894 lines
29 KiB
C++
894 lines
29 KiB
C++
/*
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* Copyright (c) 2010-2013 OTClient <https://github.com/edubart/otclient>
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "creature.h"
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#include "thingtypemanager.h"
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#include "localplayer.h"
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#include "map.h"
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#include "tile.h"
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#include "item.h"
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#include "game.h"
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#include "effect.h"
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#include "luavaluecasts.h"
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#include "lightview.h"
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#include <framework/graphics/graphics.h>
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#include <framework/core/eventdispatcher.h>
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#include <framework/core/clock.h>
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#include <framework/graphics/paintershaderprogram.h>
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#include <framework/graphics/ogl/painterogl2_shadersources.h>
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#include <framework/graphics/texturemanager.h>
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#include <framework/graphics/framebuffermanager.h>
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#include "spritemanager.h"
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Creature::Creature() : Thing()
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{
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m_id = 0;
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m_healthPercent = 100;
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m_speed = 200;
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m_direction = Otc::South;
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m_walkAnimationPhase = 0;
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m_walkedPixels = 0;
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m_walkTurnDirection = Otc::InvalidDirection;
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m_skull = Otc::SkullNone;
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m_shield = Otc::ShieldNone;
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m_emblem = Otc::EmblemNone;
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m_lastStepDirection = Otc::InvalidDirection;
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m_nameCache.setFont(g_fonts.getFont("verdana-11px-rounded"));
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m_nameCache.setAlign(Fw::AlignTopCenter);
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m_footStep = 0;
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m_speedFormula.fill(-1);
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m_outfitColor = Color::white;
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}
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void Creature::draw(const Point& dest, float scaleFactor, bool animate, LightView *lightView)
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{
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if(!canBeSeen())
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return;
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Point animationOffset = animate ? m_walkOffset : Point(0,0);
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if(m_showTimedSquare && animate) {
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g_painter->setColor(m_timedSquareColor);
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g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement() + 2)*scaleFactor, Size(28, 28)*scaleFactor), std::max((int)(2*scaleFactor), 1));
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g_painter->setColor(Color::white);
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}
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if(m_showStaticSquare && animate) {
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g_painter->setColor(m_staticSquareColor);
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g_painter->drawBoundingRect(Rect(dest + (animationOffset - getDisplacement())*scaleFactor, Size(Otc::TILE_PIXELS, Otc::TILE_PIXELS)*scaleFactor), std::max((int)(2*scaleFactor), 1));
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g_painter->setColor(Color::white);
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}
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internalDrawOutfit(dest + animationOffset * scaleFactor, scaleFactor, animate, animate, m_direction);
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m_footStepDrawn = true;
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if(lightView) {
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Light light = rawGetThingType()->getLight();
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if(m_light.intensity != light.intensity || m_light.color != light.color)
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light = m_light;
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// local player always have a minimum light in complete darkness
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if(isLocalPlayer() && (g_map.getLight().intensity < 64 || m_position.z > Otc::SEA_FLOOR)) {
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light.intensity = std::max<uint8>(light.intensity, 3);
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if(light.color == 0 || light.color > 215)
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light.color = 215;
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}
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if(light.intensity > 0)
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lightView->addLightSource(dest + (animationOffset + Point(16,16)) * scaleFactor, scaleFactor, light);
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}
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}
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void Creature::internalDrawOutfit(Point dest, float scaleFactor, bool animateWalk, bool animateIdle, Otc::Direction direction, LightView *lightView)
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{
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g_painter->setColor(m_outfitColor);
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// outfit is a real creature
