tibia-client/modules/game_console/console.lua

1061 lines
38 KiB
Lua

SpeakTypesSettings = {
none = {},
say = { speakType = MessageModes.Say, color = '#FFFF00' },
whisper = { speakType = MessageModes.Whisper, color = '#FFFF00' },
yell = { speakType = MessageModes.Yell, color = '#FFFF00' },
broadcast = { speakType = MessageModes.GamemasterPrivateFrom, color = '#F55E5E' },
private = { speakType = MessageModes.PrivateTo, color = '#5FF7F7', private = true },
privateRed = { speakType = MessageModes.GamemasterTo, color = '#F55E5E', private = true },
privatePlayerToPlayer = { speakType = MessageModes.PrivateTo, color = '#9F9DFD', private = true },
privatePlayerToNpc = { speakType = MessageModes.NpcTo, color = '#9F9DFD', private = true, npcChat = true },
privateNpcToPlayer = { speakType = MessageModes.NpcFrom, color = '#5FF7F7', private = true, npcChat = true },
channelYellow = { speakType = MessageModes.Channel, color = '#FFFF00' },
channelWhite = { speakType = MessageModes.ChannelManagement, color = '#FFFFFF' },
channelRed = { speakType = MessageModes.GamemasterChannel, color = '#F55E5E' },
channelOrange = { speakType = MessageModes.ChannelHighlight, color = '#FE6500' },
monsterSay = { speakType = MessageModes.MonsterSay, color = '#FE6500', hideInConsole = true},
monsterYell = { speakType = MessageModes.MonsterYell, color = '#FE6500', hideInConsole = true},
rvrAnswerFrom = { speakType = MessageModes.RVRAnswer, color = '#FE6500' },
rvrAnswerTo = { speakType = MessageModes.RVRAnswer, color = '#FE6500' },
rvrContinue = { speakType = MessageModes.RVRContinue, color = '#FFFF00' },
}
SpeakTypes = {
[MessageModes.Say] = SpeakTypesSettings.say,
[MessageModes.Whisper] = SpeakTypesSettings.whisper,
[MessageModes.Yell] = SpeakTypesSettings.yell,
[MessageModes.GamemasterBroadcast] = SpeakTypesSettings.broadcast,
[MessageModes.PrivateFrom] = SpeakTypesSettings.private,
[MessageModes.GamemasterPrivateFrom] = SpeakTypesSettings.privateRed,
[MessageModes.NpcTo] = SpeakTypesSettings.privatePlayerToNpc,
[MessageModes.NpcFrom] = SpeakTypesSettings.privateNpcToPlayer,
[MessageModes.Channel] = SpeakTypesSettings.channelYellow,
[MessageModes.ChannelManagement] = SpeakTypesSettings.channelWhite,
[MessageModes.GamemasterChannel] = SpeakTypesSettings.channelRed,
[MessageModes.ChannelHighlight] = SpeakTypesSettings.channelOrange,
[MessageModes.MonsterSay] = SpeakTypesSettings.monsterSay,
[MessageModes.MonsterYell] = SpeakTypesSettings.monsterYell,
[MessageModes.RVRChannel] = SpeakTypesSettings.channelWhite,
[MessageModes.RVRContinue] = SpeakTypesSettings.rvrContinue,
[MessageModes.RVRAnswer] = SpeakTypesSettings.rvrAnswerFrom,
-- ignored types
[MessageModes.Spell] = SpeakTypesSettings.none,
[MessageModes.BarkLow] = SpeakTypesSettings.none,
[MessageModes.BarkLoud] = SpeakTypesSettings.none,
}
SayModes = {
[1] = { speakTypeDesc = 'whisper', icon = '/images/game/console/whisper' },
[2] = { speakTypeDesc = 'say', icon = '/images/game/console/say' },
[3] = { speakTypeDesc = 'yell', icon = '/images/game/console/yell' }
}
MAX_HISTORY = 1000
MAX_LINES = 100
HELP_CHANNEL = 9
consolePanel = nil
consoleContentPanel = nil
consoleTabBar = nil
consoleTextEdit = nil
channels = nil
channelsWindow = nil
ignoreWindow = nil
ownPrivateName = nil
messageHistory = {}
currentMessageIndex = 0
ignoreNpcMessages = false
defaultTab = nil
serverTab = nil
violationsChannelId = nil
violationWindow = nil
violationReportTab = nil
local ignoreSettings = {
privateMessages = false,
yelling = false,
players = {}
}
function init()
connect(g_game, { onTalk = onTalk,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenOwnPrivateChannel,
onCloseChannel = onCloseChannel,
onRuleViolationChannel = onRuleViolationChannel,
onRuleViolationRemove = onRuleViolationRemove,
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline })
consolePanel = g_ui.loadUI('console', modules.game_interface.getBottomPanel())
consoleTextEdit = consolePanel:getChildById('consoleTextEdit')
consoleContentPanel = consolePanel:getChildById('consoleContentPanel')
consoleTabBar = consolePanel:getChildById('consoleTabBar')
consoleTabBar:setContentWidget(consoleContentPanel)
consoleTabBar:setTabSpacing(-1)
