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EnterGame = { }
-- private variables
local password
local loadBox
local enterGameWindow
-- private functions
local function onError(protocol, error)
loadBox:destroy()
local errorBox = displayErrorBox('Login Error', error)
errorBox.onOk = EnterGame.create()
end
local function onMotd(protocol, motd)
loadBox:destroy()
local motdNumber = string.sub(motd, 0, string.find(motd, "\n"))
local motdMessage = string.sub(motd, string.find(motd, "\n") + 1, string.len(motd))
if motdNumber ~= Configs.get("motd") then
displayInfoBox("Message of the day", motdMessage)
Configs.set("motd", motdNumber)
end
end
local function onCharacterList(protocol, characters, premDays)
CharacterList.create(characters, premDays)
end
-- public functions
function EnterGame.create()
enterGameWindow = UI.loadAndDisplayLocked('/mainmenu/ui/entergamewindow.otui')
end
function EnterGame.destroy()
enterGameWindow:destroy()
enterGameWindow = nil
end
function EnterGame.doLogin()
EnterGame.account = enterGameWindow:getChildById('accountNameLineEdit'):getText()
EnterGame.password = enterGameWindow:getChildById('accountPasswordLineEdit'):getText()
EnterGame.destroy()
local protocolLogin = ProtocolLogin.create()
protocolLogin.onError = onError
protocolLogin.onMotd = onMotd
protocolLogin.onCharacterList = onCharacterList
loadBox = displayCancelBox('Please wait', 'Connecting to login server...')
loadBox.onCancel = function(msgbox)
protocolLogin:cancelLogin()
EnterGame.create()
end
protocolLogin:login(EnterGame.account, EnterGame.password)
end