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/*
* Copyright (c) 2010-2012 OTClient <https://github.com/edubart/otclient>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "thingtype.h"
#include "spritemanager.h"
#include "game.h"
#include "lightview.h"
#include <framework/graphics/graphics.h>
#include <framework/graphics/texture.h>
#include <framework/graphics/image.h>
#include <framework/graphics/texturemanager.h>
#include <framework/core/filestream.h>
ThingType::ThingType()
{
m_category = ThingInvalidCategory;
m_id = 0;
m_null = true;
m_exactSize = 0;
m_numPatternX = m_numPatternY = m_numPatternZ = 0;
m_animationPhases = 0;
m_layers = 0;
m_elevation = 0;
}
void ThingType::unserialize(uint16 clientId, ThingCategory category, const FileStreamPtr& fin)
{
m_null = false;
m_id = clientId;
m_category = category;
bool done = false;
for(int i = 0 ; i < ThingLastAttr;++i) {
int attr = fin->getU8();
if(attr == ThingLastAttr) {
done = true;
break;
}
if(g_game.getFeature(Otc::GameChargeableItems)) {
if(attr == ThingAttrWritable) {
m_attribs.set(ThingAttrChargeable, true);
continue;
} else if(attr > ThingAttrWritable)
attr -= 1;
}
switch(attr) {
case ThingAttrDisplacement: {
m_displacement.x = fin->getU16();
m_displacement.y = fin->getU16();
m_attribs.set(attr, true);
break;
}
case ThingAttrLight: {
Light light;
light.intensity = fin->getU16();
light.color = fin->getU16();
m_attribs.set(attr, light);
break;
}
case ThingAttrMarket: {
MarketData market;
market.category = fin->getU16();
market.tradeAs = fin->getU16();
market.showAs = fin->getU16();
market.name = fin->getString();
market.restrictVocation = fin->getU16();
market.requiredLevel = fin->getU16();
m_attribs.set(attr, market);
break;
}
case ThingAttrElevation: {
m_elevation = fin->getU16();
m_attribs.set(attr, m_elevation);
break;
}
case ThingAttrGround:
case ThingAttrWritable:
case ThingAttrWritableOnce:
case ThingAttrMinimapColor:
case ThingAttrCloth:
case ThingAttrLensHelp:
m_attribs.set(attr, fin->getU16());
break;
default:
m_attribs.set(attr, true);
break;
};
}
if(!done)
stdext::throw_exception("corrupt data");
uint8 width = fin->getU8();
uint8 height = fin->getU8();
m_size = Size(width, height);
m_exactSize = (width > 1 || height > 1) ? std::min((int)fin->getU8(), std::max(width * 32, height * 32)) : 32;
m_layers = fin->getU8();
m_numPatternX = fin->getU8();
m_numPatternY = fin->getU8();
m_numPatternZ = fin->getU8();
m_animationPhases = fin->getU8();
int totalSprites = m_size.area() * m_layers * m_numPatternX * m_numPatternY * m_numPatternZ * m_animationPhases;
if(totalSprites == 0)
stdext::throw_exception("a thing type has no sprites");
if(totalSprites > 4096)
stdext::throw_exception("a thing type has more than 4096 sprites");
m_spritesIndex.resize(totalSprites);
for(int i = 0; i < totalSprites; i++)
m_spritesIndex[i] = g_game.getFeature(Otc::GameSpritesU32) ? fin->getU32() : fin->getU16();
m_textures.resize(m_animationPhases);
m_texturesFramesRects.resize(m_animationPhases);
m_texturesFramesOriginRects.resize(m_animationPhases);
m_texturesFramesOffsets.resize(m_animationPhases);
}
void ThingType::draw(const Point& dest, float scaleFactor, int layer, int xPattern, int yPattern, int zPattern, int animationPhase, LightView *lightView)
{
if(m_null)
return;
const TexturePtr& texture = getTexture(animationPhase); // texture might not exists, neither its rects.