channels = {}
consolePanel.onKeyPress = function(self, keyCode, keyboardModifiers)
if not (keyboardModifiers == KeyboardCtrlModifier and keyCode == KeyC) then return false end
local tab = consoleTabBar:getCurrentTab()
if not tab then return false end
local consoleBuffer = tab.tabPanel:getChildById('consoleBuffer')
if not consoleBuffer then return false end
local consoleLabel = consoleBuffer:getFocusedChild()
if not consoleLabel or not consoleLabel:hasSelection() then return false end
g_window.setClipboardText(consoleLabel:getSelection())
return true
end
defaultTab = addTab(tr('Default'), true)
serverTab = addTab(tr('Server Log'), false)
g_keyboard.bindKeyPress('Shift+Up', function() navigateMessageHistory(1) end, consolePanel)
g_keyboard.bindKeyPress('Shift+Down', function() navigateMessageHistory(-1) end, consolePanel)
g_keyboard.bindKeyPress('Tab', function() consoleTabBar:selectNextTab() end, consolePanel)
g_keyboard.bindKeyPress('Shift+Tab', function() consoleTabBar:selectPrevTab() end, consolePanel)
g_keyboard.bindKeyDown('Enter', sendCurrentMessage, consolePanel)
g_keyboard.bindKeyPress('Ctrl+A', function() consoleTextEdit:clearText() end, consolePanel)
-- apply buttom functions after loaded
consolePanel:getChildById('nextChannelButton').onClick = function() consoleTabBar:selectNextTab() end
consolePanel:getChildById('prevChannelButton').onClick = function() consoleTabBar:selectPrevTab() end
consoleTabBar.onTabChange = onTabChange
-- tibia like hotkeys
g_keyboard.bindKeyDown('Ctrl+O', g_game.requestChannels)
g_keyboard.bindKeyDown('Ctrl+E', removeCurrentTab)
g_keyboard.bindKeyDown('Ctrl+H', openHelp)
-- Ignore List
loadIgnoreSettings()
end
function terminate()
disconnect(g_game, { onTalk = onTalk,
onChannelList = onChannelList,
onOpenChannel = onOpenChannel,
onOpenPrivateChannel = onOpenPrivateChannel,
onOpenOwnPrivateChannel = onOpenPrivateChannel,
onCloseChannel = onCloseChannel,
onRuleViolationChannel = onRuleViolationChannel,
onRuleViolationRemove = onRuleViolationRemove,
onRuleViolationCancel = onRuleViolationCancel,
onRuleViolationLock = onRuleViolationLock,
onGameStart = online,
onGameEnd = offline })
if g_game.isOnline() then clear() end
g_keyboard.unbindKeyDown('Ctrl+O')
g_keyboard.unbindKeyDown('Ctrl+E')
g_keyboard.unbindKeyDown('Ctrl+H')
saveIgnoreSettings()
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
if ignoreWindow then
ignoreWindow:destroy()
ignoreWindow = nil
end
if violationWindow then
violationWindow:destroy()
violationWindow = nil
end
consolePanel:destroy()
consolePanel = nil
consoleTextEdit = nil
consoleContentPanel = nil
consoleTabBar = nil
ownPrivateName = nil
Console = nil
end
function onTabChange(tabBar, tab)
if tab == defaultTab or tab == serverTab then
consolePanel:getChildById('closeChannelButton'):disable()
else
consolePanel:getChildById('closeChannelButton'):enable()
end
end
function clear()
-- save last open channels
local lastChannelsOpen = g_settings.getNode('lastChannelsOpen') or {}
local char = g_game.getCharacterName()
local savedChannels = {}
local set = false
for channelId, channelName in pairs(channels) do
if type(channelId) == 'number' then
savedChannels[channelName] = channelId
set = true
end
end
if set then
lastChannelsOpen[char] = savedChannels
else
lastChannelsOpen[char] = nil
end
g_settings.setNode('lastChannelsOpen', lastChannelsOpen)
-- close channels
for _, channelName in pairs(channels) do
local tab = consoleTabBar:getTab(channelName)
consoleTabBar:removeTab(tab)
end
channels = {}
defaultTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
serverTab.tabPanel:getChildById('consoleBuffer'):destroyChildren()
local npcTab = consoleTabBar:getTab('NPCs')
if npcTab then
consoleTabBar:removeTab(npcTab)
end
if violationReportTab then
consoleTabBar:removeTab(violationReportTab)
violationReportTab = nil
end
consoleTextEdit:clearText()
if violationWindow then
violationWindow:destroy()
violationWindow = nil
end
if channelsWindow then
channelsWindow:destroy()
channelsWindow = nil
end
end
function clearChannel(consoleTabBar)
consoleTabBar:getCurrentTab().tabPanel:getChildById('consoleBuffer'):destroyChildren()
