124 lines
3.9 KiB
Lua
124 lines
3.9 KiB
Lua
function init()
|
|
g_ui.importStyle('container.otui')
|
|
|
|
connect(Container, { onOpen = onContainerOpen,
|
|
onClose = onContainerClose,
|
|
onAddItem = onContainerAddItem,
|
|
onUpdateItem = onContainerUpdateItem,
|
|
onRemoveItem = onContainerRemoveItem })
|
|
connect(Game, { onGameEnd = clean() })
|
|
|
|
reloadContainers()
|
|
end
|
|
|
|
function terminate()
|
|
disconnect(Container, { onOpen = onContainerOpen,
|
|
onClose = onContainerClose,
|
|
onAddItem = onContainerAddItem,
|
|
onUpdateItem = onContainerUpdateItem,
|
|
onRemoveItem = onContainerRemoveItem })
|
|
disconnect(Game, { onGameEnd = clean() })
|
|
end
|
|
|
|
function reloadContainers()
|
|
clean()
|
|
for containerid,container in pairs(g_game.getContainers()) do
|
|
onContainerOpen(container)
|
|
end
|
|
end
|
|
|
|
function clean()
|
|
for containerid,container in pairs(g_game.getContainers()) do
|
|
if container.window then
|
|
container.window:destroy()
|
|
container.window = nil
|
|
container.itemsPanel = nil
|
|
end
|
|
end
|
|
end
|
|
|
|
function refreshContainerItems(container)
|
|
for slot=0,container:getCapacity()-1 do
|
|
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
|
|
itemWidget:setItem(container:getItem(slot))
|
|
end
|
|
end
|
|
|
|
function onContainerOpen(container, previousContainer)
|
|
local containerWindow
|
|
if previousContainer then
|
|
containerWindow = previousContainer.window
|
|
previousContainer.window = nil
|
|
previousContainer.itemsPanel = nil
|
|
else
|
|
containerWindow = g_ui.createWidget('ContainerWindow', modules.game_interface.getRightPanel())
|
|
end
|
|
containerWindow:setId('container' .. container:getId())
|
|
local containerPanel = containerWindow:getChildById('contentsPanel')
|
|
local containerItemWidget = containerWindow:getChildById('containerItemWidget')
|
|
containerWindow.onClose = function()
|
|
g_game.close(container)
|
|
containerWindow:hide()
|
|
end
|
|
|
|
-- this disables scrollbar auto hiding
|
|
local scrollbar = containerWindow:getChildById('miniwindowScrollBar')
|
|
scrollbar:mergeStyle({ ['$!on'] = { }})
|
|
|
|
local upButton = containerWindow:getChildById('upButton')
|
|
upButton.onClick = function()
|
|
g_game.openParent(container)
|
|
end
|
|
upButton:setVisible(container:hasParent())
|
|
|
|
local name = container:getName()
|
|
name = name:sub(1,1):upper() .. name:sub(2)
|
|
containerWindow:setText(name)
|
|
|
|
containerItemWidget:setItem(container:getContainerItem())
|
|
|
|
containerPanel:destroyChildren()
|
|
for slot=0,container:getCapacity()-1 do
|
|
local itemWidget = g_ui.createWidget('Item', containerPanel)
|
|
itemWidget:setId('item' .. slot)
|
|
itemWidget:setItem(container:getItem(slot))
|
|
itemWidget:setMargin(0)
|
|
itemWidget.position = container:getSlotPosition(slot)
|
|
end
|
|
|
|
container.window = containerWindow
|
|
container.itemsPanel = containerPanel
|
|
|
|
local layout = containerPanel:getLayout()
|
|
local cellSize = layout:getCellSize()
|
|
containerWindow:setContentMinimumHeight(cellSize.height*1)
|
|
containerWindow:setContentMaximumHeight(cellSize.height*layout:getNumLines())
|
|
|
|
if not previousContainer then
|
|
local filledLines = math.max(math.ceil(container:getItemsCount() / layout:getNumColumns()), 1)
|
|
containerWindow:setContentHeight(filledLines*cellSize.height)
|
|
end
|
|
|
|
containerWindow:setup()
|
|
end
|
|
|
|
function onContainerClose(container)
|
|
if container.window then container.window:destroy() end
|
|
end
|
|
|
|
function onContainerAddItem(container, slot, item)
|
|
if not container.window then return end
|
|
refreshContainerItems(container)
|
|
end
|
|
|
|
function onContainerUpdateItem(container, slot, item, oldItem)
|
|
if not container.window then return end
|
|
local itemWidget = container.itemsPanel:getChildById('item' .. slot)
|
|
itemWidget:setItem(item)
|
|
end
|
|
|
|
function onContainerRemoveItem(container, slot, item)
|
|
if not container.window then return end
|
|
refreshContainerItems(container)
|
|
end
|