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if(m_outfit.getCategory() == ThingCategoryCreature) {
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int animationPhase = animateWalk ? m_walkAnimationPhase : 0;
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if(isAnimateAlways() && animateIdle) {
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int ticksPerFrame = 1000 / getAnimationPhases();
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animationPhase = (g_clock.millis() % (ticksPerFrame * getAnimationPhases())) / ticksPerFrame;
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}
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// xPattern => creature direction
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int xPattern;
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if(direction == Otc::NorthEast || direction == Otc::SouthEast)
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xPattern = Otc::East;
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else if(direction == Otc::NorthWest || direction == Otc::SouthWest)
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xPattern = Otc::West;
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else
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xPattern = direction;
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int zPattern = 0;
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if(m_outfit.getMount() != 0) {
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auto datType = g_things.rawGetThingType(m_outfit.getMount(), ThingCategoryCreature);
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dest -= datType->getDisplacement() * scaleFactor;
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datType->draw(dest, scaleFactor, 0, xPattern, 0, 0, animationPhase, lightView);
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dest += getDisplacement() * scaleFactor;
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zPattern = 1;
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}
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PointF jumpOffset = m_jumpOffset * scaleFactor;
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dest -= Point(stdext::round(jumpOffset.x), stdext::round(jumpOffset.y));
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// yPattern => creature addon
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for(int yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
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// continue if we dont have this addon
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if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
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continue;
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auto datType = rawGetThingType();
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datType->draw(dest, scaleFactor, 0, xPattern, yPattern, zPattern, animationPhase, yPattern == 0 ? lightView : nullptr);
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if(getLayers() > 1) {
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Color oldColor = g_painter->getColor();
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Painter::CompositionMode oldComposition = g_painter->getCompositionMode();
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g_painter->setCompositionMode(Painter::CompositionMode_Multiply);
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g_painter->setColor(m_outfit.getHeadColor());
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datType->draw(dest, scaleFactor, SpriteMaskYellow, xPattern, yPattern, zPattern, animationPhase);
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g_painter->setColor(m_outfit.getBodyColor());
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datType->draw(dest, scaleFactor, SpriteMaskRed, xPattern, yPattern, zPattern, animationPhase);
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g_painter->setColor(m_outfit.getLegsColor());
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datType->draw(dest, scaleFactor, SpriteMaskGreen, xPattern, yPattern, zPattern, animationPhase);
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g_painter->setColor(m_outfit.getFeetColor());
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datType->draw(dest, scaleFactor, SpriteMaskBlue, xPattern, yPattern, zPattern, animationPhase);
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g_painter->setColor(oldColor);
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g_painter->setCompositionMode(oldComposition);
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}
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}
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// outfit is a creature imitating an item or the invisible effect
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} else {
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ThingType *type = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory());
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int animationPhase = 0;
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int animationPhases = type->getAnimationPhases();
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int animateTicks = Otc::ITEM_TICKS_PER_FRAME;
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// when creature is an effect we cant render the first and last animation phase,
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// instead we should loop in the phases between
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if(m_outfit.getCategory() == ThingCategoryEffect) {
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animationPhases = std::max(1, animationPhases-2);
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animateTicks = Otc::INVISIBLE_TICKS_PER_FRAME;
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}
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if(animationPhases > 1) {
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if(animateIdle)
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animationPhase = (g_clock.millis() % (animateTicks * animationPhases)) / animateTicks;
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else
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animationPhase = animationPhases-1;
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}
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if(m_outfit.getCategory() == ThingCategoryEffect)
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animationPhase = std::min(animationPhase+1, animationPhases);
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type->draw(dest - (getDisplacement() * scaleFactor), scaleFactor, 0, 0, 0, 0, animationPhase, lightView);