consoleTabBar:getCurrentTab().tabPanel:getChildById('consoleBufferHighlight'):destroyChildren()
end
function setTextEditText(text)
consoleTextEdit:setText(text)
consoleTextEdit:setCursorPos(-1)
end
function openHelp()
local helpChannel = 9
if g_game.getProtocolVersion() <= 810 then
helpChannel = 8
end
g_game.joinChannel(helpChannel)
end
function openPlayerReportRuleViolationWindow()
if violationWindow or violationReportTab then return end
violationWindow = g_ui.loadUI('violationwindow', rootWidget)
violationWindow.onEscape = function()
violationWindow:destroy()
violationWindow = nil
end
violationWindow.onEnter = function()
local text = violationWindow:getChildById('text'):getText()
g_game.talkChannel(MessageModes.RVRChannel, 0, text)
violationReportTab = addTab(tr('Report Rule') .. '...', true)
addTabText(tr('Please wait patiently for a gamemaster to reply') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
violationReportTab.locked = true
violationWindow:destroy()
violationWindow = nil
end
end
function addTab(name, focus)
local tab = getTab(name)
if tab then -- is channel already open
if not focus then focus = true end
else
tab = consoleTabBar:addTab(name, nil, processChannelTabMenu)
end
if focus then
consoleTabBar:selectTab(tab)
elseif not serverTab or name ~= serverTab:getText() then
consoleTabBar:blinkTab(tab)
end
return tab
end
function removeTab(tab)
if type(tab) == 'string' then
tab = consoleTabBar:getTab(tab)
end
if tab == defaultTab or tab == serverTab then return end
if tab == violationReportTab then
g_game.cancelRuleViolation()
violationReportTab = nil
elseif tab.violationChatName then
g_game.closeRuleViolation(tab.violationChatName)
-- notificate the server that we are leaving the channel
elseif tab.channelId then
for k, v in pairs(channels) do
if (k == tab.channelId) then channels[k] = nil end
end
g_game.leaveChannel(tab.channelId)
elseif tab:getText() == "NPCs" then
g_game.closeNpcChannel()
end
consoleTabBar:removeTab(tab)
end
function removeCurrentTab()
local tab = consoleTabBar:getCurrentTab()
removeTab(tab)
end
function getTab(name)
return consoleTabBar:getTab(name)
end
function getChannelTab(channelId)
local channel = channels[channelId]
if channel then
return getTab(channel)
end
return nil
end
function getRuleViolationsTab()
if violationsChannelId then
return getChannelTab(violationsChannelId)
end
return nil
end
function getCurrentTab()
return consoleTabBar:getCurrentTab()
end
function addChannel(name, id)
channels[id] = name
local tab = addTab(name, true)
tab.channelId = id
return tab
end
function addPrivateChannel(receiver)
channels[receiver] = receiver
return addTab(receiver, true)
end
function addPrivateText(text, speaktype, name, isPrivateCommand, creatureName)
local focus = false
if speaktype.npcChat then
name = 'NPCs'
focus = true
end
local privateTab = getTab(name)
if privateTab == nil then
if (modules.client_options.getOption('showPrivateMessagesInConsole') and not focus) or (isPrivateCommand and not privateTab) then
privateTab = defaultTab
else
privateTab = addTab(name, focus)
channels[name] = name
end
privateTab.npcChat = speaktype.npcChat
elseif focus then
consoleTabBar:selectTab(privateTab)
end
addTabText(text, speaktype, privateTab, creatureName)
end
function addText(text, speaktype, tabName, creatureName)
local tab = getTab(tabName)
if tab ~= nil then
addTabText(text, speaktype, tab, creatureName)
end
end
-- Contains letter width for font "verdana-11px-antialised" as console is based on it
local letterWidth = { -- New line (10) and Space (32) have width 1 because they are printed and not replaced with spacer
[10] = 1, [32] = 1, [33] = 3, [34] = 6, [35] = 8, [36] = 7, [37] = 13, [38] = 9, [39] = 3, [40] = 5, [41] = 5, [42] = 6, [43] = 8, [44] = 4, [45] = 5, [46] = 3, [47] = 8,
[48] = 7, [49] = 6, [50] = 7, [51] = 7, [52] = 7, [53] = 7, [54] = 7, [55] = 7, [56] = 7, [57] = 7, [58] = 3, [59] = 4, [60] = 8, [61] = 8, [62] = 8, [63] = 6,
[64] = 10, [65] = 9, [66] = 7, [67] = 7, [68] = 8, [69] = 7, [70] = 7, [71] = 8, [72] = 8, [73] = 5, [74] = 5, [75] = 7, [76] = 7, [77] = 9, [78] = 8, [79] = 8,
[80] = 7, [81] = 8, [82] = 8, [83] = 7, [84] = 8, [85] = 8, [86] = 8, [87] = 12, [88] = 8, [89] = 8, [90] = 7, [91] = 5, [92] = 8, [93] = 5, [94] = 9, [95] = 8,