int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
Point textureOffset;
Rect textureRect;
if(scaleFactor != 1.0f) {
textureRect = m_texturesFramesOriginRects[animationPhase][frameIndex];
} else {
textureOffset = m_texturesFramesOffsets[animationPhase][frameIndex];
textureRect = m_texturesFramesRects[animationPhase][frameIndex];
}
Rect screenRect(dest + (textureOffset - m_displacement - (m_size.toPoint() - Point(1, 1)) * 32) * scaleFactor,
textureRect.size() * scaleFactor);
g_painter->drawTexturedRect(screenRect, texture, textureRect);
if(lightView && hasLight()) {
Light light = getLight();
if(light.intensity > 0)
lightView->addLightSource(screenRect.center(), scaleFactor, light);
}
}
const TexturePtr& ThingType::getTexture(int animationPhase)
{
TexturePtr& animationPhaseTexture = m_textures[animationPhase];
if(!animationPhaseTexture) {
// we don't need layers in common items, they will be pre-drawn
int textureLayers = 1;
int numLayers = m_layers;
if(m_category == ThingCategoryCreature && numLayers >= 2) {
// 5 layers: outfit base, red mask, green mask, blue mask, yellow mask
textureLayers = 5;
numLayers = 5;
}
int indexSize = textureLayers * m_numPatternX * m_numPatternY * m_numPatternZ;
Size textureSize = getBestTextureDimension(m_size.width(), m_size.height(), indexSize);
ImagePtr fullImage = ImagePtr(new Image(textureSize * Otc::TILE_PIXELS));
m_texturesFramesRects[animationPhase].resize(indexSize);
m_texturesFramesOriginRects[animationPhase].resize(indexSize);
m_texturesFramesOffsets[animationPhase].resize(indexSize);
for(int z = 0; z < m_numPatternZ; ++z) {
for(int y = 0; y < m_numPatternY; ++y) {
for(int x = 0; x < m_numPatternX; ++x) {
for(int l = 0; l < numLayers; ++l) {
bool spriteMask = (m_category == ThingCategoryCreature && l > 0);
int frameIndex = getTextureIndex(l % textureLayers, x, y, z);
Point framePos = Point(frameIndex % (textureSize.width() / m_size.width()) * m_size.width(),
frameIndex / (textureSize.width() / m_size.width()) * m_size.height()) * Otc::TILE_PIXELS;
for(int h = 0; h < m_size.height(); ++h) {
for(int w = 0; w < m_size.width(); ++w) {
uint spriteIndex = getSpriteIndex(w, h, spriteMask ? 1 : l, x, y, z, animationPhase);
ImagePtr spriteImage = g_sprites.getSpriteImage(m_spritesIndex[spriteIndex]);
if(spriteImage) {
if(spriteMask) {
static Color maskColors[] = { Color::red, Color::green, Color::blue, Color::yellow };
spriteImage->overwriteMask(maskColors[l - 1]);
}
Point spritePos = Point(m_size.width() - w - 1,
m_size.height() - h - 1) * Otc::TILE_PIXELS;
fullImage->blit(framePos + spritePos, spriteImage);
}
}
}
Rect drawRect(framePos + Point(m_size.width(), m_size.height()) * Otc::TILE_PIXELS - Point(1,1), framePos);
for(int x = framePos.x; x < framePos.x + m_size.width() * Otc::TILE_PIXELS; ++x) {
for(int y = framePos.y; y < framePos.y + m_size.height() * Otc::TILE_PIXELS; ++y) {
uint8 *p = fullImage->getPixel(x,y);
if(p[3] != 0x00) {
drawRect.setTop (std::min(y, (int)drawRect.top()));
drawRect.setLeft (std::min(x, (int)drawRect.left()));
drawRect.setBottom(std::max(y, (int)drawRect.bottom()));
drawRect.setRight (std::max(x, (int)drawRect.right()));
}
}
}
m_texturesFramesRects[animationPhase][frameIndex] = drawRect;
m_texturesFramesOriginRects[animationPhase][frameIndex] = Rect(framePos, Size(m_size.width(), m_size.height()) * Otc::TILE_PIXELS);
m_texturesFramesOffsets[animationPhase][frameIndex] = drawRect.topLeft() - framePos;
}
}
}
}
animationPhaseTexture = TexturePtr(new Texture(fullImage, true));
animationPhaseTexture->setSmooth(true);
}
return animationPhaseTexture;
}
Size ThingType::getBestTextureDimension(int w, int h, int count)
{
const int MAX = 32;
int k = 1;
while(k < w)
k<<=1;
w = k;
k = 1;
while(k < h)
k<<=1;
h = k;
int numSprites = w*h*count;
assert(numSprites <= MAX*MAX);
assert(w <= MAX);
assert(h <= MAX);
Size bestDimension = Size(MAX, MAX);
for(int i=w;i<=MAX;i<<=1) {
for(int j=h;j<=MAX;j<<=1) {
Size candidateDimension = Size(i, j);
if(candidateDimension.area() < numSprites)
continue;
if((candidateDimension.area() < bestDimension.area()) ||
(candidateDimension.area() == bestDimension.area() && candidateDimension.width() + candidateDimension.height() < bestDimension.width() + bestDimension.height()))
bestDimension = candidateDimension;
}
}
return bestDimension;
}
uint ThingType::getSpriteIndex(int w, int h, int l, int x, int y, int z, int a) {
uint index =
((((((a % m_animationPhases)
* m_numPatternZ + z)
* m_numPatternY + y)
* m_numPatternX + x)
* m_layers + l)
* m_size.height() + h)
* m_size.width() + w;
assert(index < m_spritesIndex.size());
return index;
}
uint ThingType::getTextureIndex(int l, int x, int y, int z) {
return ((l * m_numPatternZ + z)
* m_numPatternY + y)
* m_numPatternX + x;
}
int ThingType::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
{
getTexture(animationPhase); // we must calculate it anyway.
int frameIndex = getTextureIndex(layer, xPattern, yPattern, zPattern);
Size size = m_texturesFramesOriginRects[animationPhase][frameIndex].size() - m_texturesFramesOffsets[animationPhase][frameIndex].toSize();
return std::max(size.width(), size.height());
}