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function init()
connect(g_game, { onClientVersionChange = load })
end
function terminate()
disconnect(g_game, { onClientVersionChange = load })
end
function load()
local version = g_game.getClientVersion()
local datPath = resolvepath(version .. '/Tibia.dat')
local sprPath = resolvepath(version .. '/Tibia.spr')
if not g_things.loadDat(datPath) then
fatal(tr("Unable to load dat file, please place a valid dat in '%s'", datPath))
end
if not g_sprites.loadSpr(sprPath) then
fatal(tr("Unable to load spr file, please place a valid spr in '%s'", sprPath))
end
end