[96] = 5, [97] = 7, [98] = 7, [99] = 6, [100] = 7, [101] = 7, [102] = 5, [103] = 7, [104] = 7, [105] = 3, [106] = 4, [107] = 7, [108] = 3, [109] = 11, [110] = 7,
[111] = 7, [112] = 7, [113] = 7, [114] = 6, [115] = 6, [116] = 5, [117] = 7, [118] = 8, [119] = 10, [120] = 8, [121] = 8, [122] = 6, [123] = 7, [124] = 4, [125] = 7, [126] = 8,
[127] = 1, [128] = 7, [129] = 6, [130] = 3, [131] = 7, [132] = 6, [133] = 11, [134] = 7, [135] = 7, [136] = 7, [137] = 13, [138] = 7, [139] = 4, [140] = 11, [141] = 6, [142] = 6,
[143] = 6, [144] = 6, [145] = 4, [146] = 3, [147] = 7, [148] = 6, [149] = 6, [150] = 7, [151] = 10, [152] = 7, [153] = 10, [154] = 6, [155] = 5, [156] = 11, [157] = 6, [158] = 6,
[159] = 8, [160] = 4, [161] = 3, [162] = 7, [163] = 7, [164] = 7, [165] = 8, [166] = 4, [167] = 7, [168] = 6, [169] = 10, [170] = 6, [171] = 8, [172] = 8, [173] = 16, [174] = 10,
[175] = 8, [176] = 5, [177] = 8, [178] = 5, [179] = 5, [180] = 6, [181] = 7, [182] = 7, [183] = 3, [184] = 5, [185] = 6, [186] = 6, [187] = 8, [188] = 12, [189] = 12, [190] = 12,
[191] = 6, [192] = 9, [193] = 9, [194] = 9, [195] = 9, [196] = 9, [197] = 9, [198] = 11, [199] = 7, [200] = 7, [201] = 7, [202] = 7, [203] = 7, [204] = 5, [205] = 5, [206] = 6,
[207] = 5, [208] = 8, [209] = 8, [210] = 8, [211] = 8, [212] = 8, [213] = 8, [214] = 8, [215] = 8, [216] = 8, [217] = 8, [218] = 8, [219] = 8, [220] = 8, [221] = 8, [222] = 7,
[223] = 7, [224] = 7, [225] = 7, [226] = 7, [227] = 7, [228] = 7, [229] = 7, [230] = 11, [231] = 6, [232] = 7, [233] = 7, [234] = 7, [235] = 7, [236] = 3, [237] = 4, [238] = 4,
[239] = 4, [240] = 7, [241] = 7, [242] = 7, [243] = 7, [244] = 7, [245] = 7, [246] = 7, [247] = 9, [248] = 7, [249] = 7, [250] = 7, [251] = 7, [252] = 7, [253] = 8, [254] = 7, [255] = 8
}
-- Return information about start, end in the string and the highlighted words
function getHighlightedText(text)
local tmpData = {}
repeat
local tmp = {string.find(text, "{([^}]+)}", tmpData[#tmpData-1])}
for _, v in pairs(tmp) do
table.insert(tmpData, v)
end
until not(string.find(text, "{([^}]+)}", tmpData[#tmpData-1]))
return tmpData
end
function addTabText(text, speaktype, tab, creatureName)
if not tab or tab.locked or not text or #text == 0 then return end
if modules.client_options.getOption('showTimestampsInConsole') then
text = os.date('%H:%M') .. ' ' .. text
end
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
local label = g_ui.createWidget('ConsoleLabel', consoleBuffer)
label:setId('consoleLabel' .. consoleBuffer:getChildCount())
label:setText(text)
label:setColor(speaktype.color)
consoleTabBar:blinkTab(tab)
-- Overlay for consoleBuffer which shows highlighted words only
local consoleBufferHighlight = panel:getChildById('consoleBufferHighlight')
local labelHighlight = g_ui.createWidget('ConsolePhantomLabel', consoleBufferHighlight)
labelHighlight:setId('consoleLabel' .. consoleBufferHighlight:getChildCount())
labelHighlight:setColor("#1f9ffe")
if speaktype.npcChat and (g_game.getCharacterName() ~= creatureName or g_game.getCharacterName() == 'Account Manager') then -- Check if it is the npc who is talking
local highlightData = getHighlightedText(text)
if #highlightData == 0 then
labelHighlight:setText("")
else
-- Remove the curly braces
for i = 1, #highlightData / 3 do
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
text = text:gsub("{"..dataBlock.words.."}", dataBlock.words)
-- Recalculate positions as braces are removed
highlightData[(i-1)*3+1] = dataBlock._start - ((i-1) * 2)
highlightData[(i-1)*3+2] = dataBlock._end - (1 + (i-1) * 2)
end
label:setText(text)
-- Calculate the positions of the highlighted text and fill with string.char(127) [Width: 1]
local drawText = label:getDrawText()
local tmpText = ""
for i = 1, #highlightData / 3 do
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
local lastBlockEnd = (highlightData[(i-2)*3+2] or 1)
for letter = lastBlockEnd, dataBlock._start-1 do
local tmpChar = string.byte(drawText:sub(letter, letter))
local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
end
tmpText = tmpText .. dataBlock.words
end
