209 lines
5.7 KiB
Lua
209 lines
5.7 KiB
Lua
Outfit = {}
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-- private variables
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local outfitWindow
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local outfitCreature
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local outfit
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local outfits
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local currentOutfit = 1
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local currentColorBox
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local currentClotheButtonBox
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-- private functions
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local function onAddonCheckChange(addon, value)
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if addon:isChecked() then
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outfit.addons = outfit.addons + value
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else
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outfit.addons = outfit.addons - value
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end
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outfitCreature:setOutfit(outfit)
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end
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local function onColorCheckChange(colorBox)
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if colorBox == currentColorBox then
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colorBox.onCheckChange = nil
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colorBox:setChecked(true)
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colorBox.onCheckChange = onColorCheckChange
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else
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currentColorBox.onCheckChange = nil
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currentColorBox:setChecked(false)
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currentColorBox.onCheckChange = onColorCheckChange
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currentColorBox = colorBox
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if currentClotheButtonBox:getId() == 'head' then
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outfit.head = currentColorBox.colorId
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elseif currentClotheButtonBox:getId() == 'primary' then
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outfit.body = currentColorBox.colorId
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elseif currentClotheButtonBox:getId() == 'secondary' then
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outfit.legs = currentColorBox.colorId
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elseif currentClotheButtonBox:getId() == 'detail' then
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outfit.feet = currentColorBox.colorId
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end
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outfitCreature:setOutfit(outfit)
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end
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end
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local function onClotheCheckChange(clotheButtonBox)
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if clotheButtonBox == currentClotheButtonBox then
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clotheButtonBox.onCheckChange = nil
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clotheButtonBox:setChecked(true)
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clotheButtonBox.onCheckChange = onClotheCheckChange
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else
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currentClotheButtonBox.onCheckChange = nil
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currentClotheButtonBox:setChecked(false)
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currentClotheButtonBox.onCheckChange = onClotheCheckChange
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currentClotheButtonBox = clotheButtonBox
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local colorId = 0
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if currentClotheButtonBox:getId() == 'head' then
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colorId = outfit.head
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elseif currentClotheButtonBox:getId() == 'primary' then
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colorId = outfit.body
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elseif currentClotheButtonBox:getId() == 'secondary' then
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colorId = outfit.legs
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elseif currentClotheButtonBox:getId() == 'detail' then
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colorId = outfit.feet
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end
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outfitWindow:recursiveGetChildById('colorBox' .. colorId):setChecked(true)
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end
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end
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local function update()
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local nameWidget = outfitWindow:getChildById('outfitName')
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nameWidget:setText(outfits[currentOutfit][2])
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local availableAddons = outfits[currentOutfit][3]
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local addon1 = outfitWindow:getChildById('addon1')
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local addon2 = outfitWindow:getChildById('addon2')
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local addon3 = outfitWindow:getChildById('addon3')
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addon1:setChecked(false)
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addon2:setChecked(false)
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addon3:setChecked(false)
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addon1.onCheckChange = function(self) onAddonCheckChange(self, 1) end
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addon2.onCheckChange = function(self) onAddonCheckChange(self, 2) end
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addon3.onCheckChange = function(self) onAddonCheckChange(self, 4) end
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addon1:setEnabled(false)
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addon2:setEnabled(false)
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addon3:setEnabled(false)
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-- Maybe rework this someday
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if availableAddons == 1 then
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addon1:setEnabled(true)
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elseif availableAddons == 2 then
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addon2:setEnabled(true)
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elseif availableAddons == 3 then
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addon1:setEnabled(true)
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addon2:setEnabled(true)
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elseif availableAddons == 4 then
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addon3:setEnabled(true)
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elseif availableAddons == 5 then
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addon1:setEnabled(true)
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addon3:setEnabled(true)
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elseif availableAddons == 6 then
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addon2:setEnabled(true)
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addon3:setEnabled(true)
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elseif availableAddons == 7 then
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addon1:setEnabled(true)
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addon2:setEnabled(true)
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addon3:setEnabled(true)
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end
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outfit.type = outfits[currentOutfit][1]
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outfit.addons = 0
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outfitCreature:setOutfit(outfit)
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end
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-- public functions
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function Outfit.init()
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connect(g_game, { onOpenOutfitWindow = Outfit.create,
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onGameEnd = Outfit.destroy })
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end
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function Outfit.terminate()
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disconnect(g_game, { onOpenOutfitWindow = Outfit.create,
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onGameEnd = Outfit.destroy })
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Outfit.destroy()
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end
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function Outfit.create(creature, outfitList)
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outfitCreature = creature
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outfits = outfitList
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Outfit.destroy()
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outfitWindow = displayUI('outfit.otui')
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--outfitWindow:lock()
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outfit = outfitCreature:getOutfit()
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currentClotheButtonBox = outfitWindow:getChildById('head')
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outfitWindow:getChildById('head').onCheckChange = onClotheCheckChange
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outfitWindow:getChildById('primary').onCheckChange = onClotheCheckChange
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outfitWindow:getChildById('secondary').onCheckChange = onClotheCheckChange
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outfitWindow:getChildById('detail').onCheckChange = onClotheCheckChange
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local outfitCreatureBox = outfitWindow:getChildById('outfitCreatureBox')
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local colorBoxPanel = outfitWindow:getChildById('colorBoxPanel')
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outfitCreatureBox:setCreature(outfitCreature)
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for j=0,6 do
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for i=0,18 do
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local colorBox = createWidget('ColorBox', colorBoxPanel)
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local outfitColor = getOufitColor(j*19 + i)
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colorBox:setImageColor(outfitColor)
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colorBox:setId('colorBox' .. j*19+i)
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colorBox.colorId = j*19 + i
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if j*19 + i == outfit.head then
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currentColorBox = colorBox
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colorBox:setChecked(true)
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end
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colorBox.onCheckChange = onColorCheckChange
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end
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end
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currentOutfit = 1
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for i=1,#outfitList do
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if outfitList[i][1] == outfit.type then
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currentOutfit = i
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break
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end
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end
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update()
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end
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function Outfit.destroy()
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if outfitWindow then
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outfitWindow:destroy()
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outfitWindow = nil
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outfitCreature = nil
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currentColorBox = nil
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currentClotheButtonBox = nil
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end
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end
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function Outfit.accept()
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g_game.changeOutfit(outfit)
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Outfit.destroy()
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end
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function Outfit.nextType()
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currentOutfit = currentOutfit + 1
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if currentOutfit > #outfits then
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currentOutfit = 1
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end
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update()
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end
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function Outfit.previousType()
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currentOutfit = currentOutfit - 1
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if currentOutfit <= 0 then
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currentOutfit = #outfits
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end
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update()
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end
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