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Console = { }
local console
local logLocked = false
local commandEnv = createEnvironment()
local maxLines = 80
local numLines = 0
local commandHistory = { }
local currentHistoryIndex = 0
function Console.onLog(level, message, time)
-- avoid logging while reporting logs (would cause a infinite loop)
if not logLocked then
logLocked = true
local color
if level == LogDebug then
color = '#5555ff'
elseif level == LogInfo then
color = '#5555ff'
elseif level == LogWarning then
color = '#ffff00'
else
color = '#ff0000'
end
if level ~= LogDebug then
Console.addLine(message, color)
end
logLocked = false
end
end
function Console.addLine(text, color)
-- create new label
local label = UILabel.create()
console:insertChild(-2, label)
label:setId('consoleLabel' .. numLines)
label:setText(text)
label:setForegroundColor(color)
label:setStyle('ConsoleLabel')
numLines = numLines + 1
if numLines > maxLines then
local firstLabel = console:getChildByIndex(1)
firstLabel:destroy()
end
end
function Console.navigateCommand(step)
local numCommands = #commandHistory
if numCommands > 0 then
currentHistoryIndex = math.min(math.max(currentHistoryIndex + step, 0), numCommands)
local commandLineEdit = console:getChildById('commandLineEdit')
if currentHistoryIndex > 0 then
local command = commandHistory[numCommands - currentHistoryIndex + 1]
commandLineEdit:setText(command)
else
commandLineEdit:clearText()
end
end
end
function Console.create()
console = UI.loadAndDisplay("/console/console.otui")
console:hide()
console.onKeyPress = function(self, keyCode, keyChar, keyboardModifiers)
if keyboardModifiers == KeyboardNoModifier then
if keyCode == KeyReturn or keyCode == keyEnter then
local commandLineEdit = console:getChildById('commandLineEdit')
local command = commandLineEdit:getText()
Console.executeCommand(command)
commandLineEdit:clearText()
return true
elseif keyCode == KeyUp then
Console.navigateCommand(1)
return true
elseif keyCode == KeyDown then
Console.navigateCommand(-1)
return true
end
end
return false
end
Logger.setOnLog(Console.onLog)
Logger.fireOldMessages()
end
function Console.destroy()
Logger.setOnLog(nil)
console:destroy()
console = nil
end
function Console.show()
console.parent:lockChild(console)
console.visible = true
end
function Console.hide()
console.parent:unlockChild(console)
console.visible = false
end
function Console.executeCommand(command)
currentHistoryIndex = 0
table.insert(commandHistory, command)
Console.addLine(">> " .. command, "#ffffff")
local func, err = loadstring(command, "@")
if func then
setfenv(func, commandEnv)
local ok, ret = pcall(func)
if ok then
if ret then
print(ret)
end
else
Logger.log(LogError, 'command failed: ' .. ret)
end
else
Logger.log(LogError, 'incorrect lua syntax: ' .. err:sub(5))
end
end