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}
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g_painter->resetColor();
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}
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void Creature::drawOutfit(const Rect& destRect, bool resize)
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{
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int exactSize;
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if(m_outfit.getCategory() == ThingCategoryCreature)
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exactSize = getExactSize();
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else
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exactSize = g_things.rawGetThingType(m_outfit.getAuxId(), m_outfit.getCategory())->getExactSize();
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if(g_graphics.canUseFBO()) {
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const FrameBufferPtr& outfitBuffer = g_framebuffers.getTemporaryFrameBuffer();
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outfitBuffer->resize(Size(2*Otc::TILE_PIXELS, 2*Otc::TILE_PIXELS));
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outfitBuffer->bind();
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g_painter->setAlphaWriting(true);
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g_painter->clear(Color::alpha);
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internalDrawOutfit(Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) + getDisplacement(), 1, false, true, Otc::South);
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outfitBuffer->release();
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Rect srcRect;
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if(resize)
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srcRect.resize(exactSize, exactSize);
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else
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srcRect.resize(2*Otc::TILE_PIXELS*0.75f, 2*Otc::TILE_PIXELS*0.75f);
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srcRect.moveBottomRight(Point(2*Otc::TILE_PIXELS - 1, 2*Otc::TILE_PIXELS - 1));
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outfitBuffer->draw(destRect, srcRect);
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} else {
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float scaleFactor;
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if(resize)
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scaleFactor = destRect.width() / (float)exactSize;
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else
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scaleFactor = destRect.width() / (float)(2*Otc::TILE_PIXELS*0.75f);
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Point dest = destRect.bottomRight() - (Point(Otc::TILE_PIXELS,Otc::TILE_PIXELS) - getDisplacement())*scaleFactor;
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internalDrawOutfit(dest, scaleFactor, false, true, Otc::South);
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}
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}
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void Creature::drawInformation(const Point& point, bool useGray, const Rect& parentRect, int drawFlags)
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{
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if(m_healthPercent < 1) // creature is dead
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return;
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Color fillColor = Color(96, 96, 96);
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if(!useGray)
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fillColor = m_informationColor;
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// calculate main rects
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Rect backgroundRect = Rect(point.x-(13.5), point.y, 27, 4);
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backgroundRect.bind(parentRect);
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Size nameSize = m_nameCache.getTextSize();
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Rect textRect = Rect(point.x - nameSize.width() / 2.0, point.y-12, nameSize);
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textRect.bind(parentRect);
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// distance them
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if(textRect.top() == parentRect.top())
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backgroundRect.moveTop(textRect.top() + 12);
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if(backgroundRect.bottom() == parentRect.bottom())
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textRect.moveTop(backgroundRect.top() - 12);
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// health rect is based on background rect, so no worries
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Rect healthRect = backgroundRect.expanded(-1);
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healthRect.setWidth((m_healthPercent / 100.0) * 25);
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// draw
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if(g_game.getFeature(Otc::GameBlueNpcNameColor) && isNpc() && m_healthPercent == 100 && !useGray)
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fillColor = Color(0x66, 0xcc, 0xff);
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if(drawFlags & Otc::DrawBars) {
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g_painter->setColor(Color::black);
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g_painter->drawFilledRect(backgroundRect);
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g_painter->setColor(fillColor);
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g_painter->drawFilledRect(healthRect);
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}
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if(drawFlags & Otc::DrawNames) {
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if(g_painter->getColor() != fillColor)
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g_painter->setColor(fillColor);
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m_nameCache.draw(textRect);
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}
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if(m_skull != Otc::SkullNone && m_skullTexture) {
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g_painter->setColor(Color::white);
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Rect skullRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 5, m_skullTexture->getSize());
