tibia-client/src/framework/graphics/animatedtexture.h

27 lines
629 B
C++

#ifndef ANIMATEDTEXTURE_H
#define ANIMATEDTEXTURE_H
#include "texture.h"
class AnimatedTexture : public Texture
{
public:
AnimatedTexture(int width, int height, int channels, int numFrames, uchar *framesPixels, int *framesDelay);
virtual ~AnimatedTexture();
void enableBilinearFilter();
void processAnimation();
private:
std::vector<uint> m_framesTextureId;
std::vector<int> m_framesDelay;
int m_numFrames;
int m_currentFrame;
int m_lastAnimCheckTicks;
};
typedef std::shared_ptr<AnimatedTexture> AnimatedTexturePtr;
typedef std::weak_ptr<AnimatedTexture> AnimatedTextureWeakPtr;
#endif