-- Fill the highlight label to the same size as default label
local finalBlockEnd = (highlightData[(#highlightData/3-1)*3+2] or 1)
for letter = finalBlockEnd, drawText:len() do
local tmpChar = string.byte(drawText:sub(letter, letter))
local fillChar = (tmpChar == 10 or tmpChar == 32) and string.char(tmpChar) or string.char(127)
tmpText = tmpText .. string.rep(fillChar, letterWidth[tmpChar])
end
labelHighlight:setText(tmpText)
end
else
labelHighlight:setText("")
end
label.name = creatureName
label.onMouseRelease = function (self, mousePos, mouseButton)
processMessageMenu(mousePos, mouseButton, creatureName, text, self, tab)
end
if consoleBuffer:getChildCount() > MAX_LINES then
consoleBuffer:getFirstChild():destroy()
end
if consoleBufferHighlight:getChildCount() > MAX_LINES then
consoleBufferHighlight:getFirstChild():destroy()
end
end
function removeTabLabelByName(tab, name)
local panel = consoleTabBar:getTabPanel(tab)
local consoleBuffer = panel:getChildById('consoleBuffer')
for _,label in pairs(consoleBuffer:getChildren()) do
if label.name == name then
label:destroy()
end
end
end
function processChannelTabMenu(tab, mousePos, mouseButton)
local menu = g_ui.createWidget('PopupMenu')
channelName = tab:getText()
if tab ~= defaultTab and tab ~= serverTab then
menu:addOption(tr('Close'), function() removeTab(channelName) end)
--menu:addOption(tr('Show Server Messages'), function() --[[TODO]] end)
menu:addSeparator()
end
if consoleTabBar:getCurrentTab() == tab then
menu:addOption(tr('Clear Messages'), function() clearChannel(consoleTabBar) end)
end
--menu:addOption(tr('Save Messages'), function() --[[TODO]] end)
menu:display(mousePos)
end
function processMessageMenu(mousePos, mouseButton, creatureName, text, label, tab)
if mouseButton == MouseRightButton then
local menu = g_ui.createWidget('PopupMenu')
if creatureName and #creatureName > 0 then
if creatureName ~= g_game.getCharacterName() then
menu:addOption(tr('Message to ' .. creatureName), function () g_game.openPrivateChannel(creatureName) end)
if not g_game.getLocalPlayer():hasVip(creatureName) then
menu:addOption(tr('Add to VIP list'), function () g_game.addVip(creatureName) end)
end
if modules.game_console.getOwnPrivateTab() then
menu:addSeparator()
menu:addOption(tr('Invite to private chat'), function() g_game.inviteToOwnChannel(creatureName) end)
menu:addOption(tr('Exclude from private chat'), function() g_game.excludeFromOwnChannel(creatureName) end)
end
if isIgnored(creatureName) then
menu:addOption(tr('Unignore') .. ' ' .. creatureName, function() removeIgnoredPlayer(creatureName) end)
else
menu:addOption(tr('Ignore') .. ' ' .. creatureName, function() addIgnoredPlayer(creatureName) end)
end
menu:addSeparator()
end
if modules.game_ruleviolation.hasWindowAccess() then
menu:addOption(tr('Rule Violation'), function() modules.game_ruleviolation.show(creatureName, text:match('.+%:%s(.+)')) end)
menu:addSeparator()
end
menu:addOption(tr('Copy name'), function () g_window.setClipboardText(creatureName) end)
end
if label:hasSelection() then
menu:addOption(tr('Copy'), function() g_window.setClipboardText(label:getSelection()) end, '(Ctrl+C)')
end
menu:addOption(tr('Copy message'), function() g_window.setClipboardText(text) end)
menu:addOption(tr('Select all'), function() label:selectAll() end)
if tab.violations then
menu:addSeparator()
menu:addOption(tr('Process') .. ' ' .. creatureName, function() processViolation(creatureName, text) end)
menu:addOption(tr('Remove') .. ' ' .. creatureName, function() g_game.closeRuleViolation(creatureName) end)
end
menu:display(mousePos)
end
end
function sendCurrentMessage()
local message = consoleTextEdit:getText()
if #message == 0 then return end
consoleTextEdit:clearText()
-- send message
sendMessage(message)
end
function sendMessage(message, tab)
local tab = tab or getCurrentTab()
if tab == getRuleViolationsTab() then return end
-- handling chat commands
local originalMessage = message
local chatCommandSayMode
local chatCommandPrivate
local chatCommandPrivateReady
local chatCommandMessage = message:match("^%#y (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'yell' end -- player used yell command
message = chatCommandMessage or message
