443 lines
11 KiB
Lua
443 lines
11 KiB
Lua
BUY = 1
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SELL = 2
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CURRENCY = 'gold'
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WEIGHT_UNIT = 'oz'
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LAST_INVENTORY = 10
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npcWindow = nil
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itemsPanel = nil
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radioTabs = nil
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radioItems = nil
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searchText = nil
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setupPanel = nil
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quantity = nil
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quantityScroll = nil
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nameLabel = nil
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priceLabel = nil
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moneyLabel = nil
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weightLabel = nil
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capacityLabel = nil
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tradeButton = nil
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buyTab = nil
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sellTab = nil
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showCapacity = true
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buyWithBackpack = nil
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ignoreCapacity = nil
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ignoreEquipped = nil
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showAllItems = nil
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playerFreeCapacity = nil
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playerMoney = nil
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tradeItems = {}
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playerItems = nil
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selectedItem = nil
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cancelNextRelease = nil
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function init()
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npcWindow = g_ui.displayUI('npctrade')
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npcWindow:setVisible(false)
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itemsPanel = npcWindow:recursiveGetChildById('itemsPanel')
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searchText = npcWindow:recursiveGetChildById('searchText')
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setupPanel = npcWindow:recursiveGetChildById('setupPanel')
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quantityScroll = setupPanel:getChildById('quantityScroll')
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nameLabel = setupPanel:getChildById('name')
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priceLabel = setupPanel:getChildById('price')
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moneyLabel = setupPanel:getChildById('money')
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weightLabel = setupPanel:getChildById('weight')
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capacityLabel = setupPanel:getChildById('capacity')
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tradeButton = npcWindow:recursiveGetChildById('tradeButton')
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buyWithBackpack = npcWindow:recursiveGetChildById('buyWithBackpack')
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ignoreCapacity = npcWindow:recursiveGetChildById('ignoreCapacity')
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ignoreEquipped = npcWindow:recursiveGetChildById('ignoreEquipped')
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showAllItems = npcWindow:recursiveGetChildById('showAllItems')
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buyTab = npcWindow:getChildById('buyTab')
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sellTab = npcWindow:getChildById('sellTab')
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radioTabs = UIRadioGroup.create()
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radioTabs:addWidget(buyTab)
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radioTabs:addWidget(sellTab)
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radioTabs:selectWidget(buyTab)
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radioTabs.onSelectionChange = onTradeTypeChange
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cancelNextRelease = false
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if g_game.isOnline() then
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playerFreeCapacity = g_game.getLocalPlayer():getFreeCapacity()
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end
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connect(g_game, { onGameEnd = hide,
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onOpenNpcTrade = onOpenNpcTrade,
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onCloseNpcTrade = onCloseNpcTrade,
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onPlayerGoods = onPlayerGoods } )
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connect(LocalPlayer, { onFreeCapacityChange = onFreeCapacityChange,
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onInventoryChange = onInventoryChange } )
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end
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function terminate()
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npcWindow:destroy()
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disconnect(g_game, { onGameEnd = hide,
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onOpenNpcTrade = onOpenNpcTrade,
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onCloseNpcTrade = onCloseNpcTrade,
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onPlayerGoods = onPlayerGoods } )
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disconnect(LocalPlayer, { onFreeCapacityChange = onFreeCapacityChange,
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onInventoryChange = onInventoryChange } )
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end
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function show()
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if g_game.isOnline() then
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if #tradeItems[BUY] > 0 then
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radioTabs:selectWidget(buyTab)
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else
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radioTabs:selectWidget(sellTab)
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end
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npcWindow:show()
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npcWindow:raise()
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npcWindow:focus()
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end
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end
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function hide()
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npcWindow:hide()
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end
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function onItemBoxChecked(widget)
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if widget:isChecked() then
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local item = widget.item
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selectedItem = item
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refreshItem(item)
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tradeButton:enable()
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end
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end
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function onQuantityValueChange(quantity)
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if selectedItem then
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weightLabel:setText(string.format('%.2f', selectedItem.weight*quantity) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(getItemPrice(selectedItem) .. ' ' .. CURRENCY)
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end
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end
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function onTradeTypeChange(radioTabs, selected, deselected)
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tradeButton:setText(selected:getText())
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selected:setOn(true)
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deselected:setOn(false)
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local currentTradeType = getCurrentTradeType()
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buyWithBackpack:setVisible(currentTradeType == BUY)
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ignoreCapacity:setVisible(currentTradeType == BUY)
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ignoreEquipped:setVisible(currentTradeType == SELL)
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showAllItems:setVisible(currentTradeType == SELL)
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refreshTradeItems()
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refreshPlayerGoods()
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end
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function onTradeClick()
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if getCurrentTradeType() == BUY then
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g_game.buyItem(selectedItem.ptr, quantityScroll:getValue(), ignoreCapacity:isChecked(), buyWithBackpack:isChecked())
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else