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g_painter->drawTexturedRect(skullRect, m_skullTexture);
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}
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if(m_shield != Otc::ShieldNone && m_shieldTexture && m_showShieldTexture) {
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g_painter->setColor(Color::white);
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Rect shieldRect = Rect(backgroundRect.x() + 13.5, backgroundRect.y() + 5, m_shieldTexture->getSize());
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g_painter->drawTexturedRect(shieldRect, m_shieldTexture);
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}
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if(m_emblem != Otc::EmblemNone && m_emblemTexture) {
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g_painter->setColor(Color::white);
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Rect emblemRect = Rect(backgroundRect.x() + 13.5 + 12, backgroundRect.y() + 16, m_emblemTexture->getSize());
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g_painter->drawTexturedRect(emblemRect, m_emblemTexture);
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}
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}
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void Creature::turn(Otc::Direction direction)
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{
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// if is not walking change the direction right away
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if(!m_walking)
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setDirection(direction);
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// schedules to set the new direction when walk ends
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else
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m_walkTurnDirection = direction;
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}
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void Creature::walk(const Position& oldPos, const Position& newPos)
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{
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if(oldPos == newPos)
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return;
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// get walk direction
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m_lastStepDirection = oldPos.getDirectionFromPosition(newPos);
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m_lastStepFromPosition = oldPos;
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m_lastStepToPosition = newPos;
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// set current walking direction
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setDirection(m_lastStepDirection);
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// starts counting walk
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m_walking = true;
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m_walkTimer.restart();
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m_walkedPixels = 0;
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if(m_walkFinishAnimEvent) {
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m_walkFinishAnimEvent->cancel();
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m_walkFinishAnimEvent = nullptr;
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}
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// no direction need to be changed when the walk ends
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m_walkTurnDirection = Otc::InvalidDirection;
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// starts updating walk
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nextWalkUpdate();
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}
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void Creature::stopWalk()
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{
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if(!m_walking)
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return;
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// reset walk animation states
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m_walkOffset = Point(0,0);
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m_walkAnimationPhase = 0;
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// stops the walk right away
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terminateWalk();
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}
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void Creature::jump(int height, int duration)
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{
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if(!m_jumpOffset.isNull())
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return;
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m_jumpTimer.restart();
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m_jumpHeight = height;
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m_jumpDuration = duration;
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updateJump();
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}
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void Creature::updateJump()
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{
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int t = m_jumpTimer.ticksElapsed();
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double a = -4 * m_jumpHeight / (m_jumpDuration * m_jumpDuration);
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double b = +4 * m_jumpHeight / (m_jumpDuration);
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double height = a*t*t + b*t;
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int roundHeight = stdext::round(height);
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int halfJumpDuration = m_jumpDuration / 2;
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// schedules next update
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if(m_jumpTimer.ticksElapsed() < m_jumpDuration) {
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m_jumpOffset = PointF(height, height);
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int diff = 0;
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if(m_jumpTimer.ticksElapsed() < halfJumpDuration)
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diff = 1;
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else if(m_jumpTimer.ticksElapsed() > halfJumpDuration)
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diff = -1;
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int nextT, i = 1;
