43 lines
1.1 KiB
Lua
43 lines
1.1 KiB
Lua
Background = { }
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-- private variables
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local background
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-- public functions
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function Background.init()
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background = displayUI('background.otui')
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background:lower()
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local clientVersionLabel = background:getChildById('clientVersionLabel')
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clientVersionLabel:setText('OTClient ' .. g_app.getVersion() .. '\n' ..
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'Rev ' .. g_app.getBuildRevision() .. '\n' ..
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'Protocol ' .. g_game.getProtocolVersion() .. '\n' ..
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'Built on ' .. g_app.getBuildDate())
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if not g_game.isOnline() then
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Effects.fadeIn(clientVersionLabel, 1500)
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end
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connect(g_game, { onGameStart = Background.hide })
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connect(g_game, { onGameEnd = Background.show })
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end
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function Background.terminate()
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disconnect(g_game, { onGameStart = Background.hide })
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disconnect(g_game, { onGameEnd = Background.show })
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Effects.cancelFade(background:getChildById('clientVersionLabel'))
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background:destroy()
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background = nil
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Background = nil
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end
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function Background.hide()
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background:hide()
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end
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function Background.show()
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background:show()
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end
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