local chatCommandMessage = message:match("^%#w (.*)")
if chatCommandMessage ~= nil then chatCommandSayMode = 'whisper' end -- player used whisper
message = chatCommandMessage or message
local findIni, findEnd, chatCommandInitial, chatCommandPrivate, chatCommandEnd, chatCommandMessage = message:find("([%*%@])(.+)([%*%@])(.*)")
if findIni ~= nil and findIni == 1 then -- player used private chat command
if chatCommandInitial == chatCommandEnd then
chatCommandPrivateRepeat = false
if chatCommandInitial == "*" then
setTextEditText('*'.. chatCommandPrivate .. '* ')
end
message = chatCommandMessage:trim()
chatCommandPrivateReady = true
end
end
message = message:gsub("^(%s*)(.*)","%2") -- remove space characters from message init
if #message == 0 then return end
-- add new command to history
currentMessageIndex = 0
if #messageHistory == 0 or messageHistory[#messageHistory] ~= originalMessage then
table.insert(messageHistory, originalMessage)
if #messageHistory > MAX_HISTORY then
table.remove(messageHistory, 1)
end
end
-- when talking on server log, the message goes to default channel
local name = tab:getText()
if tab == serverTab then
tab = defaultTab
name = defaultTab:getText()
end
local speaktypedesc
if (tab.channelId or tab == defaultTab) and not chatCommandPrivateReady then
if tab == defaultTab then
speaktypedesc = chatCommandSayMode or SayModes[consolePanel:getChildById('sayModeButton').sayMode].speakTypeDesc
if speaktypedesc ~= 'say' then sayModeChange(2) end -- head back to say mode
else
speaktypedesc = 'channelYellow'
end
g_game.talkChannel(SpeakTypesSettings[speaktypedesc].speakType, tab.channelId, message)
return
else
local isPrivateCommand = false
local priv = true
local tabname = name
if chatCommandPrivateReady then
speaktypedesc = 'privatePlayerToPlayer'
name = chatCommandPrivate
isPrivateCommand = true
elseif tab.npcChat then
speaktypedesc = 'privatePlayerToNpc'
elseif tab == violationReportTab then
speaktypedesc = 'rvrContinue'
tabname = tr('Report Rule') .. '...'
elseif tab.violationChatName then
speaktypedesc = 'rvrAnswerTo'
name = tab.violationChatName
tabname = tab.violationChatName .. '\'...'
else
speaktypedesc = 'privatePlayerToPlayer'
end
local speaktype = SpeakTypesSettings[speaktypedesc]
local player = g_game.getLocalPlayer()
g_game.talkPrivate(speaktype.speakType, name, message)
message = applyMessagePrefixies(g_game.getCharacterName(), player:getLevel(), message)
addPrivateText(message, speaktype, tabname, isPrivateCommand, g_game.getCharacterName())
end
end
function sayModeChange(sayMode)
local buttom = consolePanel:getChildById('sayModeButton')
if sayMode == nil then
sayMode = buttom.sayMode + 1
end
if sayMode > #SayModes then sayMode = 1 end
buttom:setIcon(SayModes[sayMode].icon)
buttom.sayMode = sayMode
end
function getOwnPrivateTab()
if not ownPrivateName then return end
return getTab(ownPrivateName)
end
function setIgnoreNpcMessages(ignore)
ignoreNpcMessages = ignore
end
function navigateMessageHistory(step)
local numCommands = #messageHistory
if numCommands > 0 then
currentMessageIndex = math.min(math.max(currentMessageIndex + step, 0), numCommands)
if currentMessageIndex > 0 then
local command = messageHistory[numCommands - currentMessageIndex + 1]
setTextEditText(command)
else
consoleTextEdit:clearText()
end
end
end
function applyMessagePrefixies(name, level, message)
if name then
if modules.client_options.getOption('showLevelsInConsole') and level > 0 then
message = name .. ' [' .. level .. ']: ' .. message
else
message = name .. ': ' .. message
end
end
return message
end
function onTalk(name, level, mode, message, channelId, creaturePos)
if mode == MessageModes.GamemasterBroadcast then
modules.game_textmessage.displayBroadcastMessage(name .. ': ' .. message)
return
end
if ignoreNpcMessages and mode == MessageModes.NpcFrom then return end
speaktype = SpeakTypes[mode]
if not speaktype then
perror('unhandled onTalk message mode ' .. mode .. ': ' .. message)
return
end
if name ~= g_game.getCharacterName() then
if mode == MessageModes.Yell and isIgnoringYelling() then
return
elseif speaktype.private and isIgnoringPrivate() and mode ~= MessageModes.NpcFrom then
return