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do {
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nextT = stdext::round((-b + std::sqrt(std::max(b*b + 4*a*(roundHeight+diff*i), 0.0)) * diff) / (2*a));
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++i;
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if(nextT < halfJumpDuration)
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diff = 1;
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else if(nextT > halfJumpDuration)
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diff = -1;
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} while(nextT - m_jumpTimer.ticksElapsed() == 0 && i < 3);
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auto self = static_self_cast<Creature>();
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g_dispatcher.scheduleEvent([self] {
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self->updateJump();
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}, nextT - m_jumpTimer.ticksElapsed());
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}
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else
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m_jumpOffset = PointF(0, 0);
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}
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void Creature::onPositionChange(const Position& newPos, const Position& oldPos)
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{
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callLuaField("onPositionChange", newPos, oldPos);
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}
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void Creature::onAppear()
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{
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// cancel any disappear event
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if(m_disappearEvent) {
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m_disappearEvent->cancel();
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m_disappearEvent = nullptr;
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}
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// creature appeared the first time or wasn't seen for a long time
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if(m_removed) {
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stopWalk();
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m_removed = false;
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callLuaField("onAppear");
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// walk
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} else if(m_oldPosition != m_position && m_oldPosition.isInRange(m_position,1,1) && m_allowAppearWalk) {
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m_allowAppearWalk = false;
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walk(m_oldPosition, m_position);
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callLuaField("onWalk", m_oldPosition, m_position);
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// teleport
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} else if(m_oldPosition != m_position) {
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stopWalk();
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callLuaField("onDisappear");
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callLuaField("onAppear");
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} // else turn
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}
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void Creature::onDisappear()
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{
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if(m_disappearEvent)
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m_disappearEvent->cancel();
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m_oldPosition = m_position;
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// a pair onDisappear and onAppear events are fired even when creatures walks or turns,
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// so we must filter
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auto self = static_self_cast<Creature>();
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m_disappearEvent = g_dispatcher.addEvent([self] {
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self->m_removed = true;
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self->stopWalk();
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self->callLuaField("onDisappear");
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// invalidate this creature position
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if(!self->isLocalPlayer())
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self->setPosition(Position());
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self->m_oldPosition = Position();
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self->m_disappearEvent = nullptr;
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});
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}
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void Creature::onDeath()
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{
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callLuaField("onDeath");
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}
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void Creature::updateWalkAnimation(int totalPixelsWalked)
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{
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// update outfit animation
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if(m_outfit.getCategory() != ThingCategoryCreature)
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return;
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int footAnimPhases = getAnimationPhases() - 1;
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int footDelay = getStepDuration(true) / 3;
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if(footAnimPhases == 0)
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m_walkAnimationPhase = 0;
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else if(m_footStepDrawn && m_footTimer.ticksElapsed() >= footDelay && totalPixelsWalked < 32) {
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m_footStep++;
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m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
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m_footStepDrawn = false;
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m_footTimer.restart();
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} else if(m_walkAnimationPhase == 0 && totalPixelsWalked < 32) {