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g_game.sellItem(selectedItem.ptr, quantityScroll:getValue(), ignoreEquipped:isChecked())
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end
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end
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function onSearchTextChange()
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refreshPlayerGoods()
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end
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function itemPopup(self, mousePosition, mouseButton)
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if cancelNextRelease then
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cancelNextRelease = false
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return false
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end
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if mouseButton == MouseRightButton then
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local menu = g_ui.createWidget('PopupMenu')
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menu:addOption(tr('Look'), function() return g_game.inspectNpcTrade(self:getItem()) end)
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menu:display(mousePosition)
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return true
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elseif ((g_mouse.isPressed(MouseLeftButton) and mouseButton == MouseRightButton)
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or (g_mouse.isPressed(MouseRightButton) and mouseButton == MouseLeftButton)) then
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cancelNextRelease = true
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g_game.inspectNpcTrade(self:getItem())
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return true
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end
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return false
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end
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function onBuyWithBackpackChange()
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if selectedItem then
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refreshItem(selectedItem)
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end
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end
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function onIgnoreCapacityChange()
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refreshPlayerGoods()
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end
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function onIgnoreEquippedChange()
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refreshPlayerGoods()
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end
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function onShowAllItemsChange()
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refreshPlayerGoods()
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end
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function setCurrency(currency)
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CURRENCY = currency
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end
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function showCapacity(state)
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showCapacity = state
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end
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function clearSelectedItem()
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nameLabel:clearText()
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weightLabel:clearText()
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priceLabel:clearText()
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tradeButton:disable()
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quantityScroll:setMaximum(1)
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if selectedItem then
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radioItems:selectWidget(nil)
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selectedItem = nil
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end
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end
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function getCurrentTradeType()
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if tradeButton:getText() == tr('Buy') then
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return BUY
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else
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return SELL
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end
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end
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function getItemPrice(item, single)
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local amount = 1
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local single = single or false
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if not single then
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amount = quantityScroll:getValue()
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end
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if getCurrentTradeType() == BUY then
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if buyWithBackpack:isChecked() then
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if item.ptr:isStackable() then
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return item.price*amount + 20
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else
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return item.price*amount + math.ceil(amount/20)*20
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end
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end
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end
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return item.price*amount
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end
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function getSellQuantity(item)
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if not playerItems[item.ptr:getId()] then
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return 0
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end
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local removeAmount = 0
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if ignoreEquipped:isChecked() then
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local localPlayer = g_game.getLocalPlayer()
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for i=1,LAST_INVENTORY do
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local inventoryItem = localPlayer:getInventoryItem(i)
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if inventoryItem and inventoryItem:getId() == item.ptr:getId() then
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removeAmount = removeAmount + inventoryItem:getCount()
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end
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end
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end
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return playerItems[item.ptr:getId()] - removeAmount
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end
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function canTradeItem(item)
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if getCurrentTradeType() == BUY then
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return (ignoreCapacity:isChecked() or (not ignoreCapacity:isChecked() and playerFreeCapacity >= item.weight)) and playerMoney >= getItemPrice(item, true)
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else
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return getSellQuantity(item) > 0
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end
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end
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function refreshItem(item)
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nameLabel:setText(item.name)
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weightLabel:setText(string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT)
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priceLabel:setText(getItemPrice(item) .. ' ' .. CURRENCY)
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if getCurrentTradeType() == BUY then
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local capacityMaxCount = math.floor(playerFreeCapacity / item.weight)
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if ignoreCapacity:isChecked() then
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capacityMaxCount = 100
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end
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local priceMaxCount = math.floor(playerMoney / getItemPrice(item, true))
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local finalCount = math.max(0, math.min(100, math.min(priceMaxCount, capacityMaxCount)))
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quantityScroll:setMaximum(finalCount)
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if quantityScroll:getValue() > finalCount then
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quantityScroll:setValue(finalCount)
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end
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else
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local removeAmount = 0
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if ignoreEquipped:isChecked() then
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local localPlayer = g_game.getLocalPlayer()
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for i=1,LAST_INVENTORY do
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local inventoryItem = localPlayer:getInventoryItem(i)