elseif isIgnored(name) then
return
end
end
if mode == MessageModes.RVRChannel then
channelId = violationsChannelId
end
if (mode == MessageModes.Say or mode == MessageModes.Whisper or mode == MessageModes.Yell or
mode == MessageModes.Spell or mode == MessageModes.MonsterSay or mode == MessageModes.MonsterYell or
mode == MessageModes.NpcFrom or mode == MessageModes.BarkLow or mode == MessageModes.BarkLoud) and
creaturePos then
-- Remove curly braces from screen message
local staticMessage = message
if mode == MessageModes.NpcFrom then
local highlightData = getHighlightedText(staticMessage)
if #highlightData > 0 then
for i = 1, #highlightData / 3 do
local dataBlock = { _start = highlightData[(i-1)*3+1], _end = highlightData[(i-1)*3+2], words = highlightData[(i-1)*3+3] }
staticMessage = staticMessage:gsub("{"..dataBlock.words.."}", dataBlock.words)
end
end
end
local staticText = StaticText.create()
staticText:addMessage(name, mode, staticMessage)
g_map.addThing(staticText, creaturePos, -1)
end
local defaultMessage = mode <= 3 and true or false
if speaktype == SpeakTypesSettings.none then return end
if speaktype.hideInConsole then return end
local composedMessage = applyMessagePrefixies(name, level, message)
if mode == MessageModes.RVRAnswer then
violationReportTab.locked = false
addTabText(composedMessage, speaktype, violationReportTab, name)
elseif mode == MessageModes.RVRContinue then
addText(composedMessage, speaktype, name .. '\'...', name)
elseif speaktype.private then
addPrivateText(composedMessage, speaktype, name, false, name)
if modules.client_options.getOption('showPrivateMessagesOnScreen') and speaktype ~= SpeakTypesSettings.privateNpcToPlayer then
modules.game_textmessage.displayPrivateMessage(name .. ':\n' .. message)
end
else
local channel = tr('Default')
if not defaultMessage then
channel = channels[channelId]
end
if channel then
addText(composedMessage, speaktype, channel, name)
else
-- server sent a message on a channel that is not open
pwarning('message in channel id ' .. channelId .. ' which is unknown, this is a server bug, relogin if you want to see messages in this channel')
end
end
end
function onOpenChannel(channelId, channelName)
addChannel(channelName, channelId)
end
function onOpenPrivateChannel(receiver)
addPrivateChannel(receiver)
end
function onOpenOwnPrivateChannel(channelId, channelName)
local privateTab = getTab(channelName)
if privateTab == nil then
addChannel(channelName, channelId)
end
ownPrivateName = channelName
end
function onCloseChannel(channelId)
local channel = channels[channelId]
if channel then
local tab = getTab(channel)
if tab then
consoleTabBar:removeTab(tab)
end
for k, v in pairs(channels) do
if (k == tab.channelId) then channels[k] = nil end
end
end
end
function processViolation(name, text)
local tabname = name .. '\'...'
local tab = addTab(tabname, true)
channels[tabname] = tabname
tab.violationChatName = name
g_game.openRuleViolation(name)
addTabText(text, SpeakTypesSettings.say, tab)
end
function onRuleViolationChannel(channelId)
violationsChannelId = channelId
local tab = addChannel(tr('Rule Violations'), channelId)
tab.violations = true
end
function onRuleViolationRemove(name)
local tab = getRuleViolationsTab()
if not tab then return end
removeTabLabelByName(tab, name)
end
function onRuleViolationCancel(name)
local tab = getTab(name .. '\'...')
if not tab then return end
addTabText(tr('%s has finished the request', name) .. '.', SpeakTypesSettings.privateRed, tab)
tab.locked = true
end
function onRuleViolationLock()
if not violationReportTab then return end
addTabText(tr('Your request has been closed') .. '.', SpeakTypesSettings.privateRed, violationReportTab)
violationReportTab.locked = true
end
function doChannelListSubmit()
local channelListPanel = channelsWindow:getChildById('channelList')
local openPrivateChannelWith = channelsWindow:getChildById('openPrivateChannelWith'):getText()
if openPrivateChannelWith ~= '' then
if openPrivateChannelWith:lower() ~= g_game.getCharacterName():lower() then
g_game.openPrivateChannel(openPrivateChannelWith)
else
modules.game_textmessage.displayFailureMessage('You cannot create a private chat channel with yourself.')