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m_walkAnimationPhase = 1 + (m_footStep % footAnimPhases);
|
|
}
|
|
|
|
if(totalPixelsWalked == 32 && !m_walkFinishAnimEvent) {
|
|
auto self = static_self_cast<Creature>();
|
|
m_walkFinishAnimEvent = g_dispatcher.scheduleEvent([self] {
|
|
if(!self->m_walking || self->m_walkTimer.ticksElapsed() >= self->getStepDuration(true))
|
|
self->m_walkAnimationPhase = 0;
|
|
self->m_walkFinishAnimEvent = nullptr;
|
|
}, std::min(footDelay, 200));
|
|
}
|
|
|
|
}
|
|
|
|
void Creature::updateWalkOffset(int totalPixelsWalked)
|
|
{
|
|
m_walkOffset = Point(0,0);
|
|
if(m_direction == Otc::North || m_direction == Otc::NorthEast || m_direction == Otc::NorthWest)
|
|
m_walkOffset.y = 32 - totalPixelsWalked;
|
|
else if(m_direction == Otc::South || m_direction == Otc::SouthEast || m_direction == Otc::SouthWest)
|
|
m_walkOffset.y = totalPixelsWalked - 32;
|
|
|
|
if(m_direction == Otc::East || m_direction == Otc::NorthEast || m_direction == Otc::SouthEast)
|
|
m_walkOffset.x = totalPixelsWalked - 32;
|
|
else if(m_direction == Otc::West || m_direction == Otc::NorthWest || m_direction == Otc::SouthWest)
|
|
m_walkOffset.x = 32 - totalPixelsWalked;
|
|
}
|
|
|
|
void Creature::updateWalkingTile()
|
|
{
|
|
// determine new walking tile
|
|
TilePtr newWalkingTile;
|
|
Rect virtualCreatureRect(Otc::TILE_PIXELS + (m_walkOffset.x - getDisplacementX()),
|
|
Otc::TILE_PIXELS + (m_walkOffset.y - getDisplacementY()),
|
|
Otc::TILE_PIXELS, Otc::TILE_PIXELS);
|
|
for(int xi = -1; xi <= 1 && !newWalkingTile; ++xi) {
|
|
for(int yi = -1; yi <= 1 && !newWalkingTile; ++yi) {
|
|
Rect virtualTileRect((xi+1)*Otc::TILE_PIXELS, (yi+1)*Otc::TILE_PIXELS, Otc::TILE_PIXELS, Otc::TILE_PIXELS);
|
|
|
|
// only render creatures where bottom right is inside tile rect
|
|
if(virtualTileRect.contains(virtualCreatureRect.bottomRight())) {
|
|
newWalkingTile = g_map.getOrCreateTile(m_position.translated(xi, yi, 0));
|
|
}
|
|
}
|
|
}
|
|
|
|
if(newWalkingTile != m_walkingTile) {
|
|
if(m_walkingTile)
|
|
m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
|
|
if(newWalkingTile) {
|
|
newWalkingTile->addWalkingCreature(static_self_cast<Creature>());
|
|
|
|
// recache visible tiles in map views
|
|
if(newWalkingTile->isEmpty())
|
|
g_map.notificateTileUpdate(newWalkingTile->getPosition());
|
|
}
|
|
m_walkingTile = newWalkingTile;
|
|
}
|
|
}
|
|
|
|
void Creature::nextWalkUpdate()
|
|
{
|
|
// remove any previous scheduled walk updates
|
|
if(m_walkUpdateEvent)
|
|
m_walkUpdateEvent->cancel();
|
|
|
|
// do the update
|
|
updateWalk();
|
|
|
|
// schedules next update
|
|
if(m_walking) {
|
|
auto self = static_self_cast<Creature>();
|
|
m_walkUpdateEvent = g_dispatcher.scheduleEvent([self] {
|
|
self->m_walkUpdateEvent = nullptr;
|
|
self->nextWalkUpdate();
|
|
}, getStepDuration() / 32);
|
|
}
|
|
}
|
|
|
|
void Creature::updateWalk()
|
|
{
|
|
float walkTicksPerPixel = getStepDuration(true) / 32;
|
|
int totalPixelsWalked = std::min(m_walkTimer.ticksElapsed() / walkTicksPerPixel, 32.0f);
|
|
|
|
// needed for paralyze effect
|
|
m_walkedPixels = std::max(m_walkedPixels, totalPixelsWalked);
|
|
|
|
// update walk animation and offsets
|
|
updateWalkAnimation(totalPixelsWalked);
|
|
updateWalkOffset(m_walkedPixels);
|
|
updateWalkingTile();
|
|
|
|
// terminate walk
|
|
if(m_walking && m_walkTimer.ticksElapsed() >= getStepDuration())
|
|
terminateWalk();
|
|
}
|
|
|
|
void Creature::terminateWalk()
|
|
{
|
|
// remove any scheduled walk update
|
|
if(m_walkUpdateEvent) {
|
|
m_walkUpdateEvent->cancel();
|
|
m_walkUpdateEvent = nullptr;
|
|
}
|
|
|
|
// now the walk has ended, do any scheduled turn
|
|
if(m_walkTurnDirection != Otc::InvalidDirection) {
|
|
setDirection(m_walkTurnDirection);
|
|
m_walkTurnDirection = Otc::InvalidDirection;
|
|
}
|
|
|
|
if(m_walkingTile) {
|
|
m_walkingTile->removeWalkingCreature(static_self_cast<Creature>());
|
|
m_walkingTile = nullptr;
|
|
}
|
|
|
|
m_walking = false;
|
|
m_walkedPixels = 0;
|
|
}
|
|
|
|
void Creature::setName(const std::string& name)
|
|
{
|
|
m_nameCache.setText(name);
|
|
m_name = name;
|
|
}
|
|
|
|
void Creature::setHealthPercent(uint8 healthPercent)
|
|
{
|
|
if(healthPercent > 92)
|
|
m_informationColor = Color(0x00, 0xBC, 0x00);
|
|
else if(healthPercent > 60)
|
|
m_informationColor = Color(0x50, 0xA1, 0x50);
|
|
else if(healthPercent > 30)
|
|
m_informationColor = Color(0xA1, 0xA1, 0x00);
|
|
else if(healthPercent > 8)
|
|
m_informationColor = Color(0xBF, 0x0A, 0x0A);
|
|
else if(healthPercent > 3)
|
|
m_informationColor = Color(0x91, 0x0F, 0x0F);
|
|
else
|
|
m_informationColor = Color(0x85, 0x0C, 0x0C);
|
|
|
|
m_healthPercent = healthPercent;
|
|
callLuaField("onHealthPercentChange", healthPercent);
|
|
|
|
if(healthPercent <= 0)
|
|
onDeath();
|
|
}
|
|
|
|
void Creature::setDirection(Otc::Direction direction)
|
|
{
|
|
assert(direction != Otc::InvalidDirection);
|
|
m_direction = direction;
|
|
}
|
|
|
|
void Creature::setOutfit(const Outfit& outfit)
|
|
{
|
|
Outfit oldOutfit = outfit;
|
|
if(outfit.getCategory() != ThingCategoryCreature) {
|
|
if(!g_things.isValidDatId(outfit.getAuxId(), outfit.getCategory()))
|
|
return;
|
|
m_outfit.setAuxId(outfit.getAuxId());
|
|
m_outfit.setCategory(outfit.getCategory());
|
|
} else {
|
|
if(outfit.getId() > 0 && !g_things.isValidDatId(outfit.getId(), ThingCategoryCreature))
|
|
return;
|
|
m_outfit = outfit;
|
|
}
|
|
m_walkAnimationPhase = 0; // might happen when player is walking and outfit is changed.
|
|
|
|
callLuaField("onOutfitChange", m_outfit, oldOutfit);
|
|
}
|
|
|
|
void Creature::setOutfitColor(const Color& color, int duration)
|
|
{
|
|
if(m_outfitColorUpdateEvent) {
|
|
m_outfitColorUpdateEvent->cancel();
|
|
m_outfitColorUpdateEvent = nullptr;
|
|
}
|
|
|
|
if(duration > 0) {
|
|
Color delta = (color - m_outfitColor) / (float)duration;
|
|
m_outfitColorTimer.restart();
|
|
updateOutfitColor(m_outfitColor, color, delta, duration);
|
|
}
|
|
else
|
|
m_outfitColor = color;
|
|
}
|
|
|
|
void Creature::updateOutfitColor(Color color, Color finalColor, Color delta, int duration)
|
|
{
|
|
if(m_outfitColorTimer.ticksElapsed() < duration) {
|
|
m_outfitColor = color + delta * m_outfitColorTimer.ticksElapsed();
|
|
|
|
auto self = static_self_cast<Creature>();
|
|
m_outfitColorUpdateEvent = g_dispatcher.scheduleEvent([=] {
|
|
self->updateOutfitColor(color, finalColor, delta, duration);
|
|
}, 100);
|
|
}
|
|
else {
|
|
m_outfitColor = finalColor;
|
|
}
|
|
}
|
|
|
|
void Creature::setSpeed(uint16 speed)
|
|
{
|
|
uint16 oldSpeed = m_speed;
|
|
m_speed = speed;
|
|
|
|
// speed can change while walking (utani hur, paralyze, etc..)
