setOfflineTrainingTime(double offlineTrainingTime)
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{
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if(m_offlineTrainingTime != offlineTrainingTime) {
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double oldOfflineTrainingTime = m_offlineTrainingTime;
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m_offlineTrainingTime = offlineTrainingTime;
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callLuaField("onOfflineTrainingChange", offlineTrainingTime, oldOfflineTrainingTime);
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}
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}
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void LocalPlayer::setSpells(const std::vector<int>& spells)
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{
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if(m_spells != spells) {
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std::vector<int> oldSpells = m_spells;
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m_spells = spells;
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callLuaField("onSpellsChange", spells, oldSpells);
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}
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}
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bool LocalPlayer::hasSight(const Position& pos)
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{
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return m_position.isInRange(pos, (Otc::VISIBLE_X_TILES - 1)/2, (Otc::VISIBLE_Y_TILES - 1)/2);
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}
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