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if inventoryItem and inventoryItem:getId() == item.ptr:getId() then
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removeAmount = removeAmount + inventoryItem:getCount()
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end
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end
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end
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quantityScroll:setMaximum(math.max(0, math.min(100, getSellQuantity(item))))
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end
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setupPanel:enable()
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end
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function refreshTradeItems()
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local layout = itemsPanel:getLayout()
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layout:disableUpdates()
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clearSelectedItem()
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searchText:clearText()
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setupPanel:disable()
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itemsPanel:destroyChildren()
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if radioItems then
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radioItems:destroy()
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end
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radioItems = UIRadioGroup.create()
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local currentTradeItems = tradeItems[getCurrentTradeType()]
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for key,item in pairs(currentTradeItems) do
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local itemBox = g_ui.createWidget('NPCItemBox', itemsPanel)
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itemBox.item = item
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local text = ''
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local name = item.name
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text = text .. name
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if showCapacity then
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local weight = string.format('%.2f', item.weight) .. ' ' .. WEIGHT_UNIT
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text = text .. '\n' .. weight
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end
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local price = item.price .. ' ' .. CURRENCY
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text = text .. '\n' .. price
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itemBox:setText(text)
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local itemWidget = itemBox:getChildById('item')
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itemWidget:setItem(item.ptr)
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itemWidget.onMouseRelease = itemPopup
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radioItems:addWidget(itemBox)
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end
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layout:enableUpdates()
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layout:update()
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end
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function refreshPlayerGoods()
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moneyLabel:setText(playerMoney .. ' ' .. CURRENCY)
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capacityLabel:setText(string.format('%.2f', playerFreeCapacity) .. ' ' .. WEIGHT_UNIT)
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local currentTradeType = getCurrentTradeType()
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local searchFilter = searchText:getText():lower()
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local foundSelectedItem = false
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local items = itemsPanel:getChildCount()
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for i=1,items do
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local itemWidget = itemsPanel:getChildByIndex(i)
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local item = itemWidget.item
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local canTrade = canTradeItem(item)
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itemWidget:setOn(canTrade)
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local searchCondition = (searchFilter == '') or (searchFilter ~= '' and string.find(item.name:lower(), searchFilter) ~= nil)
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local showAllItemsCondition = (currentTradeType == BUY) or (showAllItems:isChecked()) or (currentTradeType == SELL and not showAllItems:isChecked() and canTrade)
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itemWidget:setVisible(searchCondition and showAllItemsCondition)
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if selectedItem == item and itemWidget:isEnabled() and itemWidget:isVisible() then
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foundSelectedItem = true
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end
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end
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if not foundSelectedItem then
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clearSelectedItem()
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end
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if selectedItem then
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refreshItem(selectedItem)
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end
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end
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function onOpenNpcTrade(items)
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tradeItems[BUY] = {}
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tradeItems[SELL] = {}
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for key,item in pairs(items) do
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if item[4] > 0 then
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local newItem = {}
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newItem.ptr = item[1]
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newItem.name = item[2]
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newItem.weight = item[3] / 100
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newItem.price = item[4]
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table.insert(tradeItems[BUY], newItem)
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end
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if item[5] > 0 then
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local newItem = {}
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newItem.ptr = item[1]
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newItem.name = item[2]
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newItem.weight = item[3] / 100
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newItem.price = item[5]
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table.insert(tradeItems[SELL], newItem)
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end
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end
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refreshTradeItems()
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addEvent(show) -- player goods has not been parsed yet
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end
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function closeNpcTrade()
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g_game.closeNpcTrade()
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hide()
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end
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function onCloseNpcTrade()
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hide()
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end
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function onPlayerGoods(money, items)
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playerMoney = money
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playerItems = {}
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for key,item in pairs(items) do
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local id = item[1]:getId()
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if not playerItems[id] then
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playerItems[id] = item[2]
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else
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playerItems[id] = playerItems[id] + item[2]
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end
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end
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refreshPlayerGoods()
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end
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function onFreeCapacityChange(localPlayer, freeCapacity, oldFreeCapacity)
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playerFreeCapacity = freeCapacity
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if npcWindow:isVisible() then
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refreshPlayerGoods()
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end
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end
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function onInventoryChange(inventory, item, oldItem)
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if selectedItem then
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refreshItem(selectedItem)
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end
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end
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