|
|
if(m_walking)
|
|
nextWalkUpdate();
|
|
|
|
callLuaField("onSpeedChange", m_speed, oldSpeed);
|
|
}
|
|
|
|
void Creature::setSkull(uint8 skull)
|
|
{
|
|
m_skull = skull;
|
|
callLuaField("onSkullChange", m_skull);
|
|
}
|
|
|
|
void Creature::setShield(uint8 shield)
|
|
{
|
|
m_shield = shield;
|
|
callLuaField("onShieldChange", m_shield);
|
|
}
|
|
|
|
void Creature::setEmblem(uint8 emblem)
|
|
{
|
|
m_emblem = emblem;
|
|
callLuaField("onEmblemChange", m_emblem);
|
|
}
|
|
|
|
void Creature::setSkullTexture(const std::string& filename)
|
|
{
|
|
m_skullTexture = g_textures.getTexture(filename);
|
|
}
|
|
|
|
void Creature::setShieldTexture(const std::string& filename, bool blink)
|
|
{
|
|
m_shieldTexture = g_textures.getTexture(filename);
|
|
m_showShieldTexture = true;
|
|
|
|
if(blink && !m_shieldBlink) {
|
|
auto self = static_self_cast<Creature>();
|
|
g_dispatcher.scheduleEvent([self]() {
|
|
self->updateShield();
|
|
}, SHIELD_BLINK_TICKS);
|
|
}
|
|
|
|
m_shieldBlink = blink;
|
|
}
|
|
|
|
void Creature::setEmblemTexture(const std::string& filename)
|
|
{
|
|
m_emblemTexture = g_textures.getTexture(filename);
|
|
}
|
|
|
|
void Creature::setSpeedFormula(double speedA, double speedB, double speedC)
|
|
{
|
|
m_speedFormula[Otc::SpeedFormulaA] = speedA;
|
|
m_speedFormula[Otc::SpeedFormulaB] = speedB;
|
|
m_speedFormula[Otc::SpeedFormulaC] = speedC;
|
|
}
|
|
|
|
bool Creature::hasSpeedFormula()
|
|
{
|
|
return m_speedFormula[Otc::SpeedFormulaA] != -1 && m_speedFormula[Otc::SpeedFormulaB] != -1
|
|
&& m_speedFormula[Otc::SpeedFormulaC] != -1;
|
|
}
|
|
|
|
void Creature::addTimedSquare(uint8 color)
|
|
{
|
|
m_showTimedSquare = true;
|
|
m_timedSquareColor = Color::from8bit(color);
|
|
|
|
// schedule removal
|
|
auto self = static_self_cast<Creature>();
|
|
g_dispatcher.scheduleEvent([self]() {
|
|
self->removeTimedSquare();
|
|
}, VOLATILE_SQUARE_DURATION);
|
|
}
|
|
|
|
void Creature::updateShield()
|
|
{
|
|
m_showShieldTexture = !m_showShieldTexture;
|
|
|
|
if(m_shield != Otc::ShieldNone && m_shieldBlink) {
|
|
auto self = static_self_cast<Creature>();
|
|
g_dispatcher.scheduleEvent([self]() {
|
|
self->updateShield();
|
|
}, SHIELD_BLINK_TICKS);
|
|
}
|
|
else if(!m_shieldBlink)
|
|
m_showShieldTexture = true;
|
|
}
|
|
|
|
Point Creature::getDrawOffset()
|
|
{
|
|
Point drawOffset;
|
|
if(m_walking) {
|
|
if(m_walkingTile)
|
|
drawOffset -= Point(1,1) * m_walkingTile->getDrawElevation();
|
|
drawOffset += m_walkOffset;
|
|
} else {
|
|
const TilePtr& tile = getTile();
|
|
if(tile)
|
|
drawOffset -= Point(1,1) * tile->getDrawElevation();
|
|
}
|
|
return drawOffset;
|
|
}
|
|
|
|
int Creature::getStepDuration(bool ignoreDiagonal)
|
|
{
|
|
int speed = m_speed;
|
|
if(speed < 1)
|
|
return 0;
|
|
|
|
if(g_game.getFeature(Otc::GameNewSpeedLaw))
|
|
speed *= 2;
|
|
|
|
int groundSpeed = 0;
|
|
Position tilePos = m_lastStepToPosition;