end
else
local selectedChannelLabel = channelListPanel:getFocusedChild()
if not selectedChannelLabel then return end
if selectedChannelLabel.channelId == 0xFFFF then
g_game.openOwnChannel()
else
g_game.joinChannel(selectedChannelLabel.channelId)
end
end
channelsWindow:destroy()
end
function onChannelList(channelList)
if channelsWindow then channelsWindow:destroy() end
channelsWindow = g_ui.displayUI('channelswindow')
local channelListPanel = channelsWindow:getChildById('channelList')
channelsWindow.onEnter = doChannelListSubmit
channelsWindow.onDestroy = function() channelsWindow = nil end
g_keyboard.bindKeyPress('Down', function() channelListPanel:focusNextChild(KeyboardFocusReason) end, channelsWindow)
g_keyboard.bindKeyPress('Up', function() channelListPanel:focusPreviousChild(KeyboardFocusReason) end, channelsWindow)
for k,v in pairs(channelList) do
local channelId = v[1]
local channelName = v[2]
if #channelName > 0 then
local label = g_ui.createWidget('ChannelListLabel', channelListPanel)
label.channelId = channelId
label:setText(channelName)
label:setPhantom(false)
label.onDoubleClick = doChannelListSubmit
end
end
end
function loadIgnoreSettings()
local ignoreNode = g_settings.getNode('IgnorePlayers')
if ignoreNode then
for i = 1, #ignoreNode do
table.insert(ignoreSettings.players, ignoreNode[i])
end
end
ignoreSettings.privateMessages = g_settings.getBoolean('IgnorePrivateMessages')
ignoreSettings.yelling = g_settings.getBoolean('IgnoreYelling')
end
function saveIgnoreSettings()
local tmpSettings = {}
for i = 1, #ignoreSettings.players do
table.insert(tmpSettings, ignoreSettings.players[i])
end
g_settings.set('IgnorePrivateMessages', ignoreSettings.privateMessages)
g_settings.set('IgnoreYelling', ignoreSettings.yelling)
g_settings.setNode('IgnorePlayers', tmpSettings)
end
function isIgnored(name)
return table.find(ignoreSettings.players, name, true)
end
function addIgnoredPlayer(name)
if not isIgnored(name) then
table.insert(ignoreSettings.players, name)
end
end
function removeIgnoredPlayer(name)
table.removevalue(ignoreSettings.players, name)
end
function isIgnoringPrivate()
return ignoreSettings.privateMessages
end
function isIgnoringYelling()
return ignoreSettings.yelling
end
function onClickIgnoreButton()
if ignoreWindow then return end
ignoreWindow = g_ui.displayUI('ignorewindow')
local ignoreListPanel = ignoreWindow:getChildById('ignoreList')
ignoreWindow.onDestroy = function() ignoreWindow = nil end
local removeButton = ignoreWindow:getChildById('buttonRemove')
removeButton:disable()
ignoreListPanel.onChildFocusChange = function() removeButton:enable() end
removeButton.onClick = function()
local selection = ignoreListPanel:getFocusedChild()
if selection then
ignoreListPanel:removeChild(selection)
selection:destroy()
end
if ignoreListPanel:getChildCount() == 0 then
removeButton:disable()
end
end
local newlyIgnoredPlayers = {}
local addName = ignoreWindow:getChildById('ignoreNameEdit')
local addButton = ignoreWindow:getChildById('buttonAdd')
local addFunction = function()
if addName:getText() == '' then return end
if table.find(ignoreSettings.players, addName:getText()) then return end
if table.find(newlyIgnoredPlayers, addName:getText()) then return end
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(addName:getText())
table.insert(newlyIgnoredPlayers, addName:getText())
label:setPhantom(false)
addName:setText('')
end
addButton.onClick = addFunction
ignoreWindow.onEnter = addFunction
local ignorePrivateMessageBox = ignoreWindow:getChildById('checkboxIgnorePrivateMessages')
ignorePrivateMessageBox:setChecked(ignoreSettings.privateMessages)
local ignoreYellingBox = ignoreWindow:getChildById('checkboxIgnoreYelling')
ignoreYellingBox:setChecked(ignoreSettings.yelling)
local saveButton = ignoreWindow:getChildById('buttonSave')
saveButton.onClick = function()
ignoreSettings.players = {}
for i = 1, ignoreListPanel:getChildCount() do
addIgnoredPlayer(ignoreListPanel:getChildByIndex(i):getText())
--table.insert(ignoreSettings.players, ignoreListPanel:getChildByIndex(i):getText())
end
ignoreSettings.yelling = ignoreYellingBox:isChecked()
ignoreSettings.privateMessages = ignorePrivateMessageBox:isChecked()
ignoreWindow:destroy()
end
for _, name in pairs(ignoreSettings.players) do
local label = g_ui.createWidget('IgnoreListLabel', ignoreListPanel)
label:setText(name)
label:setPhantom(false)
end
end
function online()
if g_game.getProtocolVersion() < 862 then
g_keyboard.bindKeyDown('Ctrl+R', openPlayerReportRuleViolationWindow)
end
-- open last channels
local lastChannelsOpen = g_settings.getNode('lastChannelsOpen')
if lastChannelsOpen then
local savedChannels = lastChannelsOpen[g_game.getCharacterName()]
if savedChannels then
for channelName, channelId in pairs(savedChannels) do
channelId = tonumber(channelId)
if channelId ~= -1 and channelId < 100 then
if not table.find(channels, channelId) then
g_game.joinChannel(channelId)
end
end
end
end
end
local tab = defaultTab
if tab then
--[[
Known Issue: The server is calling to open channels after
onGameStart is executed causing it to focus the last tab opened.
Fix: Don't save channels to the settings that are opened by the server.
]]
addEvent(function() consoleTabBar:selectTab(tab) end, true)
end
end
function offline()
if g_game.getProtocolVersion() < 862 then
g_keyboard.unbindKeyDown('Ctrl+R')
end
clear()
end