83 lines
1.9 KiB
Lua
83 lines
1.9 KiB
Lua
Settings = {}
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Settings.exists = g_configs.exists
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Settings.setNode = g_configs.setNode
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Settings.addNode = g_configs.addNode
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Settings.getNode = g_configs.getNode
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Settings.remove = g_configs.remove
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Settings.setList = g_configs.setList
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Settings.getList = g_configs.getList
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local function convertSettingValue(value)
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if type(value) == 'table' then
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if value.x and value.width then
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return recttostring(value)
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elseif value.x then
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return pointtostring(value)
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elseif value.width then
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return sizetostring(value)
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elseif value.r then
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return colortostring(value)
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else
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return value
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end
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elseif value == nil then
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return ''
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else
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return tostring(value)
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end
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end
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function Settings.set(key, value)
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g_configs.set(key, convertSettingValue(value))
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end
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function Settings.setDefault(key, value)
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if Settings.exists(key) then return false end
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Settings.set(key, value)
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return true
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end
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function Settings.get(key, default)
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if not Settings.exists(key) and default ~= nil then
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Settings.set(key, default)
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end
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return g_configs.get(key)
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end
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function Settings.getString(key, default)
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return Settings.get(key, default)
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end
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function Settings.getInteger(key, default)
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return tonumber(Settings.get(key, default))
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end
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function Settings.getNumber(key, default)
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return tonumber(Settings.get(key, default))
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end
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function Settings.getBoolean(key, default)
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return toboolean(Settings.get(key, default))
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end
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function Settings.getPoint(key, default)
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return topoint(Settings.get(key, default))
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end
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function Settings.getRect(key, default)
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return torect(Settings.get(key, default))
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end
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function Settings.getSize(key, default)
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return tosize(Settings.get(key, default))
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end
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function Settings.getColor(key, default)
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return tocolor(Settings.get(key, default))
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end
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function Settings.getColor(key, default)
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return tocolor(Settings.get(key, default))
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end
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