|
|
if(!tilePos.isValid())
|
|
tilePos = m_position;
|
|
const TilePtr& tile = g_map.getTile(tilePos);
|
|
if(tile) {
|
|
groundSpeed = tile->getGroundSpeed();
|
|
if(groundSpeed == 0)
|
|
groundSpeed = 150;
|
|
}
|
|
|
|
int interval = 1000;
|
|
if(groundSpeed > 0 && speed > 0)
|
|
interval = 1000 * groundSpeed;
|
|
|
|
if(g_game.getFeature(Otc::GameNewSpeedLaw) && hasSpeedFormula()) {
|
|
int formulatedSpeed = 1;
|
|
if(speed > -m_speedFormula[Otc::SpeedFormulaB]) {
|
|
formulatedSpeed = std::max(1, (int)floor((m_speedFormula[Otc::SpeedFormulaA] * log((speed / 2)
|
|
+ m_speedFormula[Otc::SpeedFormulaB]) + m_speedFormula[Otc::SpeedFormulaC]) + 0.5));
|
|
}
|
|
interval = std::floor(interval / (double)formulatedSpeed);
|
|
}
|
|
else
|
|
interval /= speed;
|
|
|
|
if(g_game.getProtocolVersion() >= 900)
|
|
interval = (interval / g_game.getServerBeat()) * g_game.getServerBeat();
|
|
|
|
float factor = 3;
|
|
if(g_game.getProtocolVersion() <= 810)
|
|
factor = 2;
|
|
|
|
interval = std::max(interval, g_game.getServerBeat());
|
|
|
|
if(!ignoreDiagonal && (m_lastStepDirection == Otc::NorthWest || m_lastStepDirection == Otc::NorthEast ||
|
|
m_lastStepDirection == Otc::SouthWest || m_lastStepDirection == Otc::SouthEast))
|
|
interval *= factor;
|
|
|
|
return interval;
|
|
}
|
|
|
|
Point Creature::getDisplacement()
|
|
{
|
|
if(m_outfit.getCategory() == ThingCategoryEffect)
|
|
return Point(8, 8);
|
|
else if(m_outfit.getCategory() == ThingCategoryItem)
|
|
return Point(0, 0);
|
|
return Thing::getDisplacement();
|
|
}
|
|
|
|
int Creature::getDisplacementX()
|
|
{
|
|
if(m_outfit.getCategory() == ThingCategoryEffect)
|
|
return 8;
|
|
else if(m_outfit.getCategory() == ThingCategoryItem)
|
|
return 0;
|
|
return Thing::getDisplacementX();
|
|
}
|
|
|
|
int Creature::getDisplacementY()
|
|
{
|
|
if(m_outfit.getCategory() == ThingCategoryEffect)
|
|
return 8;
|
|
else if(m_outfit.getCategory() == ThingCategoryItem)
|
|
return 0;
|
|
return Thing::getDisplacementY();
|
|
}
|
|
|
|
int Creature::getExactSize(int layer, int xPattern, int yPattern, int zPattern, int animationPhase)
|
|
{
|
|
int exactSize = 0;
|
|
|
|
animationPhase = 0;
|
|
xPattern = Otc::South;
|
|
|
|
zPattern = 0;
|
|
if(m_outfit.getMount() != 0)
|
|
zPattern = 1;
|
|
|
|
for(yPattern = 0; yPattern < getNumPatternY(); yPattern++) {
|
|
if(yPattern > 0 && !(m_outfit.getAddons() & (1 << (yPattern-1))))
|
|
continue;
|
|
|
|
for(layer = 0; layer < getLayers(); ++layer)
|
|
exactSize = std::max(exactSize, Thing::getExactSize(layer, xPattern, yPattern, zPattern, animationPhase));
|
|
}
|
|
|
|
return exactSize;
|
|
}
|
|
|
|
const ThingTypePtr& Creature::getThingType()
|
|
{
|
|
return g_things.getThingType(m_outfit.getId(), ThingCategoryCreature);
|
|
}
|
|
|
|
ThingType* Creature::rawGetThingType()
|
|
{
|
|
return g_things.rawGetThingType(m_outfit.getId(), ThingCategoryCreature);
|
|
}
|